Results 19,081 to 19,100 of 27196
05-01-2014, 09:58 AM #19081
You get ambient puzzles (which consist in climbing around to find a way out of places) to allow global lighting to load up in the next parts. Or elevators, check some files from dice's site. Donno what to tell you though, having lights (or red colours in this case) as markers is basic level design and every game "feature" in games is supposed to have 2 or 3 ways to be dealt with.
Also i can dick around Overgrowth so i have no particular wish or expectation from Mirror's Edge.;)
05-01-2014, 12:00 PM #19082
05-01-2014, 01:03 PM #19083
In my first ME1 game I mostly used Wrex and Tali, so I tried to be a bit more diverse in my second game (tried; I have problems letting go of Tali) and was very surprised at how effective Liara is. She seems rather timid in conversation, but certainly not in combat.
Another odd thing in ME2 is the lines your followers say during combat. Most of it is stuff that could have been taken from a generic action movie and doesn't fit the characters very well (and especially Garrus' voice even seems different). The games sort of feel like two conflicting teams worked on them at the same time.
Played through the Hammerhead DLC and I think it was made by the team that handled the combat; it's not very good and it completely misses everything that made the Mako missions fun in ME1. But then, it is free, so...
The Zaeed DLC was okay, but unless something more happens with him, it seems a little pointless. I do like the character, though. Especially his face.
Seems a bit unfinished too. He has that surveillance monitor in his room, but there are no comments about it or anything. Shepard wouldn't appreciate something like that, so it seems like it was supposed to be part of least some conversation.
The trash compactor is a bit odd too.
05-01-2014, 01:29 PM #19084
05-01-2014, 02:48 PM #19085
Finished all Dishonored story DLCs on Low Chaos.
Not impressed but can't say it was all that bad. Maybe I was just playing it wrong. Low Chaos option is not very exciting in this game and I see no reason to use it. I still did because I always sneak around when game let me but it felt wrong and wasn't even practical. So in the end I just knocked everyone on the level out or put them to sleep with darts and explored. Levels are good, no doubt.
05-01-2014, 04:17 PM #19086
As for Zaeed, he serves a dual purpose. Firstly, getting him early on gives you a direct hard-hitter if you were not one yourself. It's not particularly good game design that that's the case (and you can certainly complete the following levels before getting Archangel without heavy hitters) but there you go. Secondly, to give some information to the underbelly world of the universe. A lot of what was shown in 1 was goody-two-shoes Federation level stuff, so having a mercenary on board who tells you of fantastic stories about everything utterly illegal done, I thought, was a nice counter-point. And they really are fantastic stories, it's just a shame that like the rest of the characters, it can be hard to determine when he has anything new to say.
05-01-2014, 04:24 PM #19087
My problem with Zaeed and later Kasumi was that they stood out from the other characters. When talking to them in their rooms they had very little "face camera" time and mostly they just stood there and said something when you clicked on a light switch or something. They didn't get the same amount of attention as say Jack or Garrus or Jacob, all of who would for the most part bring up the dialogue interface unless they had absolutely nothing left to say.
05-01-2014, 04:27 PM #19088
05-01-2014, 04:31 PM #19089
05-01-2014, 04:32 PM #19090
Playing Castlevania: Lords of Shadow which I quite like. These sorts of games are my 'comfort gaming'; just kicking back with a pad, switching my brain off whilst thrashing the shit out of some werewolves.
The combat, while initially frustrating, became much easier when I realised that it's all about counter-attacking and responding to what the enemies do. Anything you initiate yourself tends to end with you getting badly hurt.
Seriously, I don't know why these kind of games have like a hundred different combos and special abilities when the most effective method of combat is basic attacks and dodging. When you charge up to do some ultra-mega combo, not only does it do pathetic damage, but you get knocked on your ass for your trouble as well.
There's a few puzzles and Prince of Persia-esque platformer bits too, which provide a nice diversion on occasion. Boss fights as expected, but not too troubling.
My biggest gripe with it is the asinine decision to use fixed camera angles, as if this were Resident Evil circa 1998. It's really annoying when enemies attack you from offscreen and there's bugger all you can do about it because waggling the right joystick does ABSOLUTELY NOTHING.
Enjoying it though, I'm about halfway through and will probably see it through to the end. The PC version has some of the console DLC stapled onto the end of the game so I might play that too.
It's strange how this has grabbed me when I stopped playing the similar DmC only after a few hours.
05-01-2014, 04:33 PM #19091
05-01-2014, 06:38 PM #19092
- Join Date
- Mar 2012
Two hours into How to Survive. Its isometric Dead Island, with a touch of Borderlands and Torchlight, and a dash of Fallout: New Vegas, for survival mechanics. While definitely a budget title, I have to admit, I am having some fun with it. Supplies are a bit too plentiful this early, and it seems like water is perhaps too easy to come by. All of this might change later, however.
Now, if it only had mod support...either way though, if you can get it cheap in a sale I recommend giving it a go.
05-01-2014, 08:43 PM #19093
Finished Game of Thrones: The Roleplaying Game, the videogame.
It was alright I guess. Game mechanics are a little bland. The story is well crafted, even though it has some problems. Some of the choices the game gives you present interesting dillemas and situations. Level design is atrocious and the voice acting is even worst (mors wife sounds like a guy pretending to be a woman).
Combat seemed interesting at first, but became a chore later on.
All in all it was worth playing but I don't think I can recommend it.
05-01-2014, 09:06 PM #19094
Neither of these are particularly good, which is why the entire idea of DLC partymembers for a party-heavy game is idiotic.
05-01-2014, 09:56 PM #19095
- Join Date
- Aug 2012
06-01-2014, 12:11 AM #19096
It takes a few notes from Alpha Protocol (a few perks related to how you play and choices you make for example). But AP is much much better in that regard.
The dialog is closer to mass effect, where you choose loosely what your character will tell. There aren't many options, and again a lot seems redundant.
I could be mistaken though, and a second playthrough reveals that a lot changes but from what I've seen it's much weaker than AP or the Witcher.
06-01-2014, 02:26 AM #19097
- Join Date
- Mar 2013
Speaking of Game of Thrones, it makes me remember, how is Dungeon Siege 3 ?
Is it at least obsidianesque in its narrative or is it a classic hack&slash ? I heard it was almost unplayable on the mouse.
06-01-2014, 02:46 AM #19098
- Join Date
- Sep 2012
It's not worth getting, and I am a staunch supporter of Obsidian. The narrative is more interesting than any of the other dungeon siege games, but it's a boring ARPG through and through.
06-01-2014, 08:31 AM #19099
06-01-2014, 12:03 PM #19100