Results 18,301 to 18,320 of 29040
15-11-2013, 04:32 AM #18301
Finished Cognition Ep.1 The Hangman. Yay for me! adding another completion to the list after so long.
This game is like a V12 that's misfiring on one cylinder most of the time; when it's running smooth it's something, when it doesn't, well, YMMV..? the team has gone a long way from The Silver Lining --or at least Ep.1 which was all I tried and never finished. It still has a long way to go, maybe Phoenix is a bit like Telltale before they hit their stride.
That one misfiring cylinder might be in the graphics department (be it the sometimes weird models or animations, the lighting occasionally off, the juxtaposition between the 2D panels and the 3D action, that from time to time felt jarring), some weird tonal shift, some homage to Incosequentia (and I don't mean sidequests) or brain-damaged puzzle, truth to be told, only a few of them. It's never music, though: that works very well in pretty much every moment and sets a great soundscape for the events to unfold in (I've left the game running in the background a few times just for it to loop) - that said I'm really not sold on the Scarlet Furies, although that might be a side effect of the game trying to attract my attention on them one time too many; Raleigh Holmes is overall decent, but contributing to the misfiring from time to time, and hers is hardly the best voice work in the game, which was very good anyway.
I did have to push through the first act and part of the second though, that part isn't really very well put together and often ridiculous, luckily it doesn't last long; thing's also chock full of small bugs, and although almost none was a showstopper, I ran into a deadlock where the game wouldn't let me progress even though if I should've been able to, and that I was able to solve by reloading my save file a couple times.
For the rest, read the excellent WIT by Mr Richard Cobbett if you haven't yet, it's spot on and a hilarious read even for those not planning to buy or play the game.Fancy a chat? Help us bring back the RPS chatroom! click on this link and press join chat.
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15-11-2013, 07:56 AM #18302
- Join Date
- Dec 2011
finished minerva's den. Put it on easy and power through for the story. Pretty good but nothing mind blowing. Overall a solid DLC and one of the better one.
Bought a cheap used ps3 to catch up on the JRPGs. Was given a free copy of Gran Turismo 5 so I thought what the heck, I'll play some of it. First time popping the disc in, a mandatory 2 GB install that takes 10 mins. After that was done I thought I can proceed to the game, nope, download 14, frigging 14 patches, total they are only 225 MB but the PS3 download speed is terrible, it's been 20 mins and I'm currently on patch 2/14!
So much for that plug and play console experience lol.
EDIT: turn out 225 is only the size of patch number 2. WTF , why are there so many patches?
Last edited by dhlt25; 15-11-2013 at 07:58 AM.
15-11-2013, 12:00 PM #18303
I tried out Batman: Arkham Origins' multiplayer, and it made me both very happy and mildly angry.
I'm angry because it seems to be plagued with connection issues. A game starts, and the connection drops for no reason, or the game starts, and only half the players who were in the lobby actually make it to the game.
It's also very annoying waiting for a lobby to fill up with eight people just to play the game, and there's no servers to join. I can only imagine this will get worse when the player population inevitably drops.
However when the acutal game works, it's absolutely amazing. It's 3 vs 3 vs 2, Joker's goons vs Bane's goons vs Batman & Robin. The gangs win by killing each other, and reducing their battlefield style 'tickets' and by capturing control points which decrease tickets faster.
The dynamic duo win by performing takedowns on the goons and building their intimidation bar to scare them off. Getting killed reduces the bar by a big chunk, so you really have to not die as Batman or Robin.
Matches are spiced up halfway through, with the introduction of a super villian, either Bane or Joker (whichever gang wins the race to activate them).
I had a brilliant moment yesterday, playing as Robin. My teammate and I had built up our intimidation bar pretty high and were close to victory, but the Joker gang were close to winning too, with only a few tickets left. They managed to call in the Joker and he was kicking ass with his powerful weapons.
