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Thread: Mojang getting greedy?
09-05-2012, 09:18 AM #21
True but those are indies. An Activision, EA, or Ubisoft would have shoved that puppy right out into the cold as soon as they saw that the profits had peaked, cut off all but cursory support for the core product and then either moved on to attempt to reproduce the same success in exactly the same model with Minecraft 2 or peddled future updates and content as a series of overpriced DLC. Possibly both at the same time.
This new service is not exactly money for old rope. He is bringing in a new multilayer service, you're not being charged for Minecraft all over again but possibly being given the option to subscribe to a supplementary integrated service. Everything I have read says that you will be able to continue your current minecraft experience as it stands without this interfering.
09-05-2012, 09:46 AM #22
It sort of mirrors what Introversion were doing when they almost failed; released Darwinia, which wasn't exceptionally good, then worked on Multiwinia (which was pointless) and then... well... they didn't do much. And they were haemorrhaging cash. Price point changes and wider exposure helped but ultimately they survive by making new games.
With Mojang, the problem is that apart from Minecraft they've got Scrolls (which frankly looks ridiculous) and a potential space game from Notch which may or may not be any good (and isn't even close to being profitable). It's not surprising that they're looking to make additional cash in the meantime, but it does seem a bit like poor management, though not greed.
The cash wave expansion of Mojang isn't sustainable unless they actually put out new games that are really good. Minecraft exploded in popularity because it was somewhat original or at least had excellent gameplay mechanics (versus something like Infiniminer before someone brings it up) and people were excited about what the future might bring. But they were never going to be able to keep riding that wave. It'll be interesting to see exactly what this new service entails and whether or not it'll be worth it, because quite frankly the modding community as it stands has been doing a superior job to most of what came out of Mojang.
Unless of course Mojang start doing something weird like deliberately crippling SMP mod support, in which case get the pitchforks?
09-05-2012, 11:01 AM #23
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- Jun 2011
I'm fairly sure the out of context quotes in that article are about Ox10c, Notch's upcoming space game. They've stated that there will be a subscription as it's a little bit MMO-ish. I can't see how this would relate to Minecraft in any way.
09-05-2012, 11:26 AM #24
Also, they said all updates would be always free. They never said they would run servers themselves for ever and ever, or continue updating, eternally.- Tom De Roeck.
"Quantacat's name is still recognised even if he watches on with detached eyes like Peter Molyneux over a cube in 3D space, staring at it with tears in his eyes, softly whispering... Someday they'll get it."
"It's frankly embarrassing. The mods on here are woeful."
"I wrinkled my nose at QC being a mod."
"At least he has some personality."
09-05-2012, 03:12 PM #25
I may be looking too much into it, but back when me & a friend had a paid minecraft server, we got it hosted by a certain fella with the following qualities:
-Ridiculously good performance, even though we were connecting from the other side of the world.
-Was scouted by Oxeye (the studio that Mojang publishes for) during last year's Minecon.
-Apparently became sort-of-kind-of cuddly with Notch.
-Had a small role in the development of the Bukkit server.
So maybe, just maybe, they're working on making this guy's server structure the "official" one? I'm just mostly talking out of my ass, but I can't help but feel that this might be what this is about.
09-05-2012, 04:25 PM #26
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- Jun 2011
OT: Sounds like he put the economics/money guy in charge of their "business strategy" and he's got big diamonds and gold bullions in his eyes.
They're already developing Scrolls and 0x10c and they've published Cobalt. Also they're likely going to get their cut from Minecraft making its way to the Xbox360.
I got a better idea if he wants more cash quick... how about putting his games on Steam?
09-05-2012, 05:56 PM #27
What I see here is a tiny operation funneled a whole bunch'a cash through unforeseeable success, and then going hog wild with said cash without a real plan nor any particular insight into getting struck by lightning twice. At least Mojang's unlikely to flame out like Realtime Worlds.
10-05-2012, 01:58 AM #28
10-05-2012, 02:15 AM #29
10-05-2012, 02:29 AM #30
10-05-2012, 04:55 PM #31
This seems like exactly the same situation Valve was in with Team Fortress 2. New sales dried up, but they wanted to continue to support the product with new content, so they adopted a new business model. People are generally happy about continuing development with TF2, right?
They could stop development on Minecraft now, if they wanted, they've fulfilled their obligations - but doesn't everyone want to keep seeing updates? Should the team just keep working on the game ad infinitum even after sales (read: money to pay their salaries) dry up?
10-05-2012, 05:15 PM #32
I don't have a problem with the fact that Notch made a bajillion dollars out of Minecraft for the sum of $136.70 invested. But when that happens what I don't expect to see is subsequent fiddling over small change, not when there are no shareholders requiring him to wring every last cent that he can from the public. For some reason I find it a bit objectionable that those who propelled him to wealth and stardom are now to be asked to bear the burden of his subsequent fiscal irresponsibility.
10-05-2012, 05:17 PM #33
10-05-2012, 05:23 PM #34
Selling items for TF2 is one of the most lucrative ways for a modder to spend their time. Are people actually outraged by this?
10-05-2012, 06:32 PM #35
Now, I think my point's been made and the question mark in the topic's title hasn't been totally disregarded so it's all good. It's just a matter of waiting and seeing how things turn out.
BTW I really came to like Notch's public persona and think he's made very smart moves (wish I was half as smart as him). Hopefully he won't let go of the 'good guy' attitude.
10-05-2012, 06:36 PM #36
10-05-2012, 06:40 PM #37
10-05-2012, 07:14 PM #38
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- Apr 2012
I think the issue is that Notch isn't a businessman. He's one dude who stumbled upon a great idea at the right time and did really well. Unfortunately he should have hired a businessman to help him run Mojang. What you are seeing here is a typical response to someone getting rich very quickly.
If I made $5 million dollars as quickly as he did I'd invest it and use the income from my investment to organically grow the company.
I hope he manages to sort his cashflow out and make a few games but this strikes me as applying a small Mr. Men plaster to a gaping axe wound.
10-05-2012, 07:32 PM #39
But let's assume the guy is human, Alms. Let's assume he uses the money as he has, which is to start a company and hire employees and continue new operations and not just run Minecraft forever as a public service. Y'know, because Notch is an actual person and not just the perfect spectre that fans of Minecraft want him to be.
Thing is, companies have ongoing costs that need to be covered with ongoing revenue. Hence.
10-05-2012, 07:33 PM #40
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It's an out of context quote anyway, as I mentioned before there's no indication that it actually has anything to do with Minecraft, and it's far more likely he's talking about Notch's new space game which will have a subscription model for the multi-player features.