There's nothing wrong with being in the majority. Indeed, those who adopt contrarian positions merely for their own sake are some of the most irksome of commentators. Yet an individual whose views always align with the majority is less a man than a sheep. So what are your minority views on games and/or gaming? Maybe you parade them about like a badge of honour, maybe you hide them away in a mental closet; regardless: what are they?
Here's me:
The Witcher is a better game than The Witcher 2
Ok, you can take this one with mountainous piles of salt and indeed I reserve the right to alter my assessment at any time. I haven't yet finished The Witcher 2 (I'm partway through Act 2) and the version of The Witcher I played was the heavily patched Enhanced Edition of the game. The upshot of the latter is that I played it only recently, and so the comparison is particularly clear in my mind.
Enough with the preliminaries, though: The Witcher has the more interesting plot, with more personal connections, less reliance on labyrinthine politics, and clear motivations for our hero, Geralt. Whereas with The Witcher 2 I'm forever finding myself asking "why do I care about this, again?" And sure, the answers are there, but they're not particularly satisfying on an emotional level. Of course all this could change as I get further into it: The Witcher was only elevated in my esteem in this respect from 'pretty good' to 'fucking awesome' in its final moments. Less likely to change is my preference for the UI and combat system of The Witcher over those of its sequel. The one-sentence summary is that The Witcher 2 is stylish, but clumsy, emphasising presentation over functionality and responsiveness. And damnit I liked the timing system of TW1. The sad thing is that most of what I don't like about TW2 can be traced back to the developer's intention to port it to Xbox 360, in a bizarre case of port syndrome propagating backwards through time like in that episode of Star Trek.
EDIT: Finished the game. All of the above still holds. Pity.
Bioshock 2 is a better game than Bioshock
For starters, Sophia Lamb is a more interesting character than Andrew Ryan, not least of all on account of her uniquely compelling voice. As an Anarcho-Socialist I have a great deal of sympathy for both, although it was clear from the outset where I diverged from Andrew Ryan's libertarianism whereas in the case of Sophia Lamb it was more a process of discovering where exactly it was that she ran off the rails. In any case, Ryan, his philosophy and his Rapture are further explored in Bioshock 2. Also on the thematic level, Bioshock 2 offers a compelling - if not particularly nuanced - tale of fatherhood and binds the player to Eleanor as firmly as the compulsion to which Subject Delta has been subjected. 'How She Sees The World' is fucking brilliant. Bioshock set a very high bar insofar as plot, themes and characterisation go, and Bioshock 2 only falls short in its inability to match 'Would You Kindly'. In its own way, though, it's every bit the achievement that Bioshock was. Oh I'll give you that Bioshock 2 only has one memorable secondary character in Grace Holloway to match the two in Bioshock: Dr. Suchong and Sander Cohen.
In most other respects Bioshock 2 is flatly superior to its predecessor. The gun/plasmid mechanics are better, the hacking minigame is better, there's less annoying backtracking, Big Sisters remain a frightening opponent throughout the game whereas Big Daddies did not. What else? No jarring boss battle at the end, the Little Sister escort missions actually work well in that they allow you to set traps and otherwise encourage you to make full use of your arsenal of abilities, the moral choice system is improved, Rapture - specifically its nature as a freaking underwater city - is more effectively realised. Oh, and the ending (at least the goody two-shoes ending that I got) made me cry. Bioshock's didn't.
Wind Waker was awesome
The aesthetic was glorious, screw all you haters. Nintendo evidently agrees as they returned to it with Phantom Hourglass and Spirit Tracks on the DS, and the upcoming Skyward Sword is some kind of bizarre impressionistic hybrid, symbolic of Nintendo's determination not to abandon the aesthetic merely on account of a bunch of twats complaining about it. Furthermore, on account of its cel-shaded aesthetic Wind Waker still looks good today whereas grimdark Twilight Princess looks as dated as it is. The sailing was glorious too. Sure, having to change the direction of the wind could get to be a pain, but the actual experience of sailing was wonderfully relaxing.
Might add a few more later but I think I've done enough typing for the moment. Your turn!


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