My teammate, as Batman, was trying to attack the Joker but was having a little trouble, so I swooped down to help. I used Robin's bullet shield gadget to protect myself from harm, while he took advantage of the distraction and snuck up behind Joker to take him down, and we won the game. Awesome.
I just hope that the connection problems can be sorted out because if they are, then I can see this becoming my new addiction.
15-11-2013, 05:42 PM #18304
- Join Date
- Jun 2011
Airtekh, have you played the multiplayer in Splinter Cell: Blacklist? It also leverages stealth and asymetrical teams brilliantly, and on the whole is I think better designed than Origins' multiplayer (though it is good, for sure).
15-11-2013, 05:50 PM #18305I'm failing to writing a blog, specifically about playing games the wrong way
15-11-2013, 07:34 PM #18306
- Join Date
- Sep 2012
Finished Brutal Legend. It's entertaining, and I only had to retry the last two missions two or three times to beat it; claims about whacked out difficulty are just hyperbolic. The end is satisfying enough, but it does feel like they just chopped off an entire chapter and put the final fight at the end of another fight. The humor isn't a constant laugh out loud kinda thing, but it's fun and very funny in parts. The music is awesome, and there's a great use of Mister Crowley. The atmosphere is a great bit of tongue-in-cheek fun.
The game does an absolutely terrible job of describing it's systems though. I beat the game without knowing you could ride motorcycle pigs, or how to free bound serpents, or unlock pieces of mythology. They tell you to do combos all the time, and combos are important, but not nearly as much as the songs. The save system is abysmal; you can't futz around with steam while it's cloud-syncing, or there's a very good chance of losing your save. The checkpoints they save at are also abysmal. Sometimes you'll die and then find yourself another continent away. Combat is slightly unfinished, but it doesn't feel much worse (or different) from Darksiders, it just needs to be refined.
15-11-2013, 07:49 PM #18307
God help me, I went and bought Kerbal Space Program while it's on sale. Shockingly my first rockets did not explode on take off, and only part of them exploded on landing.
15-11-2013, 09:49 PM #18308
15-11-2013, 11:11 PM #18309
That one caught me off guard as well.
16-11-2013, 01:58 AM #18310
So from that startpoint, even FF games seem very wiki-based games to me. Maybe not in terms of the main story, but many of the mingames seem to require knowledge that the game just doesn't tell you. Whether it be combinations of chocobos (if that's even a thing) or how some silly card system works. Or it could be in beating the optional super bosses, which seem to often only be defeatably with a certain amount of foresight.
If you like the weireder games then you may get on very well with TRL. It requires a bit of time though. As you may gather from Arathain's posts you're only allowed a maximum of 3 units at the start, whereas by the end you can have 18. And the game - or more pertinently, the battle system - only really comes into its own when you have 12+ units spread across 3-4 unions. Then shit gets fun.
16-11-2013, 05:50 AM #18311
Finally, finally FINALLY I am loving Deus Ex Human Revolution. Its only taken around 10 hours, but something finally clicked!
16-11-2013, 09:16 AM #18312
16-11-2013, 11:40 AM #18313
You really need a good partner to play it though, since it's very teamplay-oriented. It's not much fun getting stomped by level 56 players when your teammate won't come and help defend a point you're trying to hack. In Origins, you can still have a bit of fun even if your teammates aren't up to scratch.
Not sure I agree that one is better designed than the other, since they do different things. Blacklist is a game of deadly hide-and-seek. Origins is a gang war with two vigilantes trying to stop it.
The novelty of having three factions fighting against each other simultaneously is very exciting, and not something that I come across very often. Also, in Origins, you're only stealthing it up 1/3 of the time.
Both are very good though, and are following a concerning trend of awesome AAA multiplayer experiences being largely ignored in favour of their mediocre singleplayer (eg. Assassin's Creed). I've no doubt that if Batman's multiplayer was a separate thing, perhaps an indie game (though, obviously without the Batman licence), it would be getting more attention.
