Kinetic Void is a 3D space adventure with a focus on customization and enjoyable simulation.
Our in game ship builder allows players to construct their ship piece by piece. Each module can
be destroyed individually and if a ship's engines are destroyed, it will be left drifting.
If the hull piece containing a reactor is knocked out, everything that reactor powered will be
useless (unless another reactor can pick up the slack). While in space flight, interactions
between objects are governed by the physics engine. Running into an asteroid at high speed will damage your ship and could send you careening off into space. Slowly approaching the asteroid and then throttling up will allow you to accelerate the asteroid. And if that asteroid just happens to be heading toward a space station... well, the results should be spectacular.
But be careful who you anger. The faction who owned the station will remember your little stunt and may be gunning for you in the future. On the other hand, their enemies may appreciate your resourcefulness and be more open toward you.
We have a shipyard demo that is out right now, we update it weekly adding more features and
Check it out!
We need your support! Contribute so that we can work on Kinetic Void full time!
Fully detailed and customizable space ships. Tailor your ship for any role. Make a
sleek fighter, a bulky freighter, or a mighty carrier. Your ship’s capabilities and appearance
are completely up to you. Using Kinetic Void’s ship builder you can make exactly the ship you
want. Customize every part of your ship from cockpits, hulls, engines, weapons, and aesthetic
modules. Each module has its own statistics that affect the total performance of your ship.
Every module can be further customized by slotting in subsystems.
Take direct control of your ship. Kinetic Void offers two control modes. Cursor-mode,
where the player can control the ship through keyboard commands, and pan the camera with the mouse in any direction for quick tactical overview; or Mouse Flight-mode, allowing direct
control of the ship through mouse movements. Control your battleship’s turrets from a sweeping
orbital camera or slip between asteroids in a dogfight while piloting your heavy-fighter using
mouse flight mode. Switch between modes at any time to best suit the situation.
The Mouse Flight-mode will also be controllable with joysticks making the flight jockeys out
there feel right at home in the stars.
A new galaxy every time. When a new game is started the galaxy map, the contents of each
sector, and the factions involved will be generated from scratch. This will ensure that each
play-through is a totally new experience, with unpredictable events and political climate.
There will also be a choice to save galaxies so that the player may start over with a new captain,
in an already established galaxy.
Freedom to choose your fate. Be the scourge of the galaxy, or its savior.
A life of combat and struggle not your thing? Become an intergalactic trader and influence the
galaxy one deal at a time. Not interested in being a ‘good guy’? Take on a life of piracy and
plunder your way through sectors creating havoc wherever you go, docking at pirate stations
for supplies and crew as needed.
Intense active combat. Target enemy ships and maneuver in real time to align devastating
broad-sides or crippling strafing runs. In Kinetic Void, your skills as a pilot are just as
important as the components that make up your ship.
Know your neighbors. In Kinetic Void the galaxy is a living, breathing thing, not all
factions get along, not all of them hate each other. As factions interact, agreements and
treaties will be made and broken. Trade, combat and piracy will affect how the factions see
each other based on their own internal standings.
The player will be able to complete assignments or jobs on behalf of factions, and in this
way can manipulate the political climate. Be careful if you decide to double cross someone,
though! Factions will remember your deeds and act appropriately. If you want to avoid such
complications, stay out of politics altogether and go it alone.
Can you hear this?! Artem Bank is composing and producing the music for Kinetic Void
Sample his work at his site located here http://artembank.bandcamp.com/
We post weekly development videos for all to see. You can find these videos in two places
Badland Studio is a small independent team of highly motivated developers. Our primary
philosophy towards development is an “open forum” approach, each team member, no matter
their specialty, has input on the project. Our team is currently made up of three individuals.
Sean Pollman "LumberingTroll": South Dakota, Sioux Falls
Project Manager / Game Designer
Programmer / Texture Artist
Matthew Hardy "Harabeck": Arkansas, Springdale
Kevin Czajkowski :MrTargetPractice": Florida, Orlando
we need all the assistance we can, tell your friends, post on forums, talk to random
strangers on the street! We have a lot of really excited people behind us, and I know that
we can make this happen!