
Originally Posted by
squirrelfanatic
There were similar builds in GW1 using skills like "Symbolic Strike" that grew more powerful for each signet you had equipped in your skillbar. In PvE some of these builds (and maybe some exceptions like the "Keystone" Mesmer build in PvP) might be feasible in some areas but by powering up single stats - like critchance - or skills you are effectively crippling your skill selection. Don't know if this turns out to be true for GW2 as well, maybe it is something that now is worth using more often.