His name should always be written as BRIAN BLESSED. (They do it at TV Tropes as well!)
His name should always be written as BRIAN BLESSED. (They do it at TV Tropes as well!)
There are shave points, or checkpoints, in the form of very occasional bonfires. But you can't really have quicksaves in a game like this.
You die, and you leave a bloodstain, which contains all your souls (in game currency, and used to level up), you then get one shot to reach said bloodstain, die again, (and you will) you lose it ALL.
Allowing players to return to older saves in any way would defeat the purpose of Dark Souls. I think there's a nice sense of urgency in the fact that you can't just stop playing (or, indeed, pause) any time you want.
Wait... what? You can't pause? You can't stop playing and save any time? The last one is OK, as long as it just goes back to the last checkpoint when you start up again. But no pausing? That will have to change. It might be part of the game... but pissing, answering my door/phone, rolling smokes, and making cups of tea are more important to me than the game.
And you don't always have the threat of other players or wandering enemies that will kill you, so you can find a safe spot and stay there if you need to.
If there were quicksaves in Dark Souls everyone would eventually break down and use them. But if the developers wanted to add a "Easy Mode" that included quicksaves I guess that would be ok. It would take away some of the prestige of getting to say that you've beaten Dark Souls though. :/
I think quicksaves would be okay if they were destructable, load a save and the file is deleted.
Sure... why not. I wouldn't use it myself, just like I probably wouldn't use quick saves, or save scumming in a RL. But it being there wouldn't hurt my enjoyment of the game.
You might see it as 'ruining' the game, and it'd be your choice not to use it. But others may not view it that way, and may choose to use it.
I could see the value in a destructible style of quicksave for when you absolutely have to leave the game, perhaps disabling it during PvP or co-op. Any other implementation would probably kill the roguelike-esque risk factor that I feel is a big contributor to the atmosphere of these games.
Well quitting and restarting is absolutely equivalent to a destructible quicksave, if you ignore loading times.
Including an optional mode (like TW2 Insane Mode, but the other way around... i.e. with quicksaves or more flexible saving), will not ruin the game for those that don't want to use it.
Also... Players != Fans.
Like I said when you made the same argument in your other post, it compromises the creative vision of the game. Old parable; if you try to please everyone, you'll end up pleasing no-one. Trying to be all games for all people just gives you generic slosh.
Sorry, the distinction you're making there escapes me. There'll always be people who play a game but don't enjoy it, sure.
You could have option in settings to set quicksaves on/off.
... I take the lives of a few to protect the lives of many. I commit acts of war to preserve the greater peace. I take no joy in killing, but make no mistake; I'll do what needs to be done. Because it's my job. It's my duty. My name is Sam Fisher, and I am a Splinter Cell.