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  1. #1921
    Secondary Hivemind Nexus c-Row's Avatar
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    Couldn't resist picking up Might & Magic: Clash Of Heroes over the weekend after the WTF and playing the demo. It's a great example of "easy to learn, hard to master" since the mechanics are pretty basic but allow for great strategic depth.

  2. #1922
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    Battlefield 3, Battlefield 3 and more Battlefield 3. Bloody hell, I'm really liking the multiplayer. Everyone's mentioned the graphics but personally I'd put the sound design on the same level.

  3. #1923
    Network Hub MD!'s Avatar
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    I've been enjoying Bronze (thanks Vinraith), just finished the last Middle Bronze Age campaign. The Kassites were an interesting race to play -- I was slow to get the hang of them, and managed to stuff up the first map a few times, but after that I found their campaign to be the easiest so far.

    I'm enjoying the way each race is significantly different, but not to the point that you have to re-learn the game. Playing against a race and developing a certain opinion of their strengths and weaknesses, then playing as them can be a fun experience.

    I sometimes get a slightly hollow feeling when I win because the AI made some obviously non-optimal moves, but I do understand the point of making the campaigns a kind of learnable 'puzzle mode'. Anyway, definitely worth the purchase so far! I half wish there was internet multiplayer, but it's probably a good thing for my fragile ego that there isn't.

    Also gave Assassin's Creed 2 a go ($5 from GamersGate). Can't tell how long I'll stick with it, but I've had a bit of fun so far. The movement feels a bit too automated, but I'm hoping it might open up a bit as the game progresses? At the moment it's basically 'hold down 2 buttons and steer', when I'd much prefer to have a go at choosing and timing the various moves by myself.

  4. #1924
    Lesser Hivemind Node Scumbag's Avatar
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    Quote Originally Posted by squirrelfanatic View Post
    After some initial difficulties with the game I gave Stalker:CoP (with Complete Mod) a second chance.
    As much as I love Stalker to its core, it is a little old school in its mannerisms.
    "Ok game, I'm stuck. What do I do?"
    "RTFM STALKER, SUCH IS LIFE IN THE ZONE!"
    "Ok, but you told me to take cover from the emition. I did and I..."
    "STOP COMPLAINING STALKER! PAY MORE ATTENTION TO ALL THE DETAILS!"
    Actually, thats kinda why I like it. The game point blank refuses to hold your hand in almost all situations and leaves you to find out the hard way. A little problematic in the age of digital distros where manuals are not things you can read on the bus home.
    Just bear in mind if you want to play the previous 2 in the series they have some kind of tutorial things, just both are botched and a mite broken.

    Quote Originally Posted by airtekh
    That's one of the reasons I love Stalker. You slowly become accustomed to the game and you think you have it sussed, and then it suddenly throws a curveball that scares the shit out of you!
    It makes such little song and dance over these things also. Walking through some cave and suddenly something odd happens. Then something odder still happens, then you see something you dont quite understand, shoot it or something simlar, then "OH JESUS WHAT THE HELL IS THAT!" happens. The first bloodsucker or THAT poltergeist bit from the first Stalker scared me far more then any moment in Deadspace did.

  5. #1925
    Secondary Hivemind Nexus vinraith's Avatar
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    Quote Originally Posted by MD! View Post
    I've been enjoying Bronze (thanks Vinraith), just finished the last Middle Bronze Age campaign.
    I'm glad you're enjoying it! Ironically, it sounds like you've found more time to play it lately than I have.

    I sometimes get a slightly hollow feeling when I win because the AI made some obviously non-optimal moves, but I do understand the point of making the campaigns a kind of learnable 'puzzle mode'.
    Yup. Have you tried a survival or tournament game? When not constrained by scripting the AI is positively lethal.

    I half wish there was internet multiplayer, but it's probably a good thing for my fragile ego that there isn't.
    It's a much-discussed feature, there's a good chance it will be added. In the interim, though, because of the presence of hotseat and the nature of the game, it's possible to play "correspondence Bronze" (in the same sense as correspondence chess) with the notation outlined here.

    Last edited by vinraith; 14-11-2011 at 04:07 PM.

  6. #1926
    Network Hub Hensler's Avatar
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    Bronze sounds familiar... is that the one from Hegemony developer?

  7. #1927
    Secondary Hivemind Nexus vinraith's Avatar
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    Quote Originally Posted by Hensler View Post
    Bronze sounds familiar... is that the one from Hegemony developer?
    No, it's made by a development studio called "Dreamspike."

    Info and a demo here.

    I found out about it via Three Moves Ahead, maybe you heard about it there?
    Last edited by vinraith; 14-11-2011 at 04:06 PM.

  8. #1928
    Network Hub Hensler's Avatar
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    Quote Originally Posted by vinraith View Post
    No, it's made by a development studio called "Dreamspike."

    Info and a demo here.

    I found out about it via Three Moves Ahead, maybe you heard about it there?
    That I did, Professor. Thanks!

