Results 81 to 100 of 147
08-05-2012, 08:11 PM #81
We are meeting right now in Steam group chat if anybody reads this by chance.Forum janitor in training.
08-05-2012, 08:56 PM #82
I am late, UGH! Anyway, pretty much what I said before. Playtimes Mon-Thurs from 9 BST.
08-05-2012, 09:54 PM #83
Maybe when I retire in a few years. I wonder if this sort of thing might encourage the game designers to start making these again, maybe designed for this (coop not MMO). Seems like something like Skyrim would be a natural, though Skyrim isn't really quite the same kind of RPG.
08-05-2012, 11:01 PM #84
- Join Date
- Dec 2011
- London, England
Wolfenswan my game just crashed, I'll try the link you sent me and join you tomorrow 7pm GMT. OK?
09-05-2012, 12:24 AM #85
Sorry dudes, it was my birthday today and people were trying to get past my laser defence grid to see me, when will they learn its the kind of lasers that burn, not the kind that set of alarms?I'm failing to writing a blog, specifically about playing games the wrong way
09-05-2012, 12:44 AM #86
Summary: 2 parties, you are in party A. Setup gameranger, setup mumble, set the game to windowed by default because it crashes fullscreen. Roll whatever you feel like.
09-05-2012, 02:07 AM #87
Oh, another thing. It's not exactly viable to have more than one wizard in a party. There are simply not enough duplicate scrolls to sustain two or more wizards. All other spellcasters are fine as they get their fix whenever they level up.
09-05-2012, 02:16 AM #88
09-05-2012, 03:19 AM #89
In other words, I just pre-created my character, so it's for Team B the roster is:
Kelron - Rogue (probably multiclassing into something fightier later on)
Labbes - Cleric (of?)
Pakoito - Cleric (of?)
Orentes - Monk
Anthile - Wizard
Looks solid to me and I believe we have everything covered. Five instead of six people means more XP for everyone.
Last edited by Anthile; 09-05-2012 at 03:31 AM.
09-05-2012, 05:43 AM #90
Team B is
The Doge- Fighter
09-05-2012, 07:35 AM #91
As for our many clerics, remember that evil clerics can't cast spontaneous heals :D
Last edited by Choca; 09-05-2012 at 07:40 AM.
09-05-2012, 07:52 AM #92
A general remark for my group: The plan for my character is to mainly dish out damage, there won't be many utility spells or summons in my repertoire. As a Sorcerer, I have a pretty limited amount of spells in my spellbook and can't adapt on the fly by learning from scrolls. I hope the Bard can take care of identifying stuff.
Last edited by Squiz; 09-05-2012 at 08:50 AM.Forum janitor in training.
09-05-2012, 08:22 AM #93
09-05-2012, 08:55 AM #94
Ah yes, that was how it worked. This means that Clerics never need to memorize healing spells in the first place, right?Forum janitor in training.
09-05-2012, 01:02 PM #95
I did not even knew that existed for D&D3. So you can change as many spells as you want?
09-05-2012, 01:05 PM #96
That's amazing. Cleric spells are so much fun, it would have been such a waste to use all slots for heal.
Edit: Did we make a time for this evening? I'll probably be available ~7pm CET because I still have to install the game and stuff.
Last edited by Labbes; 09-05-2012 at 02:15 PM.
09-05-2012, 02:50 PM #97
I was planning for 8pm CET, I am missing UEFA's finals just for this so it'd better be fun lol
09-05-2012, 04:57 PM #98
I thought we were planning to start at 8PM BST, or 9 CET, as it says in the first post. I can try and be ready earlier if that's too late for you dirty europeans, but no guarantees.
09-05-2012, 05:49 PM #99
Good, that leaves me lots of time to get the game running.
09-05-2012, 07:27 PM #100
Somebody is going to want to kill me buuuuuuuuuut do you mind if I skip this first one for football? Low levels are easy anyway and you know my chara stats :/