Results 18,381 to 18,400 of 26574
19-11-2013, 01:56 PM #18381
Overall I enjoyed it, but it didn't set my world on fire.
19-11-2013, 02:01 PM #18382
19-11-2013, 02:11 PM #18383
Played a bit of Hotline Miami on the vita... i am in chapter 3. I am really bad, even if the games keeps giving me scores like B or A-... But anyway I like it a lot. I love the music, I love the art style, the gameplay is simple yet hard to master.
Strangely the gameplay remembers me of Stealth Inc that I just completed, except you can play each chapter differently while in Stealth inc you have to guess and execute one of the few (if not the only, at least with normal outfit) solutions the devs thaught about. It demands foresight, timing and dexterity... I lack at least two of those...
Oh well. I am having a blast anyway.
19-11-2013, 04:01 PM #18384
- Join Date
- Jun 2011
Going through an indie thing, playing Knytt Underground and Valdis Story, both are totally awesome.
19-11-2013, 05:40 PM #18385
- Join Date
- Sep 2012
Moving on to Electronic Superjoy and Expeditions Conquistador.
Conquistador is great, but I was not prepared for as much supply management as I seem to be doing. Fucking crocodile attacks keep handicapping my men, and then I run out of meat because no one has time to hunt, etc. The writing's great, as is the combat system; I love a game where you can get slaughtered one battle, reload and try with better strategy, and then murderate the opposing team.
Electronic Superjoy is fun platforming with that occasionally gets ruined by really stupid orgasm noises.
19-11-2013, 05:46 PM #18386
I found TWD story always predictable and cliche'd. "Oh, the game is trying to make me like X character, so obviously he/she'll turn out to be an ass or die". And overall I never felt that any of my choices had any impact. It's obvious that those binary choices won't have any effect down the line as they can't make a truly branching story, so whatever impact your decision might have it will be small. They make this worse by showing you the choices at the end. They're saying, "you know what, this is the only stuff that matters, how you talked to people, if you were angry or nice is inconsequential."
I also made the terrible mistake of playing it right after the Stanley Parable, making even more obvious the puppet strings the developer were using.
That's what bothered me at first. But by the third episode I realized that the story isn't important here. The game's strength comes from the moment to moment. How character reacts, their stories and personalities become more interesting with time, how do they react to your actions and stance towards them is what the game's about.
Problem with this game is expectations as they sell you these "meaningful choices" and that the story is crafter after them, which isn't true. My overall story won't be much different from yours, but the details are, and those are the important things here.
19-11-2013, 06:59 PM #18387
I went through a similar thing with the Mass Effect trilogy, only it's sort of the reciprocal of that. I realized I was playing for results and feeling frustrated when I didn't get the results I wanted/expected rather than playing for choices and rolling with the consequences. The Paragon/Renegade system makes this worse by locking you out of certain choices somewhat arbitrarily. I still enjoyed my experience because Mass Effect, unlike TWD does have a branching storyline. But it felt so much better once I managed to cut through the game's insistence on there being correct ways (to it's credit, that's a very intentional plural) to experience the story and focus on making in-character choices and enjoying the lovely characters.I think of [the Internet] as a grisly raw steak laid out on a porcelain benchtop in the sun, covered in chocolate hazelnut sauce. In the background plays Stardustís Music Sounds Better With You. Thereís lots of fog. --tomeoftom
You ruined his point by putting it in context thatís cheating -bull0
19-11-2013, 11:18 PM #18388
- Join Date
- Mar 2013
Risk of Rain.
It doesn't look like it, but god is it addictive and well-designed.
Lots of interesting mechanics around risk/reward.
But fuck it's so hard. I want to unlock all ten characters, but it's been 3 hours and I never managed to beat World 3...
20-11-2013, 02:29 AM #18389
Crusader Kings 2, as a possessed, inbred Zoroastrian Shah that just fought off the Mongols (thanks to patch 2.0).
Baldur's Gate 2, as a slightly less possessed, inbred Dragon Disciple.
20-11-2013, 07:10 AM #18390
Got a bit exhausted after a certain mission in X-com: EW (one of the new expansion missions), so I started Call of Juarez: Gunslinger, Which is so simple and fun that I quickly forgot about those brave operatives, who lost their lives saving the world from a certain whaling boat..
Now I'm sad again.
20-11-2013, 12:37 PM #18391
Put my second playthrough of Infinite on hold until I get a quiet evening to invest in it, as it’s the sort of game I need to play without distraction, so continued with leveling up in Payday last night with my wee brother.
I’m starting to quite like it. It’s quite addictive. I’m not really sure why. The firefights are pretty good. I like the fact that getting caught in a crossfire or out in the open always verges on lethal. It’s nice that the missions and their structures are relatively varied plays on what is a very simple premise/set of mechanics.
It’s harsh but fair, I think that’s what it is. If you rush into gunfire you’ll die, but if you’re sensible and skillfull you can really influence the course of a moment, be that standing back at a distance or rushing a position with a shotgun to break suppression fire.
The levelling system could probably be a bit less arbitrary though. It’s odd going from one mission shooting everyone with a pistol to doing the next jumping off the top of a building and punching everyone before purposefully getting arrested five times in order to level quicker. And the voice acting verges on Men of War levels of oddness, oscillating between incredibly earnest to utterly jilted. “Down on the ground get down on the ground DOWN ON THE GROUN D NOW Get down on the Ground DOWN ON THE GROUND” punctuated by the same one scream sound effect.