  9. #1929
    Secondary Hivemind Nexus Nalano's Avatar
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    Quote Originally Posted by Scumbag View Post
    The first bloodsucker or THAT poltergeist bit from the first Stalker scared me far more then any moment in Deadspace did.
    I imagine half of that is because, being a "Horror" FPS, Dead Space evokes genre savvy more than STALKER let on: You expect attacks from odd angles in a Horror FPS, because that's what defines the game.

    You don't from a sandbox RPG and as such STALKER is actually in a better position to scare the bejeezus outta you.
    Nalano H. Wildmoon
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  10. #1930
    Secondary Hivemind Nexus Rauten's Avatar
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    Quote Originally Posted by Nalano View Post
    I imagine half of that is because, being a "Horror" FPS, Dead Space evokes genre savvy more than STALKER let on: You expect attacks from odd angles in a Horror FPS, because that's what defines the game.

    You don't from a sandbox RPG and as such STALKER is actually in a better position to scare the bejeezus outta you.
    Not really, even with the genre difference, Stalker is much better at scaring you and keeping you tense. I have a rather unhealthy phobia of radiation, so for me Stalker was in a similar position as a proper horror game; I can count with one hand the number of horror games that scared me more than Stalker: Shadow of Chernobyl.

  11. #1931
    Secondary Hivemind Nexus sabrage's Avatar
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    I wasn't able to get Far Cry working again (though I will try on my Windows 7 partition soon) so I went ahead and started Far Cry 2. I made it about 10 minutes before closing to find a FOV fix, but right off the bat: Why the hell were the lean and prone features dropped? I get it, it's a completely different game from a completely different developer, but immediately the game just appealed to me less than the original. I spent 90% of every enemy encounter in Far Cry flat on my stomach, so I'm pretty annoyed that I can't do that. The weapon upgrades and massive, gorgeous map might make me stick with it though. I also love that they gave character animations for everything: pulling the map out, opening doors, picking up meds. Really helps with the immersion. So, it's a mixed bag so far.
    Last edited by sabrage; 14-11-2011 at 09:59 PM.

  12. #1932
    Secondary Hivemind Nexus Squiz's Avatar
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    Another few hours with Stalker:CoP. One random crash cost me about half an hour of progress which a) was shitty and b) taught me to save even more often. The atmosphere shot mile high on route to Pripyat and I think I just met my first Pseudogiant/bullet eating gym guy. Really, a good, nicely done game that I immensely enjoy.
    Last edited by Squiz; 17-11-2011 at 11:09 PM.

  13. #1933
    Secondary Hivemind Nexus The JG Man's Avatar
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    So it's taken about 4 hours (4.9 according to Steam) for my first Mom kill in The Binding of Isaac. I really like the game and the knowledge that I can come back to it for a fresh experience and still do more is great, especially with the opened up chapter. It also sort of relieves the burden from my 'Games to Complete' list, sort of. I can see it being one of those games I play when I can't decide what to play and have some time to kill. I recommend it.
    Powered by Steam. And biscuits. I'm also a twit and dabble in creative writing.

  14. #1934
    Network Hub MD!'s Avatar
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    Quote Originally Posted by vinraith View Post
    Have you tried a survival or tournament game? When not constrained by scripting the AI is positively lethal.
    Not yet, I'm planning to give it a go after I finish the campaigns. (Assuming I don't get hopelessly stuck -- but if I do, that probably means I'm not up to playing the full AI.)

    It's a much-discussed feature, there's a good chance it will be added. In the interim, though, because of the presence of hotseat and the nature of the game, it's possible to play "correspondence Bronze" (in the same sense as correspondence chess) with the notation outlined here.
    Ah, interesting! I probably won't have the patience to play by email, but I like the fact that someone has already written out a notation system.

  15. #1935
    Secondary Hivemind Nexus Casimir Effect's Avatar
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    Quote Originally Posted by sabrage View Post
    I wasn't able to get Far Cry working again (though I will try on my Windows 7 partition soon) so I went ahead and started Far Cry 2. I made it about 10 minutes before closing to find a FOV fix, but right off the bat: Why the hell were the lean and prone features dropped? I get it, it's a completely different game from a completely different developer, but immediately the game just appealed to me less than the original. I spent 90% of every enemy encounter in Far Cry flat on my stomach, so I'm pretty annoyed that I can't do that. The weapon upgrades and massive, gorgeous map might make me stick with it though. I also love that they gave character animations for everything: pulling the map out, opening doors, picking up meds. Really helps with the immersion. So, it's a mixed bag so far.
    I know, you should be able to go prone. But it was a game made for console where there is no button which can easily be assigned to Prone. And the same problem for lean. But if you can get past that there is a fantastic game there. Especially on the hardest difficulty level where everything just feels very real, such as how vulnerable you are. It's one of those games where the stealth isn't forced on you, ie. there is no meter telling you how hidden you are, rather you have to look at how well lit the place your character is and where the enemy are looking. It is possible to be very stealthly for the entire game, it just requires some patience and practice. Something many gamers do not have or are unwilling to give these days.

