I'm the new one. And I'm from Germany, so my English may sound strange at times.
For years now I'm wondering: Why would X want to pack his/her weapon neatly back in his/her backpack and slowly pull out a new gun before returning fire (Replace X with any shooter hero.)? In a 'panic' situation, say, close combat with a really inappropriate heavy sniper rifle instead of the trusty smg, I don't care about that rifle. I want to dump it asap and get on with the shooting.
I mean, how hard can it be to allow the player to interrupt this animation at time t0 and play it backwards a little faster from then on? This is something that annoyed me in every shooter. Granted that I didn't play any recent shooters, but it seems like the animations themselves have gotten extremely good, only the playback system is still from 1996...
It popped into my mind only recently while watching the Dishonored trailer. I'd hate to try peeking through a keyhole while realizing that someone is about to spot me, but NOT being able to hide because of a wonderful but extremely inconvenient animation.
So, What...sorry...Wot do you think?