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28-05-2012, 10:24 AM #621
Aside: that Bean-finder map is awesome and really handy for the time-oppressed.
28-05-2012, 10:36 AM #622
I have the same issue tjv. I play on US servers most of the time and to be honest lag isn't an issue, it appears that ARMA can handle 150 pings quite easily. Chicago 10 seems particulary stable, I have more desyncing issues on some EU servers with a 40 ping.
Some EU servers also have inverted day/night cycles but I cant remember any specific ones.
28-05-2012, 11:25 AM #623
I like night. People need to give it a chance, rather than immediately swarming the daytime servers. It's different, but it's definitely not unplayable. You can nearly always see something, even if it's just the outline of terrain, and the moon should be coming out in a day or two anyway. You have plentiful tools for further illumination. You start with flares, chemlights and torches are common. Obviously they can be dangerous to use, but that doesn't mean it's never worth the risk. It's very hard to spot where a flare was actually thrown from.
Once you get the hang of moving in the darkness, it offers plenty of advantages too. You can crawl up and kiss a zombie tenderly on the cheeks without it noticing you. You're much less vulnerable to snipers and being spotted by other players in general.
28-05-2012, 11:46 AM #624
The level of darkness varies on peoples machines (or the server or something) as there is definately a difference between what people can see. With all the visibility sliders at max and HDR at full I can just about make out where I am going (in an unatural monochrome world) while other people on the server say that its nearly day light for them. Night time for me is no fun at all.
If I leave the sliders at standard daytime settings all I can see is the sky and objects silhouetted against the sky, nothing more. This makes Navigation impossible and really where is the enjoyment in stumbling around in the pitch dark?
28-05-2012, 12:00 PM #625
- Join Date
- Jun 2011
Originally Posted by palindrome
If indeed the devs are adamant about not guiding player interaction, then it'll be interesting to see where this goes. To me that would seem like the easiest way to make this game a sandbox (t)dm with zombies, loot and limited ammo. Sounds a bit like a waste of an interesting concept.
28-05-2012, 12:34 PM #626
RE: Darkness Discussion
I play almost exclusively at night. As a solo player I find it's necessary to reduce the odds that bandits will spot me from a distance, and either follow or kill me with a sniper rifle.
Sure if they have NVG's I'm screwed, but I counter that by staying away from larger towns and airbases, and sticking to forests and small towns.
Gamma up + HDR + the occasional chemlight sees me through a night session. I'm really getting good at night-time navigation too.
28-05-2012, 01:58 PM #627
28-05-2012, 02:38 PM #628
The issue with PvP at night time is that whacking up gamma in the game, and contrast and brightness on your monitor basically turns the game into Dayz: Monochrome edition
It means all the benifits airtekh listed of playing at night for those of us who lone-wolf the game are rendered moot. Contrast & gamme tweaks = your very own NVG.
I've tried it out myself and it's just as easy than playing at daytime. If not more so because your eyes only have to differentiate shapes, not colour: So that the person in the distance which before might have looked like a bush or shrub without binocs. is now, very very clearly, another player...
You no longer need chemlights or flares, you can very easily spot other players and get the jump on them (especially if they've not changed their settings). Hunting down and sniping is even easier in some instances.
I suppose individual monitor or graphics driver settings will have an effect, but it shouldn't be a huge one.
I used to enjoy night time play, but it is now ruined for me becasue of this. I'd much prefer to play without tweaking my monitor, but knowin git places me at an incredible disadvantage, I'd rather just not play night time.Originally Posted by CROCONOUGHTKEY
28-05-2012, 02:41 PM #629I used to enjoy night time play, but it is now ruined for me becasue of this. I'd much prefer to play without tweaking my monitor, but knowin git places me at an incredible disadvantage, I'd rather just not play night time.
28-05-2012, 02:44 PM #630
28-05-2012, 03:25 PM #631
28-05-2012, 04:30 PM #632
I've tried the with HDR/gamma and monitor settings already. And even turned off the light in the room, but it still borderlining unplayable. With chemlight and flashlight it is surely doable, just find it to be unnecessary hassle. Ie. not fun.
02-06-2012, 04:52 PM #633
Looks like DayZ has got some mainstream media attention. Jim is even quoted in the article... though it's a little confused (fact... derived from anecdote). And I don't know what to make of the academic quoted at the end, saying Zombies are a metaphor of our anxieties over capitalism. Or something.
03-06-2012, 12:12 AM #634
So here's the question - I have the original retail version of Arma 2, and am looking to buy Steam version Operation Arrowhead. Once installed, will DayZ work using both of these combinations?
I suppose in theory I'll have two separate installs of Arma 2, in two different locations (one in progamfiles>bohemia something and one in steam>common something) so do I just add all the dayz files into both (or into OA's location?)
Anyone got it to work this way?
03-06-2012, 01:03 AM #635
Also, because it's a CO mod, and CO is essentially OA, you only need to install it to the OA folder.
03-06-2012, 01:09 AM #636
- Join Date
- Oct 2011
I would not mind the day z use a 4 hour day/night cycle. You can get a full play session involving different elements of light and having use of flares more. That transition from day to night is one of the best times. Then you would have to stay warm, play it safe until day.
Wonder how many people play to not play at night? You do not see any screenshots in gaming site articles in the dark, nor many player videos.
03-06-2012, 02:45 AM #637
Well... nighttime in ArmA 2 is quite pitch black dark in most of the areas, so that's one of the main reasons for not having videos/screenshots of it around. But I agree. A shorter day/night cycle would help a lot.
03-06-2012, 08:26 AM #638
I'm pretty sure there are about zero "legit" night time players. Others have tuned displays and settings so that they can see as well or even better as day time. And there isn't any point doing it legit, you might as well turn off your display and imagine you're playing something.
03-06-2012, 04:25 PM #639
DayZ 1.7 has a plausible amount of light at night. I'm playing without cheating it, in part because windowed mode doesn't allow device gamma changes, and I use windowed because the device gamma ignores my driver color adjustments (needed to keep an aging CRT from making everything look green). I can turn the brightness up to 1.5, but that's all, the gamma slider does nothing.
What I discovered trying 1.7 yesterday is that despite being dark the mod is enormously more enjoyable without the garbage HDR lighting, which is basically absent if you play at in-game nighttime. Stealth is also less tedious, and bandits throwing flares around are easier to avoid.
03-06-2012, 05:59 PM #640
I don't think 1.7 did anything with the lighting, you're probably seeing the moon start to come out for longer.