And the webpage even has a "beginner's guide" http://forum.paradoxplaza.com/forum/...guide-Released!
And the webpage even has a "beginner's guide" http://forum.paradoxplaza.com/forum/...guide-Released!
Unfortunately neither the manual nor the beginners guide actually explain the rules properly, and there isn't enough in-game help to compensate. For instance, there's no way to find out what special buildings you can build on a particular resource until you actually have a city nearby. There's no indication as to what, if any, influence the terrain surrounding a city is. There's no indication as to how much movement a particular tile will take to move across. It'll all be rectified by fans soon enough, but it's still a bit annoying.
More generally, why are video games so desperate to hide their rules from the player, especially in games like strategy and RPGs?
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Yeah, in game encyclopedia about tiles is a much needed feature. Also of note to ppl on the edge about buying, is that this game isn't really a genuine 4x. It's a wargame. You've probably read it elsewhere already, but cities only exist to produce and feed armies. As such, I like it much so far. Can't wait for DLC to deepen or broaden it.
Yes, if there is a turn where you haven't attacked anything then either it is Turn 1 (and even then you have probably attacked something) or you're playing it wrong.
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After playing for a few hours last night I'm still unsure about some of the features and I'd like a number of options added such as automatic conversion of cities you capture to your race for a more unique race feel but I did have fun with my mighty flying undead armada.
Last edited by alset85; 09-05-2012 at 09:02 AM.
The demo is fairly representative of the basic gameplay, so you should try that.
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Umm yeah, I know where you're coming from but in no way am I playing this game for the realism. As undead especially it'd be nice to pop a nice plague on the population and create a more serene society. Otherwise I was feeling a big lack in the point of the different races as they all turned into the same meta-race after X turns.
For those who have just picked up the game, this wiki page contains a list of bugs, fixes and workarounds for the game: http://pcgamingwiki.com/wiki/Warlock..._of_the_Arcane - if you discover a new fix, take a minute and add it to the page (no account required).
Hm, I kind of like it the game throws you in at the deep end, so to speak. It makes you all the more excited when you find some rare ressource or special building ("I wonder what I can do with that?") and rewards experimentation, though I too think a better explanation of at least the basic tech tree for each race would be nice. For example, the way to get Vampires is not very intuitive for Undead. I'm not that annoyed by the fact conquered cities can't be converted either (I like my Trolls + Skeleton Snipers + Catapult army), though the option would of course be nice.
I think you can destroy cities, which is probably worth it for small other-race cities you capture, but it's a bit of a faff to bring a settler along with you.
My feeling after playing on the Challenging difficulty is that it's a bit easy, but I guess there is a lot of randomness and I was lucky to get Firestorm really early which is a fantastic spell in early wars.
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Even though it seems to weighted towards combat, I would buy this game so hard if it had a multiplayer mode. The devs said they are working on a free multiplayer update - I think I'll wait and see how that turns out before I purchase.
I'm not very impressed with it and it failed my standard test, I played it without reading the manual/guides or anything else and on the default difficulty and I steamrolled everyone without any difficulty.
It is very reminiscent of Civ5 except more 'streamlined' and I don't think that is a good thing.
I haven't tried it on a harder difficulty yet so maybe it will get better but as it is, meh.