16-11-2013, 11:49 AM #18314
Bought Chivalry Medieval Warfare at the new Humble Store for tuppence (bout £3 if memory serves) and it reminds me strongly of my days in Jedi Academy and Call of Duty 1. There’s the more hectic large battles and then there’s the smaller servers of elite clans keeping their skills sharp by adhering to personal duels in which one must bow and salute. These guys can be very intimidating, which is why upon encountering the best of their number I promptly ran screaming off a cliff. It’s quite a pretty game too in a horrible grim kind of way. Not really my thing these days but well worth the money I put down.
16-11-2013, 12:05 PM #18315
For what little it's worth, of your experience with the genre (sorry about the consolebox tangent):
I greatly enjoyed Eternal Arcadia but it was wildly conventional under the flying ships and such (like too many old-school JRPGs, once you've got enough cash flow to ensure a constant supply of the best health potions you've basically won) and the random encounter rates were horribly badly designed and I wouldn't blame anyone for getting infuriated at them (I can still remember the noise of my Dreamcast's drive spinning up to load a new one in, before the animation even started playing).
Grandia II I didn't care for the plot and setting much (so many cliches. Sooo many) but the mechanics were excellent, at least for the time (never played it since). One of the few JRPGs back then when I actually welcomed the random battles as I found fighting things that much fun. I used to think if there had been a game with Arcadia's approach to story and setting and Grandia's approach to game design then the Dreamcast would have conquered the world.
I liked the idea of Lost Odyssey... but not so much the reality - it was way too much like a typical Final Fantasy knockoff for my taste, with too much syrup in the storytelling, derivative character design, level layouts, progression, all the rest of it (I never finished it). And it, uh, not offended me as such, but I very much don't believe in its central plot point, which kinda hurt any chance I had of really enjoying it when it's so front and centre.
Eternal Sonata was pretty, and mechanically sound, I guess, but I found it absolutely bloody awful to play. Dreary, totally uninteresting plot and setting, a waste of a reasonably interesting concept, nothing to grab me about the battle system... one key sequence where a main character snuffs it was - I'm sorry, it really did strike me as one of the most hysterically awful cutscenes I've ever seen in a videogame, to the point I was literally (and I do mean literally) screaming "Oh, for Chrissakes will you just die" at the screen. (I never finished that one, either.)
For reference, Final Fantasy XII is the pinnacle of the genre for me, and one of my favourite games of all time. Despite the fact it's fundamentally crippled (what with Yasumi Matsuno being booted out of the director's chair halfway through) I've still never found anything on any format to match it overall, let alone the PC (Planescape: Torment has far better writing, say, and I adore that game, but it's not remotely as fun for me to play, or to just spend time wandering around the world).
16-11-2013, 05:58 PM #18316
Bought Payday for cheap. It's either hard, not very clear, or both.
16-11-2013, 06:01 PM #18317"Halo is designed to make the player think "I look like that, I am macho sitting in my undies with my xbox""
16-11-2013, 06:42 PM #18318
- Join Date
- Nov 2013
Fallout: New Vegas and Kerbal Space Program, mostly.
16-11-2013, 06:50 PM #18319
Civ 5 for the first time. Best way to describe would be:
16-11-2013, 07:58 PM #18320
Random encounters also make it hard to know if you're at the right level for something. Lost Odyssey had several parts on only the first disc where you had to grind for a while to beat some boss or another. But in GII and ES, although enemies respawned on the field map when you exited and re-entered an area, so long as you killed everything in a field map the first time through then you were at the perfect level.
Eternal Sonata definitely had issues, I agree with you completely there. The main characters were typical JRPG kids and annoying as hell - the resistance people were more fun. The death scene was trying far too hard, and someone on the dev team probably thought it'd rival FFVII. Some of the areas were obnoxious in that trial-and-error puzzle-based progression that JRPGs love (usually made far worse through random encounters). The special attack cutscenes got incredibly repetitive after a while. And some of the characters were far worse than others, which would have been fine except for the parts where a specific party is forced on you so you have to use them in some tough fights. But I can forgive all that as it's just so... charming, I guess.