Yeah the RPS Arma guys really don't sound like they're as hardcore as you think they would be. I'd really recommend giving it a try with those guys. I'd do it if I had the game and I don't even like that genre.
Yeah the RPS Arma guys really don't sound like they're as hardcore as you think they would be. I'd really recommend giving it a try with those guys. I'd do it if I had the game and I don't even like that genre.
Cortex Command. The Heavy Sniper rifle takes off dropship engines.
Operation Flashpoint (not the Codemasters games), Arma2 and Sniper Elite.
ArmA 2 is a fun for sniping, although it doesn't really give you a great deal of satisfaction.
For me, the best hands down sniping experience was Novalogics Joint Operations. You dial in distances and you had to compensate for gravity too. Some excellent sniping moments for me. I was driving a boat to try and flank the enemy when I saw on top of a hill a friend come under fire from two enemies. I killed the motor on the boat, stood up and took out both of them. Pretty hard shots considering the boat was bobbing up and down. :D
Play Arma2:CO with us. (It isn't nearly as difficult as you might think.)
It's okay to not like things.
Yeah, I was being a bit harsh on the ARMA 2 quip - I can imagine RPS folks aren't like t'others.
May well buy myself Arma 2, if it ever crops up on the sale, seems to be getting quite a lot of praise here.
Generally in our Arma sessions its the MG who rack up the kills (which is to be expected tbh), but DMRs tend to do ok, dependant on the situation. But as you rightly point out, the priority is to act as a recon/overwatch to keep command informed and neutralise key targets as and when necessary.
Why yes you're right I'm deliciously evil
Tradition is the tyranny of dead men
Steam:Kadayi Origin: Kadayi GFWL: Kadayi
Probable Replicant
*blush* I'm flattered by the attention boys, but please let's not make the thread about liddle old me
Can I change my vote?
I say New Vegas.
To me a good sniper rifle must feel like a real thing, be slow, and have something that would feel like infinite punch to it. There are anti-tank sniper rifles... so I think is ok if make heads explode. Instakill. Bang, dead. I respect that.
New Vegas has a few sniper rifles that are serviceable, theres even unscooped rifles that are equally serviceable.
I'd throw my votes in the ring for both ARMA 2 and for Far Cry 2. In FC2, the Springfield was an exceptional weapon, the other snipers never felt right to me.
As far as people thinking about ARMA2, do get it. It's lots of frustration, followed by immense satisfaction when you do get something right. Also, need more North American ARMA 2 players so I can play it online more than the odd weekend when I'm free during the regular Saturday session.
Goldeneye on N64 was the first commercial (i.e. non-mod) FPS to employ a sniper rifle (and to register headshots/limbshots thereby encouraging precision aiming) so it kinda rates a mention in the context of this thread.
And of course its spiritual sequel Perfect Dark featured a gun that allowed you to hunt targets through walls, thereby rendering every toilet cubicle a potential sniper nest.
Last edited by Rii; 24-06-2011 at 09:23 PM.
Hmm, as I recall the auto-tracking secondary fire feature was generally too slow to keep up with moving targets, although it was useful for getting to the same 'depth frame' as the target. It was definitely more of a novelty gun than anything else but I think that was more a function of it simply not being terribly fun to use once the novelty wore off (and certainly not fun to be in the receiving end of) rather than being imbalanced per se.
Bad Company 2, I think. It's got his marksman headshot feature when you kill someone with a headshot from a distance, with higher scores the further away. Since you actually need to adjust for bullet drop over such distances, seeing 'Killed enemy +50, Headshot +10, Marksman headshot +63' pop up on your screen is quite rewarding. I once made a marksman headshot on two people, inside a building, through a smoke screen, with only a single shot, with my only target being the bright orange diamond that appears above enemies that hav been spotted by you or your teammates. Now that was awesome.
Bad Company 2 snipers can also call in mortar strikes, which allow for some very interesting tactics, like flushing people out of a hiding place so you can snipe them, or blowing up a building held by an enemy sniper. Why those idiots always sit on the top floor, right under the roofs were the mortar shells land, is anyone's guess.
OT: Covering the courtyard with a a Kar98k on dod_avalanche.
I had forgotten all about Far Cry. It was really good right up until the mutants. I've often thought someone should make a mod that just swaps all the mutants for soldiers. Couldn't be that hard to do. A bit of map editing maybe...
Of course it would also be good to re-record all the dialogue with someone who doesn't sound like he's got an american flag tied around his nutsack