I think the reason a lot of people become frustrated when the mechanics are hidden is that they need to know how the system works in order to judge whether their choices are meaningful. To take attribute points as an example - how can you decide whether to increase strength or dexterity by 1 when you have no idea what doing so will do? knowing how those attributes are used allows you to make an informed decision. We intuitively know how the world around us works and we intuitively know how strong or quick we are and can reasonably judge our abilities (give or take some ego adjustment). We need to know how a system operates if we are to have the same understanding.
An alternative we see a lot is that some games drop all numerical representations entirely. In one way that's great as attributes lose there abstract proprtions. Instead of 10 strength you are now "quite Strong" or that short sword +1 is now good quality short sword. But you still don't really know how it all works - although once you are concious of how computer programmes work you know that there are numerical systems operating in the background so presented with good quality short sword and good quality axe you know there is a difference, that one tool may be appropriate for some situations, the other in others (or you would hope so) but because it's not described to you AND you have no idea how the world actually operates, you are blind guessing and if anything it makes the game a more hollow, gamey experience.



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