Results 21 to 40 of 54
27-04-2012, 11:15 PM #21
After fifteen mins only, it's probably too early to dismiss the game entirely but it seemed a bit basic and shallow from first impressions, which is a shame. A seemingly unlimited casting range makes offensive spells utterly game-changing, making defensive fronts/tactical hit and run raids impossible.
I'll wait and see what people think of the actual full game before ruling out a purchase, but preliminarily, this seems of a similar unbalanced/untactical/unfun level to Elemental:WoM. Hopefully I'll be proved wrong, but for now I'll stick to Age of Wonders:Shadow Magic for spell casting 4X fun.
27-04-2012, 11:23 PM #22
What's wrong with TotalBiscuit's voice?
I'm not attuned to the ins and outs of British accents which is why I ask, but it interests me. Is he trying to affect some regional dialect that isn't his own and doing a poor job of it?
27-04-2012, 11:34 PM #23
27-04-2012, 11:38 PM #24
27-04-2012, 11:41 PM #25
Be right back, gotta' go confront my uncle over why he's been pulling a fake accent on me for 26 years and possibly nominate him for an emmy.
27-04-2012, 11:46 PM #26
27-04-2012, 11:48 PM #27
There is no one british accent. People from different regions speak differently.
28-04-2012, 12:14 AM #28
28-04-2012, 02:52 AM #29
28-04-2012, 03:59 AM #30
- Join Date
- Apr 2012
Warlock demo: Was entertaining enough, I thought. I liked how the cities look like they'd have more personality than the stacks of numbers that cities in Civ all eventually reduce to. Would have liked to see heroes, though, and that randomised tech tree is also a bit disappointing.
Last edited by dsch; 28-04-2012 at 04:02 AM.
30-04-2012, 07:05 AM #31
I haven't played the game, but is magic research completely random this time around ??! Both Master of Magic and Age of Wonders: Shadow Magic had random spell research, but they allowed you to choose your spellbooks/spheres. So in the long run you knew what spells you were likely to get. For example, you could take several books in Nature (green) and count on getting a number of summoning spells. So while it was random, you had influence over it.
From gameplay videos it seems like there are much fewer mage customization options.
30-04-2012, 07:46 AM #32
Love the Demo. Absolutely love it and the fact that you have very few "filler" units. It's much closer to AoW than to MoM though, and overlaying that with Civ 5's excellent military system is a win.
One question though - will the full game have a random map generator? Played the demo three times so far, but I would LOVE to see good, random maps for this.My games-related Twitter: VexingVision
Currently playing: Hearthstone; Blood Bowl; Wizardry 8; Dominions 4
Currently waiting for: Wildstar; Darkest Dungeon
30-04-2012, 08:07 AM #33
- Join Date
- Nov 2011
30-04-2012, 08:15 AM #34
My only worry is that the developers haven't proven a talent for real strategic combat -- for instance, the whole Fantasy Wars saga is timed battles with mission-based AI. No real computer strategy involved. The demo was fun, but it wasn't enough to tell if there were real strategic computer enemies.
30-04-2012, 10:00 AM #35
Despite the turn (time?) limit, it is possible to enter the alternate planes through portals. In both Master of Magic and Age of Wonders: Shadow Magic these planes were quite different from the main one.
1. Do the planes in Warlock look differently ? How many different planes are there ?
2. Do they have any interesting global mechanics like in AoW: SM ? Shadow World had units move at about 3x speed, making the plane great for quick shadow travels. It also had shadow sickness, most races not native to Shadow World had temporarily reduced stats.
3. What are the differences between planes ? I heard there are some unique resources like in MoM.
Last edited by b0rsuk; 30-04-2012 at 10:03 AM.
30-04-2012, 10:29 AM #36
30-04-2012, 10:57 AM #37
That's pretty much it. Plane 1 is hellish, plane 2 is nature and so and so. Some units you may recognize from the factions, others not. Even though I could not venture much in the planes because they're hard as fuck (even to get in) what I saw was mostly high level creeps for leveling up and getting a couple of tile-perks.
30-04-2012, 12:47 PM #38
- Join Date
- Jun 2011
I've played a little Master of Magic.
Gave the Warlock demo a whirl last night for five minutes... which lasted about two hours due to some time dilation effect they've built in to it.
So... apart from the tactical battles that MOM has, is there any reason for me to play MOM properly, or do I just break all the promises I made myself and pay top dollar for Warlock and all it's DLC and expansions forever?
EDIT: hahaha. Fifteen quid and it has pre-order DLC for free? I just bought the heck out of it.
Last edited by frightlever; 30-04-2012 at 01:13 PM.
30-04-2012, 02:38 PM #39
I may be crap at it but has anyone else found the demo quite hard?
I've done a couple of playthroughs (not to any conclusion other than time) and found I got boxed in quite quickly and then that it was quite hard to break down the opposition.
The first time I basicaly played it as a traditional civ game (i.e. not much magic beyond healing) and was bogged down on all fronts with about 4 cities. The second time I played for less time and did a bit better, getting in earlier, but also learning a fair bit about the need for a balance of troops and (probably) catapults to take out cities & defensive towers.
30-04-2012, 03:47 PM #40
But yeah. Come on, £15.