Hi,
I'm the new one. And I'm from Germany, so my English may sound strange at times.
For years now I'm wondering: Why would X want to pack his/her weapon neatly back in his/her backpack and slowly pull out a new gun before returning fire (Replace X with any shooter hero.)? In a 'panic' situation, say, close combat with a really inappropriate heavy sniper rifle instead of the trusty smg, I don't care about that rifle. I want to dump it asap and get on with the shooting.
I mean, how hard can it be to allow the player to interrupt this animation at time t0 and play it backwards a little faster from then on? This is something that annoyed me in every shooter. Granted that I didn't play any recent shooters, but it seems like the animations themselves have gotten extremely good, only the playback system is still from 1996...
Another example:
It popped into my mind only recently while watching the Dishonored trailer. I'd hate to try peeking through a keyhole while realizing that someone is about to spot me, but NOT being able to hide because of a wonderful but extremely inconvenient animation.
So, What...sorry...Wot do you think?
Best regards,
Ernesto


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