  16. #1936
    Lesser Hivemind Node agentorange's Avatar
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    With all the Skyrim talk I decided to finally try getting into Morrowind, which I've had lying around for a bajillion years. I attempted to play it when I first got it, but a few things made me put it down, never to pick it up again. This time however I've gotten off to a good start, and can see myself getting invested in it; just following the thieves guild quest line at the moment, and it has lead me to one place, where I picked up another quest that lead me to yet another place, and so on. As a thief character I've avoided all combat encounters however, and now I am stuck on a certain side quest because I can't kill a certain dude who I assume is not supposed to be much trouble (which makes sense really); retreated and picked up a nice poison dagger and some potions, so perhaps now I can take him on.

  17. #1937
    Secondary Hivemind Nexus Squiz's Avatar
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    Quote Originally Posted by agentorange View Post
    As a thief character I've avoided all combat encounters however, and now I am stuck on a certain side quest because I can't kill a certain dude who I assume is not supposed to be much trouble (which makes sense really); retreated and picked up a nice poison dagger and some potions, so perhaps now I can take him on.
    You might want to check the mages guild for some light-weight problem solvers. Scrolls of Elemental Burst are quite powerful tools and available to any class. The 'Paralyzis', 'Burden', 'Disintegrate' and 'Damage/Drain Attribute:Strength' spells also work wonders on heavily armored melee enemies.

  18. #1938
    Secondary Hivemind Nexus sabrage's Avatar
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    Could be mild Far Cry spoilers here:

    Finally got Far Cry working. I had to change the Lighting setting from "Very High" to "High." Go fucking figure. Unfortunately, I see why people complain about the post-Trigen section of the game. The indoor sections now feel like a bad DOOM clone, with none of the satisfaction of blowing a ghoul's head off. I liked how many enemies the game felt fit to throw at me early on, but come on! I'm so sick of stealthily trying to eliminate the hordes, only to get sighted by some asshole with a rocket launcher and blown up from halfway across the level, just for looking at him funny. Or having that one Trigen I missed sneak up behind me while I'm scoped and fuck me over. The voice acting is comically bad and it's not like the story hasn't been told before... I just want this game to end, but I'm stuck on one checkpoint and I'm tired of killing the same (literally) 40 dudes.

    Edit: I'd like to find and personally torture whoever is responsible for the second half of this game. (and what better way than to make him play it himself?) As if rocket launchers and Trigens weren't bad enough... Trigens with rocket launchers. Fucking perfect. And the SWAT dudes? Every time I open a door, there's 3 of these dudes sitting there, waiting to mow me down. Or they walk up behind me from a room I've already cleared. I have a headache from how much this game just annoyed me. It's like halfway through development Crytek decided they wanted to make Half-Life instead, so they grabbed the most annoying enemies from that game and slapped them in an ugly corridor shooter. Also, this game has the worst shotgun of all time. It shouldn't take 10 shots to kill 2 hyperactive Trigens.

    Also, Trigen instant kills are bullshit
    Last edited by sabrage; 15-11-2011 at 11:39 AM.

  19. #1939
    I'm currently back on Soul Bubbles and Advanced Wars: DS as my PC is seriously ill. Damn you little Gods of overheatingness.

  20. #1940
    Lesser Hivemind Node TailSwallower's Avatar
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    More bundle delving-into...

    Gish... I saw someone around these parts bitching loudly about this game, and after approximately 4 minutes with the game I can understand why it might have gotten that response. A platformer where jumping isn't as simple as just pressing a button? No thanks. I spent about half of those 4 minutes trying to get Gish to jump high enough to clear the first obstacle, then thought "Why Bother?", quit, and uninstalled.

    Gemini Rue won't run. I've got an Asus laptop which apparently the game has issues with. I changed it to windowed mode, changed my battery settings (as suggested on the dev's forum) and it still won't run. The only other option is to switch Windows or my video card or something over to 16-bit? Sorry, no. Uninstall.

    Ben There, Dan That is just as annoying as a point and click adventure game should be, but it's quirky and funny enough. Not sure if I'll bother with it too much more, but it hasn't been uninstalled yet. (Got up to the puzzle with the candles in the church. Was pretty sure I had it figured out, but nothing happened. *Shrugs*)

    Fate of the World is quite interesting. I enjoyed playing the first mission (failed once, finished it on second attempt), but at the same time it feels like it's trying very hard to educate and it's getting in the way of the gameplay. Perhaps all the graphs and charts will come in handy later, but at the moment it seems like a matter of simply reading the messages for each particular region and playing cards that deal with those particular issues as well as the general issue of that mission.
    Again, not sure how much I'll really end up playing it, but it's not getting uninstalled any time soon.

    Seeing as Gemini Rue won't run, and the other games don't do anything for me, the Indie Royale Launch Bundle has turned out to be a waste for me. But the Difficult Second Bundle is a winner with Nightsky, Scoregasm and (to a lesser extent) Fate of the World.
    weekendwarrio.rs - We've got more games than time...

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