Results 19,461 to 19,480 of 20130
27-01-2014, 01:05 PM #19461
27-01-2014, 01:27 PM #19462
- Join Date
- May 2013
I'm currently playing Remember Me. To me, it's one of those games I play for the aesthetics and the story and won't ever touch again afterwards. Neo Paris looks well realized and especially the beginning gave me a lot of Shadowrun or Ghost in the Shell Vibes. The Story, while not spectacular, was interesting to me in the same sense as Ghost in the Shell was. Quite a lot going on about identity.
A pity then that it's gameplay is somewhat tainted, according to my tastes. In their attempt to make a variety of enemies, they dug deep in the chest of "Forget me please" game mechanics. Enemies you can only attack while there is light? Yes. Plenty. Did I mention that the light WILL flicker constantly? Enemies that WILL damage you proportionally if you attack them? Yep. Abilities with extremely long cooldown, where you need to use specifically set up combos to lower? Yep, because it sure is fun pummeling the same enemy again and again and again to make that counter go down before you can move on. A pity, really. There's something great underneath it all.
27-01-2014, 01:31 PM #19463Want to add me on Steam? Steam name: Mr. Gert
27-01-2014, 01:49 PM #19464
Since I am now a bit intruiged about the whole co-op thing myself I googled "coop gaming" and one of the first hits was this site: Co-optimus. They have a search function with a bit more elaborate filters, like number of players and type of co-op (couch, online, campaign). Maybe consider giving that a look too.
Edit: Further ideas: Torchlight 2, Terraria. Tom Clancy's Rainbow Six.
Edit²: Two Worlds 2 apparently has coop play for up to 8 players. I had no idea.
Last edited by Squiz; 27-01-2014 at 01:54 PM.
27-01-2014, 03:02 PM #19465
I cannot stop playing Metal Gear Rising. I usually hate this type of game and find it boring after about 5 minutes, but this is ridiculously fun and it's managed to drag me away from Hearthstone!!!
27-01-2014, 03:33 PM #19466
27-01-2014, 07:35 PM #19467
Well I've just passed the exposition introduction of chapter 2 of The Witcher 2 and so far it's an excellent game...mired by one serious problem. Most fights seems to benefit from you knowing that they're going to happen in advance so you can prepare for them. This can be particularly gruelling when there's a save point before a cut-scene that immediately launches you into a fight. Whilst yes, you can still add temporary bonuses to your weapons, being unable to use potions is a large problem, especially on Dark difficulty. Player skill can account for so much, but in a game where preparedness is part of the point of the main character, not being able to do so is pretty aggravating.
Special mention goes to the [spoiler]Iorveth vs. Roche[/spoilers] fight near the end of chapter 1 that started and finished before I was even aware of what was happening. Many reloads later and after doing a quick search online to see if the fight was even winnable (turns out you can change sword, to one that's actually effective) I managed to win it. I have no knowledge of what impact it'll have, but in my narrative I wanted it to unfold as such. Requiring you to already be pressing the movement keys whilst the game is still loading up is quite frankly ridiculous. I'm all for difficulty, something the game hammers you with early on, but there is taking it too far.
27-01-2014, 07:42 PM #19468
27-01-2014, 07:46 PM #19469
You want to maximise the time of the effects though...I'll reconsider it. I tried it out initially and was disappointed that in between clusters of enemies there'd be enough down-time that they felt unnecessary (and usually the smaller clusters can be dealt with fine with a combination of player skill and spell usage). You're right though, the materials are plentiful and I'm sure I can already turn myself into a walking tank with a magic cannon put on top of it. As for the difficulty, I played TW1 to completion on the hardest difficulty setting and I want a challenge. None of the issues I've had with the game so far have had to do with innate difficulty, just particular spikes of ridiculousness, such as the fight mention previously and a few instances of magically appearing enemies.
27-01-2014, 07:54 PM #19470
To anyone who hasn't played it yet, do not let the issues many have with the final battle turn you away from this game at all, it's quite a lovely game.
27-01-2014, 07:57 PM #19471
27-01-2014, 08:05 PM #19472
In a twisted sort of logic, it wasn't until about 2/3 through TW1 that I really started to get the alchemy in it and whilst there were tough streaks, I was able to charge on through. Coming into TW2, I felt a lot more comfortable with the alchemy element and other than adjusting to the mostly superior combat*, I had no qualms about instantly going to Dark mode.
*I miss group attacks! Given some of the skill descriptions though, I'll be getting them back (or unlocking them) at some point. I do like that you have quick and slow attacks from the start though and that there's a hint of a combo system. It's obviously not developed like a fuller action title, but there's enough of a combination that, when hitting a single target, you can theoretically knock them down from 100 to 0 with some skilful movement and the correct clicking.
27-01-2014, 10:42 PM #19473
Terraria also sounds like a great idea, especially as it's far more focussed than Minecraft.
Neverwinter Nights 2 is also great fun in coop and could work with 5 players, although you'd need to either whack the difficulty up or not take any of the regular partymembers with you (things don't autolevel to the number of PCs).
27-01-2014, 10:44 PM #19474
Crusader Kings II is a blast in MP, I hear. Though the degree to which it is "cooperative" is largely up to the individual players, I guess. :P
28-01-2014, 01:24 AM #19475
- Join Date
- Jul 2011
28-01-2014, 01:29 AM #19476
28-01-2014, 02:01 AM #19477
I played Witcher 2 with a gamepad when it very first came out, and it felt the most natural to me.steam: sketch
28-01-2014, 02:21 AM #19478
I'm currently playing MKB, everything seems to be fine. I could see where a controller has an advantage, but given that the gameplay is fine, I'd rather use a mouse in the menus.
28-01-2014, 03:29 AM #19479
I wouldn't recommend it, personally. Rather than proper 360 movement, Geralt snaps to one of what I'm pretty sure is only 16 directions, with noticeable input lag to boot. Menus are also a PITA, the only way to access them is through a list in the pause screen which gets tiring fast. M&K is clearly what the game was designed around, and it works surprisingly well, considering the genre.
Edit: As far as the game itself goes, while I didn't play the first, I can say that it's much less of a slog than, say, Dragon Age: Origins. Definitely worth playing, despite the flaws.
Last edited by wrestledwithgod; 28-01-2014 at 06:08 AM.
28-01-2014, 06:05 AM #19480
You don't have to get his armour down to zero. You just need to get his armour rating below the arrow firer's strength rating.
Also, I think the reason you couldn't use the arrow is because you'd run out of willpower. You needed at least one point of WP to use it as it was counted as a special ability but that's been patched now.
Having said that, even with that knowledge I've played through it twice now and had to knock the difficulty down to easy both times.