Results 18,921 to 18,940 of 29748
27-12-2013, 11:52 PM #18921
I'm a Counter-Strike noob but I discovered the Arms Race mode and... I'm awesome at it! Then I sold a crate for 2 Euros.
I think I'm going to keep playing CS. Shit, I might even fire up TF2! Free money!
28-12-2013, 12:44 AM #18922
Finished Bioshock: Burial at Sea in an evening. The first time I died the game booted me back to desktop, and when I restarted I'd lost at least twenty minutes of scavenging. Oh Binfinite, I forgot how much I didn't miss you. That was also the last time I died because I set it back to easy, cause I'm only playing this for the story anyway. The ending was rather abrupt, I was expecting at least an hour more of wrapping things up and hearing Elizabeth's thoughts about Rapture, so I'm slightly disappointed. But for the price of a fancy sandwich it's actually just right.
28-12-2013, 03:43 AM #18923
28-12-2013, 01:53 PM #18924
Playing Trials Evolution: Gold Edition. I like it: it's Trials, after all, it's tough to dislike. But I think the franchise is starting to sour for me - I haven't even beaten the "Easy" levels and I'm already tired of things about the game which I used to brush off without thinking. Anything other than a gold medal time is pointless, falling off at all is pointless - I mean, come on, the game all but explicitly states this, you need golds to keep unlocking as many things as possible and if you don't go as fast as possible or if you fall off at all (certainly on the levels I'm playing) you can't get them.
I just keep thinking of Badland, my joint favorite game of the year, which is pretty much Trials' design philosophy reworked for mobile platforms (it was made by two ex-Red Lynx employees, after all), and I can't help but feel that throwing par times out of the window and putting no penalty on checkpoints makes for a far, far better game. Badland posits that simply finishing the level at all is a hell of an achievement and the only requirement there should be to keep going: then it throws in the optional objectives if you really want to prove what a badass you are. Some of Badland's "missions" are nigh-on impossible as far as I'm concerned, but I hardly mind. I'm happy to keep dipping into the levels every now and again to have a go at them. Trials I feel pretty wretched until I've got the gold, and then once I've got it - or more likely given up - I never want to go back to that level again.
I'm sure this'll probably piss off someone who's sunk several hundred hours into Trials and sees hurling themselves against its various obstacles as the pinnacle of excellence in game design so I'll say it again; I like the game. I can see why some people really, really enjoy it. I just can't help but wonder if it's not headed down the same dead end where 2D side-scrollers or vertical shooters or the like are pretty much stuck - getting successively harder and more demanding because that's what the long-time fans insist on. Either way, while I'm sure I'll get a good few hours of enjoyment out of Evo Gold, I don't think it's what I'm looking for any more, sadly. I doubt I'll be buying the next one.
28-12-2013, 05:14 PM #18925
I played Super Hexagon for 45 minutes - and now my eyes and brain hurt. Will start on Mirror's Edge tonight, thanks to the kindness of Mnemnoch.
28-12-2013, 11:37 PM #18926
29-12-2013, 12:05 AM #18927
Finished Shelter, also in an evening! Beautiful game. I want to paper my walls with those textures. It's amazing what artificial constraints can do for a game's aesthetic. Combined with the ambient guitar and percussion it feels a lot like a 3D puppet theater. Directed by David Attenborough.
29-12-2013, 12:08 AM #18928
Either play on or rage quit and vow to never go back, there is no in-between.
Last edited by Heliocentric; 29-12-2013 at 12:10 AM.I'm failing to writing a blog, specifically about playing games the wrong way
29-12-2013, 12:10 AM #18929
I told myself I would give up on Super Hexagon. A few months later I noticed I had accumulated twelve hours of playtime. And still no Hexagonest!
29-12-2013, 12:55 AM #18930
DMC:Devil May Cry - I'm not sure the hate for this game, either from fan boys of the old series or the reviewers is justified. The new Dante is just as good as the old one, he's just different. The story is pretty good, there's great boss battles in it, the combat works well and it doesn't outstay its welcome.
29-12-2013, 02:15 AM #18931
Playing Teleglitch: Die More Edition. As someone said on RPS (commenter or contributor, I cannot remember) it really is 'bastard hard'. Getting better at kiting baddies into the void and knifing, but I immediately get stomped on level three. Shooting bad guys are tough.
29-12-2013, 03:39 AM #18932
(Of course, as I never tire of saying, I hated the old Dante and never understood how anyone could think he was at all cool, so I'm decidedly biased towards Ninja Theory's take on the character.)
29-12-2013, 03:44 AM #18933
29-12-2013, 10:27 AM #18934
29-12-2013, 04:08 PM #18935
I haven't played Teleglitch in a while. I unlocked the level 6 checkpoint, and the standard gear that it gives you includes a fusion motor. I never once found a fusion motor anywhere in that level, or the previous ones. That's just fishy.
29-12-2013, 04:34 PM #18936
29-12-2013, 04:51 PM #18937
Mirrors Edge - now I have a headache. It's a good game so far with the only annoyance I have being the guy talking to you over the radio never seems to shut up and keeps repeating the same things over and over again.
29-12-2013, 05:56 PM #18938
- Join Date
- Mar 2012
Currently playing CastleStorm. Fun little 2D castle-knocker-downer. Its not perfect, but its fun to pass some time with. Also playing Chivalry now and then, when I feel like blowing off some steam through gaming. It also has its issues - why do archers exist in this game, again, and why are they allowed in Free for All games - but its fun in smaller doses.
As for DMC...its terrible. True it starts off fun enough. But then the previous mini-bosses reappear in groups as part of repeating waves in tedious miniature arena battles. The platforming sections recur too often, drag on too long and just generally wear out their welcome. The enemies go from straight up brawlers to gimmicky mini-bosses far too quick, and the gimmicks reappear far, far too often. Despite quality world building and some decent to good writing here and there, DMC is, in terms of game play, everything tedious and repetitive thing you've come to expect from every brawler ever, without even the slightest deviation or innovation, even in places where those would have improved the game.
tl;dr on DMC: Too long, too gimmicky, too repetitive, to ever be a good a game. It should have been a movie anyway, since nothing you do during game play segments weighs at all in the cut scenes.
29-12-2013, 06:35 PM #18939
The platforming sections in this one are done better than any previous DMC, it flows perfectly.
What did you want to be doing in an action game like DMC other than pounding on enemies with some platforming thrown in for measure?
And as for too long, the game clocks in at about 9-11 hours. It's hardly Persona 4 Golden Edition.
29-12-2013, 07:13 PM #18940
Again (again), though, I really didn't mind much. Son of Sparda difficulty was at least beginning to make me think of using the angel glaives to lock enemies down, and even without that, punching enemies or spamming the ground slam with the demon fists might have been cheesy but it never really got boring. Like I said, the feedback was just so satisfying for me I could happily do that hundreds of times in a row.