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  1. #1961
    Lesser Hivemind Node NecroKnight's Avatar
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    Tribes: Ascend Beta

  2. #1962
    Activated Node Daiv's Avatar
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    I'm sorry, I can't hear you over the sound of Saints Row III. Somehow I feel more like an unstoppable demigod in SR3 than I did in Prototype.

  3. #1963
    Secondary Hivemind Nexus Squiz's Avatar
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    Still Stalker:CoP. After some hassle I've arrived in 'da Cit-ey'. A bit lifeless I must say. Even more so after a bunch of missions and encounters with Monolith...er...s. ô_o

    I loved how you could walk around with other NPCs on their patrol routes in the earlier areas but I guess that's exactly the idea here: To leave you alone and scared with your shotgun. Oh, beloved shotty, hold me tight!

    Also: The missus objects to the way I deal with the neighbourhood's 'dogs'. What was I supposed to do? They weren't content with the sausages. We'll NEVER get pets.
    Last edited by Squiz; 17-11-2011 at 10:09 PM.

  4. #1964
    Secondary Hivemind Nexus sabrage's Avatar
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    Spoilers about the last levels of Far Cry to follow

    Actually, I take it back. Far Cry is a terrible game. Between the impossible Krieger battle and that bullshit Goldeneye segment where you need to take out 10 rocket launcher trigens and then immediately afterward take on a swat team with riot shields and 3 rocket launchers... Look, I get it, it's the final battle and Crytek wanted to make it hard. But instead, they created an abomination, an atrocity of game design so profound that I was literally on the verge of uninstalling out of disgust. On the very last level of the game. I would say that I have a fairly high tolerance for difficulty; shit, I beat VVVVVV, Bayonetta, DMC3, I even stuck through Ninja Gaiden 2's "fuck you" exploding boss. And Far Cry is by far the most difficult and frustrating game I've ever played.

    On top of the difficulty, I had a hell of a time running the game too. Starting with the last few levels, every time I booted Far Cry it disabled my sound drivers until I restarted my computer. CTDs, random freezes, critical errors... I'm just glad I'm done with this shit and I can uninstall it. I think I'm going to wait a few months before going back for Far Cry 2.

    Here's a screenshot of 6 - count them - 6 rockets flying my way on the last level.
    Last edited by sabrage; 17-11-2011 at 11:22 PM.

  5. #1965
    Secondary Hivemind Nexus Tikey's Avatar
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    The final level is stupidly easy if you don't mind exploiting the game.
    I just crouched on a corner, I think just were you start, with the heavy machine gun fixed at the height of the enemies head. They just came like puppets directly to it. I didn't move at all.

  6. #1966
    Secondary Hivemind Nexus sabrage's Avatar
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    That's eventually what I ended up doing, but some spotty hit detection made one of the machinegun-jumpy Trigens almost impossible to kill with my sniper rifle, and I kept getting mowed down or snuck up on by the rocket guys while trying to do that. And it still doesn't solve the issue of the SWAT team right before you enter the building and kill Doyle.

  7. #1967
    Lesser Hivemind Node Scumbag's Avatar
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    Quote Originally Posted by NecroKnight View Post
    Tribes: Ascend Beta
    How is this? The vids I've seen look intresting.

  8. #1968
    Secondary Hivemind Nexus Casimir Effect's Avatar
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    And that's basically why I don't get all the praise FarCry gets. It looks pretty and the pre-trigen levels are fun (as is one laster on set over a few islands where there are no trigens) but everything else is painful to play through. It becomes too hard and becomes too long, especially seeing as all its cool ideas are blown in those early missions.
    When I played it I used the God mode after getting sick of going down elevators into rooms where there were 2 rocket launcher wielding trigens drawing beads on the lift door. Still seemed to take forever to run to the end though.

    It all probably contributes to why I love FarCry 2 so much: as well as being a great game it has nothing to do with that first one. Crytek did make good with Crysis though, or at least 80% of it until making similar mistakes.

  9. #1969
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    After Skyrim, I'm planning on delving back into Baldur's Gate 2... I don't have a particularly high amount of time on my hands though. I'm reading online that the game can take up to 200 hours to complete for a first timer. Is this at all true? I have a fairly solid idea of AD&D rules but it mostly comes from playing other table top games... I understand a lot of this time is spent 'learning'. If this is really true, I might change up my "next game to play".

  10. #1970
    Secondary Hivemind Nexus vinraith's Avatar
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    Quote Originally Posted by CrinnyCow View Post
    After Skyrim, I'm planning on delving back into Baldur's Gate 2... I don't have a particularly high amount of time on my hands though. I'm reading online that the game can take up to 200 hours to complete for a first timer. Is this at all true? I have a fairly solid idea of AD&D rules but it mostly comes from playing other table top games... I understand a lot of this time is spent 'learning'. If this is really true, I might change up my "next game to play".
    200 for BG2 by itself? That seems overly generous, and I generally play things pretty slowly. 200 hours for the entire BG series (original + expansion and BG2 + expansion) I'd believe.

  11. #1971
    Secondary Hivemind Nexus Squiz's Avatar
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    'Finished' Stalker:CoP in the sense of playing through the main quest chain / story. Abrupt ending, many loose strings, some of them probably caused by leaving jobs and sidequests unfinished. The way you learn of the fate of the different factions, NPCs, and The Zone in general reminds me a lot of Fallout. Watching that sequence was a bitter-sweet experience. On the one hand I regretted that I had not finished some requests (and saw some of the associated characters suffer in consequence), on the other hand I felt a bit proud for getting most if not all of my friends out of there alive.

