The thing with hack-n-slash games is that the 'fun' comes from the challenge surely?? It's not like the story is massively engrossing and I'm not out of Chapter 1 yet and I've done the 'same' dungeons a few times so the scenery isn't high on the list either :)
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Thanks for the further answers. I played a bit tonight after getting a good shield/wand combo going and that, coupled with some +health items and gems, has done absolute wonders. I really appreciate the assistance, the game had been getting very frustrating there for a moment but now it's back to being fun. I still die if I get careless, but not (seemingly) at random anymore.
Hmm, I have to try wand+shield. I've been running my Embermage with dual wands, because I thought that as I spend lots of points on Focus the execute change would be very beneficial.
I've played all the way to the end with each class, and I've got to say that one thing that bugs me a bit is that some classes are more synergistic than others. The Embermage seems to me to be the most powerful by far, mostly because there are a variety of skills which buff his output in multiple skill trees. Prismatic Bolt's damage output, for instance, is largely dependent upon investing in the brands for each of the trees. Combine it with Ice Storm (or whatever its called) which has an ice and electricity debuff for even more damage.
On the flip side, the Outlander has serious issues with synergy, and seems to really benefit from--if not require--a spread-out approach to skills. I wanted to focus on summoning, since the class's summons are mostly tied into active skills (as opposed to boring summon-and-forget spells), but one is based on using ranged projectile weapons--no glaives!--and the other is a very short-ranged area of effect magic-type-skill. They don't really fit well with each other, but that's not obvious until you use them.
Meanwhile, the Berserker has a wonderful pick-up-and-use approach, where you can focus on one skill tree exclusively and get a perfectly functional--even well-focused--build, but can mix-and-match easily and effectively.
So I was playing earlier and picked up a few oranges. It wasn't for a bit that I realised that one of them was a scroll! Take a look:
(If that's too small, just open it up into a new page, it's in 1080 from Steam)
Has anyone picked one of these up before? Does he last forever? Scale to your current level? If so, I was thinking of plopping him down in [minor location spoiler for post end-game] The Mapworks[/spoiler]? Either that or keeping it till later on, maybe till I inevitably reach level 100.
At any rate, what an interesting item to pick up. I've played the game for about 50 hours now, on my NG+ with my mage (as pictured, starting the Djinn quest-line) and up to around the same place on a co-op Berserker (not enjoying it as much) and I'm still finding new stuff. I didn't even find the Minecraft and Borderlands easter eggs the first time round!
I say, keep it till 100 and save your cash before honestly.
Hear from the spirit-world this mystery:
Creation is summed up, O man, in thee;
Angel and demon, man and beast art thou,
Yea, thou art all thou dost appear to be!
1. Has a timer, can keep window open indefinitely even after he disappears.
2. All in a multiplayer game can use him.
3. For best results be lvl 100 and use a lvl 105 Mapworks Map or higher NG+ zones.
4. High end set pieces cost around 30-40k