I'm failing to writing a blog, specifically about playing games the wrong way
http://playingitwrong.wordpress.com/
When asked, he merely responded with a wry bleat followed by a swift kick to the testicles.- Rakysh
Lizards aren't OP, you're confused because Jiiim plays them, and Jiiim definitely is OP.
I would also love an online necromunda, or to be more precise a game in a similar vein to necromunda.
I loved necro but it used hand me down rules and as a result was overcomplicated in some areas, in need of more detail in others and awful when it came to balance. Some fan projects have massively cleared things up but I'd generally prefer to see a system more similar to say malifaux but with the extra team building and territory management excitement.
Necromunda occupied my teenage years. We ran a homebrewed miniature-based RPG-ish-version of the game where each player controlled a single guy instead of a whole gang and one of us (usually me) played the GM. We incorporated the Gorkamorka vehicle rules for lulz and explosions (biker gangs sound cool in principle, but on those thin walkways...), and I wrote half a bestiary full of weirder creatures to infest the Underhive. It was madness but amazing fun.
I still love the Necromunda setting to this day, and I would love to see a video game version of it (assuming team building and territory management are mandatory inclusions).
Last edited by Screwie; 27-06-2012 at 11:51 AM.
I'm thinking X-Com with bloodbowl style skirmishes 1 vs 1(any third parties would have the option of delivering general instructions for the AI to carry out of the players behalf "Take out anyone in the open but stay in cover", "run away from the battle"), but not in a rotary every faces everyone sense, your strategic choice would determine your clashes.
I'm failing to writing a blog, specifically about playing games the wrong way
http://playingitwrong.wordpress.com/
An X-Com style interface and overview would be cool, yeah. If it's turn-based it can be loyal to the Necromunda rules - and if it is loyal to the rules, skirmishes of larger than two gangs would also be quite possible.
Eagles may soar, but weasels don't get sucked into jet engines.
Steam = potatoedoughnut
[RPS] Clone High
Now I know how Napoleon felt
Eagles may soar, but weasels don't get sucked into jet engines.
Steam = potatoedoughnut
[RPS] Clone High
Definitely against allowing daemon teams into the RPS league for a few editions (or at least until we've had a chance to thoroughly playtest them internally)
Game-blog-rant-thing: http://grinnsgamearchive.tumblr.com/
I can't watch this at work. Apparently it's a video of the CE gameplay. Can someone look at it please?
http://www.youtube.com/watch?v=5kXQJ...&feature=share
It's not gameplay, it's just one of their intro movies.
It's a CG trailer of a BB match in the style of their older trailers featuring two teams at a time - this time Chaos Dwarfs and Khorne bollocks.
Synopsis: Hobgoblin crams a ball into a dwarf's blunderbuss, who then fires it high for a bull centaur to 'go long' for. Except it's intercepted by a flying bloodthirster who lands and advances with some bloodletters in support. That's all.
I suppose it confirms bloodletters and bloodthirster for the Khorne side, as well as the classic giant hats for the chaos dwarfs (yay!). Could be that Zzharg Madeye (the blunderbuss) is our second star player for the expansion?
Yup, that has to be Zzharg and Bomber confirmed as two, and we still assume the third new star will be a made up one for Khorne. Interesting to note Cyanide do seem to have listened to the moans about them mainly including the costly stars no one uses... just a shame they've now opted to add cheap stars no one uses :) Everyone seemed to assume Hthark was a lock for CD star.
Thanks!
Does the bloodthirster look OP?