    Maybe I'll go back to Prypiat sometime again to finish everything I left undone, just to see how things could have turned out alternatively.







    And man, screw Burers. Fat bastards.
    Last edited by Squiz; 18-11-2011 at 09:26 PM.

  12. #1972
    Lesser Hivemind Node Oak's Avatar
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    Quote Originally Posted by Casimir Effect View Post
    And that's basically why I don't get all the praise FarCry gets. It looks pretty and the pre-trigen levels are fun
    The pre-trigen levels are very fun. Isn't that enough?

  13. #1973
    Lesser Hivemind Node Flint's Avatar
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    I didn't get into the pre-trigen levels either. The action felt really unexciting and never became any more fun, which is pretty much a death knell for a FPS game. I more or less forced myself to push forward with the game in hopes of seeing why people praise it, nothing in the game gave any reason to spend time with it. It just wasn't fun at all to me.
    Give me steam and how you feel to make it real.

  14. #1974
    Secondary Hivemind Nexus Heliocentric's Avatar
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    Quote Originally Posted by Oak View Post
    The pre-trigen levels are very fun. Isn't that enough?
    I cant believe they repeated the same mistakes though.
    Early crysis was incredible, but I'm ashamed i played end game crysis.
    I'm failing to writing a blog, specifically about playing games the wrong way
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  15. #1975
    Secondary Hivemind Nexus vinraith's Avatar
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    Quote Originally Posted by Heliocentric View Post
    I cant believe they repeated the same mistakes though.
    Early crysis was incredible, but I'm ashamed i played end game crysis.
    I'm amazed anyone made it through that shit. It's so good until the ship, ok inside the ship (just because it's at least got "weird" going for it), and then solid human waste once you're back out. I don't know how long it goes after that because I quit pretty quickly.
    Last edited by vinraith; 19-11-2011 at 01:56 AM.

  16. #1976
    Secondary Hivemind Nexus sabrage's Avatar
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    I think that after a certain point I'd rather finish a game to its awful, awful end than give up on it due to terrible balancing, which is the real reason Far Cry stopped being fun. I gave up on Crysis too so no comment there.
    Last edited by sabrage; 19-11-2011 at 12:32 AM.

  17. #1977
    Secondary Hivemind Nexus Heliocentric's Avatar
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    Crysis after the mountain ufo thing has an escort mission, a few terribad boss fights with infinite ammo chaingun, * ANOMALY DETECTED* a rather good defend a house full of soldiers against flying thingy mission, a turret on a jeep section, a defend the area mission, a flee the pointlessly invincible boss mission, a fly around tornadoes and fight stupid enemy fliers mission, then you get to an aircraft carrier, have a nice little story bit, then watch the alien specialist scientist get ignored, nukes feed the enemy, they spill out of the island over running the ship, you shoot at them a bit, then the reactor is over heating, you go down and turn off the reactor by running in the room, holding down use and then running out before the radiation kills you (repeat 8 times), then you go up to the surface of the carrier and fight a boss that could easily sink the carrier but doesn't because its trying to kill you, you have a mini nuke cannon but the game wont let you use it yet, then you shoot the boss with no indication if its hurting and ammo gets scarce, eventually they decide its time to drop the aliens shield, you nuke it a few times, it dies and all the other aliens get bored of attacking.

    Don't blame them..... A horrible experience.
    I'm failing to writing a blog, specifically about playing games the wrong way
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  18. #1978
    Secondary Hivemind Nexus SirKicksalot's Avatar
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    At least Crysis 2 is consistently awful amirite guys?

    Well, not really, but it often manages to go from amazing to awful and back in the space of one minute. It's rarely as shitty as the last part of Crysis, but that's not a compliment...

    I'm playing Skyrim.

  19. #1979
    Secondary Hivemind Nexus Casimir Effect's Avatar
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    Quote Originally Posted by Oak View Post
    The pre-trigen levels are very fun. Isn't that enough?
    Were they though? I'll grant that they were for about 7 months my favourite proper non-WW2 FPS levels (not counting UT games which didn't really have proper SP), but I still had a lot of issue with them. The Sauron-level All Seeing Eye bullshit the AI would pull; the vehicle sections; the helicopter fights; and the few number of these levels there were. Don't get me wrong, that open feel that the levels had was brilliant and really appealed to me, but they were flawed all to fuck at the same time.

    Crysis fixed those problems entirely for most of the game, but Mr Weird Name at Crytek has some weird obsessions with mutanty/alieny things and so endeavors to fuck up his games at some point. Is there ANYONE out there who thought fighting trigens was more fun than fighting mercs, or that fighting Aliens was better than fighting North Korean steroetypes?

    And Warhead was the worst of all. I remember the previews leading up to that game, lots of talking about Crytek learning the lesson and how Warhead would be entirely without the aliens. And then it turned out to be a big alien love-in. With Jason Statham.

  20. #1980
    Secondary Hivemind Nexus sabrage's Avatar
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    So I decided that STALKER: Shadow of Chernobyl would be a worthy follow-up to Far Cry. Here's what I've learned so far.
    -I suck at this game.
    -Even for all the fixes included in STALKER Complete, the game is still not without glitches. I've had a few crashes, seemingly random, and I get quite a few audio errors when I'm just wandering around.
    -None of the guns feel very satisfying to shoot. It's almost impossible to tell where my bullets are going, and if I don't land a headshot, it takes waaay too many hits to kill an enemy. I know it's early in the game, but so far everything involving shooting has been shit.
    -This game absolutely nails atmosphere. The weather effects are insane
    -Don't go out at night.

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