Results 41 to 54 of 54
30-04-2012, 04:44 PM #41
- Join Date
- Jun 2011
Any advice on vampires?
30-04-2012, 05:14 PM #42
30-04-2012, 05:17 PM #43
30-04-2012, 05:18 PM #44
The random spell choice was a bit disconcerting, it would have been nice to have some sort of leaning towards a certain 'school' or area, and there seeming to be no progression in terms of small X spell -> medium X spell -> big X spell -> game winning X spell, but with full game promising gods I'll wait and see.
Bought it anyway.
30-04-2012, 05:40 PM #45
How is the spell variety ? MoM in particular had lots of creative, or even visionary spells. You could permanently turn a unit into werewolves, stop time, make your city a flying fortress*, cast Zombie Mastery to cause slain enemies to raise as zombies, cause meteors storms outside your cities, change terrain, transmute one special resource tile into another, build permanent walls with a spell, warp to another plane, enchant your city with Wall of Darkness or Wall of Fire, call the void to destroy thousands of population and multiple buildings...
* this one never actually worked and got removed in a patch
All spells I observed in Warlock gameplay videos were either summons, or direct damage, or simple stat bonuses.
Does terrain affect anything besides movement and bonus from "cover specialist" ? Are there abilities like mountainwalk ?
30-04-2012, 06:14 PM #46
30-04-2012, 07:24 PM #47
30-04-2012, 08:09 PM #48
01-05-2012, 02:45 AM #49
- Join Date
- Jun 2011
I desperately wanted to like this but several issues spoiled the demo.
1 - I thought it wasn't working at all, but it actually takes about 2 mins from launch to the Paradox logo on my PC (it's Paradox - not a surprise that!!)
2 - once playing it makes almost zero effort to tell me 'what the hell to do'.
I've never clicked with a Civ/MoM style game before because I've never really understood how to approach them. I realise there's a lot to grasp but SOME clues would be nice.
I realise Paradox basically leech other genres for free custom without needing to be creative or innovative or even finish a game before releasing it - but cmon fellas, a demo needs to do more than just say "here - toys - play and shut up".
01-05-2012, 02:57 AM #50
This is a city. Cities grow with food or mana. Your cities get 1 building per growth level. Different buildings give different benefits, so mix and max them. Try to keep your food/money/mana economy stable while producing as many units as possible. Move units to enemy tiles to attack them. Play strategically and win. Magic: select one research, wait for it to finish and use. Select you spell, wait for it to be charged and select a target.
Then there are numbers and calculations on attacks and perks and whatnot but you don't need to understand much than the higher the better. For realsies.
Last edited by pakoito; 01-05-2012 at 03:00 AM.
01-05-2012, 09:16 AM #51
It looks like a flying unit and a land unit can't coexist on the same hex. What a shame. Fantasy General managed that without trouble, and it was a 2D game. I foresee MoM-like tactics where you block a bottleneck with a flying unit and melee units can neither walk through nor attack.
01-05-2012, 12:08 PM #52
Very much enjoyed the demo, I think I'd prefer it if captured cities had to be converted to your own race to continue production to keep races a little more varied. Don't know if there's an option for that but I doubt it somehow.
I'm also quite unsure on the random spell research, definitely more of a fan of being able to plan spells out a little more.
But it seems like good fun and I hope for a few extra dlc races to bolster the few that are in.
Also donkeys are the best resource ever.
01-05-2012, 01:00 PM #53
The interface is amazingly streamlined. Just three things I'd love to add, UI-wise:
1) Rightclick should get me out of information and city view. Hitting Esc or hunting for that little "close city view" button is counter-intuitive.
2) I'd love to left-click to select, right-click to execute an order, not left-click to select and execute. This confused me.
3) More tooltips for resources!
Pre-ordered. No doubt.
01-05-2012, 01:03 PM #542) I'd love to left-click to select, right-click to execute an order, not left-click to select and execute. This confused me.