Freaking scoured the 2nd floor looking for the key to the door in the cell area. Learned how to pick up items behind bars, though.
Give me steam and how you feel to make it real.
Finished. The ending was a bit... weird. Overall though, Grimrock was a great experience for me, as evident by my spending every waking hour playing it (not normal for me I assure you).
"I was one of those. I meddled with dark powers. I summoned demons. I ate the entire little cheese, including the rind."
~Kvothe, The Wise Man's Fear
@ Flint, tell me about it! Most of the time because you backup dodging enemies. ;p
I also corrected myself fighting enemies, at first I played it like a final fantasy game and stood still while fighting, then I learned you should dance around them. ;D
Just wanted to pop in and say that I'm loving the game as well. Just starting level 6, and the opening room looks like a beast. I know I've missed a bunch of stuff, not the least of which are those big metal super secret doors, and I have no idea what crossbow Inverselaw is talking about. I'm already excited about my next playthrough. :)
Oh, and thanks for the vsync tip!
Last edited by mammothbaby; 13-04-2012 at 09:31 PM.
The warping portal room is seriously grind my gears at the moment, obviously I am missing something simple like always. The rock I threw on the pressure plate teleports back to the starting location and the gate closes with lightning speed, I tried going left but I'm not able to reach it because it launches me right back to the beginning. =x
I think I know which one you are talking about Ravelle if you want it a quick hint-there's another pressure plate
Personally I'm stuck at one of the 4 floor 4 branches, the second puzzle of the 'time and tides' one. While I can go and do one of the other two I haven't completed I'll have to do it eventually. Between the random chance of the bat blocking my path, the annoyance of the area you get dropped to meaning I just load, how there isn't anywhere to go and I see no way to interact with the environment that would change that, having already removed the torch and pushed the button. Though I've just had an idea, that I guess I'll have to try.
Ok so I'm on floor 4 now, I'm hoping the awesome loot hasn't started appearing yet cause I don't feel overly well equipped right now. I know I missed a couple of things on floor 3 though :o
And i'm done too. Here's my end-game statistic:
I agree on the ending, really weird and somewhat broke the flow. Still, great game and I'm really looking forward to more stuff in from those guys.
Turns out my idea was right. Ran into another nasty puzzle on the same floor, the one with changing portals with a pressure plate floor, that took a lot of trial and error to do, to the point I feel I must have been missing something, though I did complete it. And now I have the four scrolls in what I think is the right place wondering what I have to do/have done wrong.
Enjoying the game a lot and I learned to -always- read the text on the walls the hard way. >.>
Playing: DayZ, Tribes, TF2, Magic the Gathering
Waiting on: Torchlight 2
Something really cool I discovered - possibly a spoiler-
If you take off your torches, you can see the light coming in from under secret doors.
I'll admit my shame and say that I'm playing the game on Easy, since I've never played this type of game before and all of the reviews have made it sound rather unforgiving.
I'm really enjoying it so far! The enemies aren't pushovers--I'd say Easy LoG is a little tougher than Normal Skyrim--but I haven't found them to be impossible. I'm a rather tightly wound person, and the game's got a habit of throwing out monsters unexpectedly. That first skeleton was an "OH SHIT" moment for me, as I opened a little puzzle-door and BAM there he was stabbing at me. I've got to say, those skeletons are probably the best I've seen in an un-modded game (re-constructing skeletons in modded Oblivion still win overall), what with their creepy and very effective party-up mentality.
The puzzles are quite good, too. I'm stuck at the teleport room mentioned earlier. I figured there was another pressure plate, but where? I found about 3 in the floor below (via pits) but they didn't seem to affect the room.
One complaint: why isn't there any information on what each Rune means in the game? Would it have been so hard to include in the pause menu the option to see which Rune is "Earth," which is "Fire," etc. to make combining them a little more intuitive rather than just arbitrarily mixing and matching?
My games-related Twitter: VexingVision
Currently playing: Gothic 2; Blood Bowl: Chaos Edition; Waking Mars; Anno Online