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  1. #1
    Obscure Node
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    Apr 2012
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    But to Paint a Universe - Prologue

    Hi

    It's meant to give meaning to the game, which is a puzzle game, and I find that those kinds of game usually lack a narrative sentiment to finish them. Trying to change that.

    Youtube: http://www.youtube.com/watch?v=4MRoU1ZwKzI

    Or you can view it on the game's official website: http://www.buttopaintauniverse.com/

    Woudl love to hear feedback on it.

  2. #2
    Network Hub Ernesto's Avatar
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    Apr 2012
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    South of Munich
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    Neat video.

    I find that those kinds of game usually lack a narrative sentiment to finish them
    But I don't think one prologue in the beginning is going to change that.
    Also: you seem to forget games like Braid or SpaceChem... There are many puzzle games with a story. And in these games the narrative is delivered one piece at a time. Not in one long prologue.

    Ernesto

  3. #3
    Obscure Node
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    Apr 2012
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    3
    I absolutely agree with Braid etc, telling a story, I was thinking more of the abstract kind of puzzlers, like Bejeweled, Chime, Fractal, Lucid and others. And I'll wait and see if a prologue helps. I think it just might. I could certainly be wrong though. Thanks for your input!

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