Slaanesh would be just dark elves with less lineelfs though.
Slaanesh would be just dark elves with less lineelfs though.
There is no way that ‘thirster can be right. Juggs has to be an added skill as it is already a snow troll with an extra point of armour and movement instead of disturbing presence. Not even Cyanide would be that daft, and yes I have been watching their ongoing train wreck with DB rules.
And more Claw. And maybe more Disturbing Presence than a Nurgle team...
Yes, and also I really hope it doesn't have regen - wasn't that supposed to be the bloodletters' thing?
The DB rules annoy me so much. When the orc/goblin/troll team came out and they couldn't even get the troll part right, it felt like there was no planning at all. (Also the unsteady ground rule still isn't working 100% as it should, which gives a huge advantage to bash teams.)
EDIT: Also shouldn't the bloodthirster have Horns?? On account of it having horns?
Last edited by Screwie; 24-09-2012 at 09:22 AM.
Tzeentch bloodbowl team would be the best Bloodbowl team. It would be allowed to take up to 2 of the opponent players as inducements paying double the players value but snatching them from his opponent temporarily(additionally they will be loners for the match). The actual players would be:
rather dull for linemen called Followers(0-12) (mv6, st3,ag3,av7,access G-APSM),
but the specialists would include with
Disc(0-2) (mv8,St4, Ag4, av8,leap, long legs, no hands AS-G(no P or M access so no leader, G access is the only thing on doubles)
a few Acolytes(0-4) (mv5/6,ST3,AG3,av7 hypnosis(not overly effective at ag3), fend G-APSM)
Blue horrors(0-4) (stunty, st2, ag3,Dodge GA-PSM)
But key is the face they can induce opponents players. Steal a gutter runner and flank him with a pair of discs, maybe a star thrower, they'll need to hit him to deny you using him.
Last edited by Heliocentric; 24-09-2012 at 11:32 AM.
I'm failing to writing a blog, specifically about playing games the wrong way
http://playingitwrong.wordpress.com/
I like the discs as no-handed super blitzers idea.
I saw a Tzeentch team idea somewhere that had flamers (using the Bombardier skill) - I think that was the FUMMBL Stunty Leeg.
Also a single player content mod for the Cyanida game included a Tzeentch side which featured Right Stuff and Throw Team Mate on every player. A bit mad.
I'd like to see the horror-splitting theme handled in some way, preferably not as boring Regen either - give the team a reverse undead/Nurgle recruitment rule whereby your team roster is given a free pair of blue horrors (stunty runners/catchers) whenever one of your own pink horrors (linemen) is killed.
I'm failing to writing a blog, specifically about playing games the wrong way
http://playingitwrong.wordpress.com/
Current rumour (I can stop posting these if you like) is that the Khorne roster will be released officially later today...
Read it and weep
- Pit Fighter, Quantity 0-16, 60k, MA 6, ST 3, AG 3, AV 8, Skills: Frenzy, Normal GP, Double AS
- Bloodletter Daemon, Quantity 0-4, 80k, MA 6, ST 3, AG 3, AV 7, Skills: Horns, Juggernaut, Regeneration, Normal GAS, Double P
- Khorne Herald, Quantity 0-2, 90k, MA 6, ST 3, AG 3, AV 8, Skills: Frenzy, Horns, Juggernaut, Normal GS, Double AP
- Bloodthirster, Quantity 0-1, 180k, MA 6, ST 5, AG 1, AV 9, Skills: Loner, Wild Animal, Claw, Frenzy, Horns, Juggernaut, Regeneration, Normal S, Double GAP
- Reroll : 70k
- Apoth: yes
Just came here to post exactly that.
- It's ridiculously costly for a non-elf team, plus expensive TRRs too.
- As feared, in making the bloodthirster the required level of 'awesome' they've priced it out of the market - that thing is a trap.
- GAS normal access on a ST 3 (+Horns) player without a handicap (hell, with Regen!), and you can have 4 of them???
- Pit fighters get normal Passing access!
Last edited by Screwie; 24-09-2012 at 02:26 PM.
Christ. Bloodletters look amazing.
Passing access on the pitfields must be for leader, yes?
I like my chaos team better.
I'm failing to writing a blog, specifically about playing games the wrong way
http://playingitwrong.wordpress.com/
My head is struggling to get round what this team does.
Wow that looks absurd. NP access on linemen is pretty good.
The bloodletters are just ridiculous. GAP on normals with no downsides (st/ag2 or negatrait?). They're AV7, but they have regen, so not that big a deal.
The heralds start with frenzy/horns/jugg which is a pretty amazing combo out of the box.
The bloodthirster is good but expensive and you're better blitzing with the heralds.
I'm surprised there is no M access, but I guess they don't want the team full of CPOMB? Even though it's khorne and that's what they're all about.
Eagles may soar, but weasels don't get sucked into jet engines.
Steam = potatoedoughnut
[RPS] Clone High
Heeheehee, apoth and big chunk of regen, and not terrible armour. No mutations, at least, frenzy and claw would be even more absurd.
I like that they've made a roster largely differentiated on skills rather than stats. Skills access and skills are all over the place though, fluff wise why on earth would Bloodletters get agility access but not frenzy when everything else has it, and passing on the linemen? A Juggernaut would've been a more interesting big guy than the Bloodthirster too. Not convinced it's massivly OP, at least to begin with (the Bloodthirster is incredible but so expensive it's practically prohibitive, leaving you with a tougher Norse team without the extra strength and block), but I'm pretty terrible at reading rosters - have to wait for some wiser heads to get lots of games in and report.
Last edited by NieA7; 24-09-2012 at 06:29 PM.
So, what do we think? Do we give them a run in the Open and see how they get on? I would suggest not the Divisions as yet.