The problem is game development doesn't work that way and every developer does things differently. Places like Valve and Blizzard have people working on various projects on and off. (I.E. someone designing maps for Starcraft could suddenly be called to work on WoW or Diablo instead in the middle of development).
Sure, there are big names at the forefront of development like Robin Walker or Greg Street, but they aren't even truly developing the games at this point, they are more like supervisors.
A game developer is more like an orchestra than a rock band, you are a fan of the whole place not just one dude.


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