Still, it’s a good time.
20-11-2013, 01:46 PM #18392
F.E.A.R. 2. Last night i worked my way through the school level and i have to say its one of the best FPS level experiences i've had in a while.
20-11-2013, 02:05 PM #18393
Played four or five hours of Assassin's Creed IV: Black Flag and I'm really, really enjoying it. I know, I know, that's not really the done thing around here - I even very much liked playing the opening sequence of Assassin's Creed III, that's right, I said it - but eh. Black Flag takes everything I liked about III, it takes the one or two things I quite liked about the otherwise woeful Farcry 3, and it makes it all better and prettier. Plus it has a sea-shanty about the city I live in. (Game of the year, clearly.) It'd be very difficult for me to dislike it if I even wanted to try.
21-11-2013, 02:46 PM #18394
- Join Date
- Jun 2011
The reason AC3 in general failed for me is that I'm just not interested in North America. Its architecture is dull (and the other part of the reason I played the previous games is that italy/constantinople is beautiful) and its characters weren't enjoyably silly. They were all poe-faced apple pah independence gawd save america sorts. The only people I found vaguely interesting were the bad guys, and even they got less interesting once it started being cockerney geezah wot likes 'is moneyyyyyy and 'suddenly my hair is slick and I have 24/7 mad eyes to show that I have turned into a villain' Lee.
I guess what I'm saying is that I liked the game for Haytham and Ziio and they weren't around often enough to carry it. Especially since it kills one of them off the moment she's spat out a dull as dishwater protagonist and he needs some cheap motivation. Anyway that ramble aside, if I get to climb over some havana and have silly stories yammered at me by drunken pirates in a slightly more interesting locale, as far as I'm concerned the series is back on track.
21-11-2013, 03:20 PM #18395
I can believe in Lee as someone who genuinely wants to act like a gentleman, but whose belief in rules and order and the value of the social hierarchy translates into puzzlement and then exasperation and then murderous rage that people just won't listen to the Templars and bow their necks like good little sheeple. I can't believe in Handsome Jack as someone who's apparently intelligent and self-possessed and focused enough to reinvent himself and take over the helm of a galaxy-spanning corporation and who still can't understand why people seem to object to all the murderin' and stranglin' he keeps doing. Pretty sure sociopathy doesn't quite work the way Gearbox seem to think it does. I can believe in Connor (not necessarily like him, but believe in him) as someone mad with grief over seeing his mother die in front of him, dour and sullen because he despises the white man for trampling all over him and everyone like him, but I can't believe in Handsome Jack as someone who (uh, spoilers, I guess) is apparently emotionally invested enough in his daughter he'll beg for her life, but doesn't try even once to actually convince her what he's doing to her is for the Greater Good. And on, and on, and yet Borderlands 2 gets praised for its writing up and down the internet whereas everyone beats ACIII and its Forrest Gumpisms like a dead horse. Not that they shouldn't be criticised! Just that there's far, far worse out there, IMO.
But AC III is a very flawed game, and it does weigh heavily on Americana, and I can totally understand someone who's not interested in the period and/or the setting on top of that either dismissing it or wanting to give it a pass. I just have a soft spot for it as the black sheep of the franchise after coming to it late, reading God knows how much backlash that piled up in the interim and when I finally played it, frequently thinking "Christ, this is amazing" (I particularly loved the Frontier). Still, inasmuch as I'm any judge, so far I fully agree Black Flag is a significant step up either way.
21-11-2013, 04:26 PM #18396
The last month is the same pocket of games
Blacklist 4E missions shoe horned to feel like hotline miami (no silencers, hardest difficulty). If you shoot you must reposition, if you reposition you are completely defenceless. I started playing like this to unlock the mastery of the assault mode but it's easily my favourite way to play now.I'm failing to writing a blog, specifically about playing games the wrong way
21-11-2013, 10:07 PM #18397
- Join Date
- Sep 2012
Beat Electronic Superjoy. I give it a B-/C+. It's trying to be a shoot-em-up and brutally hard platformer at the same time and doesn't know how to choose between the two. It's clearest inspiration is VVVVV but it doesn't get that if you have deaths that unfair, you need to have instant resurrection.
The last world feels so much better than the first two. You fly along and the music plays and the dev even forgets to put orgasm noises in a couple times.
22-11-2013, 03:11 AM #18398
Minecraft. So much Minecraft. I'm on a server that runs an Amplified world, and I'm building a base inside a hollow spire in a mountain that's topped by a huge plateau of rolling plains. Gotta exercise that creativity a bit.
22-11-2013, 09:02 AM #18399
- Join Date
- Feb 2012
22-11-2013, 09:34 AM #18400
Some vague idea of using the cracked and mossy stone bricks for a ruined city I started months ago, but gave up on because it looked stupid with all cobble.
It's a bit difficult because I keep finding new sections of the stronghold. 1.7.2 doesn't seem to be as good at keeping it in one piece as previous versions were.
Also doing a bit of branch mining because it seems like 1.7.2 land has a lot more emeralds than 1.4.7-1.6.4 land. I've found around 140 so far in a fairly small area and mainly by mining at y:11.