Results 21 to 40 of 56
14-04-2012, 05:11 PM #21
Hipsters? Doubt they even play PC games.
14-04-2012, 05:57 PM #22
Agree with people thinking its silly comparing modern RPGs to Wasteland. Its like comparing a fully modded Stalker to a new Modern Warfare game; both can be considered FPS, but hell if they have much in common past the viewpoint and guns.
15-04-2012, 01:05 AM #23
For the record, either extreme is ridiculous (the opposite being "OMG all indy games sux luk at da grafix") but the cool, egotistical superiority of groups like Tale of Tales is more grating than the rantings of a homophobic 15 year old. Also I'm sick of 8 bit platformers.
15-04-2012, 01:17 AM #24
I feel the need to point out that these super successful kickstarters are still niche games in terms of numbers.
Double Fine Adventure
87,142 contributors at an average of $38
53,236 contributors at an average of $47
If those figures are taken as the equivalent of preorders and first week sales then both games would be a failure in the eyes of any AAA publisher. The fact we're talking such big sums of money from such a small pool of players shows just how money the AAA companies waste when they talk about a game failing because it sold <1million units.
Last edited by Bhazor; 15-04-2012 at 01:20 AM.
15-04-2012, 01:56 AM #25
- Join Date
- Jun 2011
If Activision announced that you could pre-order Call of Duty 2013 that's out in 20 months time by paying for it right now, and only promoted this fact through press releases and interviews, I'm not convinced it would do much better.
For the Double Fine game at least, I'd be utterly shocked if first week sales didn't at least double that, and utterly unsurprised if it breaks a million fairly easily as long as it's a decent game. Part of that is that Double Fine know how to do decent marketing though, which is why Wasteland 2 is a different proposition.
15-04-2012, 02:04 AM #26
As I said with respect to Till when he made a similar argument, I'm content to concede the point. Exactly how pre-pre-pre-orders relate to normal preorders as far as numbers, though, is clearly an open question.
15-04-2012, 02:29 AM #27
@ Vinraith and Deano
Thats why I said "Preorders and first week sales".
i.e The core audience of the games who will buy them as soon as they're available at full retail price.
Compare that to say Modern Warfare or Uncharted where their day one figures are in the millions.
Compared to that or any AAA title 80,000 in the first week is a trifle. Even "failures" like Bulletstorm moved 300,000 in their first week.
Speaking of preorders
Last edited by Bhazor; 15-04-2012 at 01:36 PM.
15-04-2012, 09:55 PM #28
They are adding extra rewards for $30 backers (this includes me !).
- An extra digital download of the game in any format
- Access to a four episode Video Development Blog
- Access to a collection of exclusive Ranger portraits that will double the pool of character portraits you have to choose from at the start of the game (this one is slightly controversial, 75% votes yes 25% votes no)
- The complete Wasteland 2 Vision Document in digital form
The lower amount of money they're rising (compared to Double Fine) may be partially to blame for less than ideal reward tiers. I mean, look at this:
$15 - 32859 Backers
$30 - 4537 Backers
$50 - 7117 Backers (!!!)
$100 - 4697 Backers (!!! again, more than $30)
It's really odd that 2 reward tiers significantly more expensive than $30 are more popular. This explains why they're adding extra stuff to $30 tier. I'm not offended, I like all the extras and I was already going to pay $30 for soundtrack and concept art. I love music by Mark Morgan.
15-04-2012, 10:01 PM #29
- Join Date
- Jun 2011
I've just realised how fucking annoying the extra $15 for international shipping is.
15-04-2012, 10:38 PM #30
- Join Date
- Jun 2011
16-04-2012, 02:23 AM #31
What DF project? I heard there was a Dwarf Fortress kickstarter but I could never find any details for it. Is that what you mean?
16-04-2012, 04:39 AM #32
16-04-2012, 05:29 AM #33
That wouldn't be exceptional for a popular indie title, and significantly more than that would be success worth celebrating, so I'm feeling pretty good about the 10x estimate.
16-04-2012, 06:35 AM #34
16-04-2012, 08:05 AM #35
What is the point of this thread?
16-04-2012, 08:26 AM #36weekendwarrio.rs - We've got more games than time...
16-04-2012, 08:59 AM #37
Unless the final day develops in a completely atypical manner, $3M should be easily reached.
16-04-2012, 09:58 AM #38
A more interesting statistic would be how many of the Wasteland backers also backed DFA.
16-04-2012, 09:58 AM #39
16-04-2012, 03:28 PM #40
- Join Date
- Aug 2011
I backed DFA, Wasteland 2, Banner Saga, Starlight Inception and a few unknown Indies (FTL, Blade Symphony, Bacillus, Code Hero).
I backed DFA because:
a) I like classic P&C-Adventures by Tim Schafer (I loved MM, DOTT, Full Throttle, ...)
b) I like modern DF-Games like Psychonauts, Costume Quest, Stacking because of their great writing.
c) I like the idea of a documentation of the dev-process.
I expect to get an interesting documentation, an interesting game and a warm fuzzy feeling out of it.
I backed Wasteland 2 because I like turn-based combat and expect a good story/universe.
I backed the Banner Saga because I like turn-based combat and expect a good story/universe.
I'm not a backer of Al Lowe because I did not overly enjoy the old LSL-incarnations and I'm certain I will not like the new incarnation (I'm married; when I want to see boobs I ask my wife to show them; I don't need Al Lowe).
I'm not a backer of Jane Jensen because I did not play those old Sierra-games; she's an unknown entity for me.