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Thread: Portal 2 map maker

  1. #1
    Network Hub Donjonson's Avatar
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    Portal 2 map maker

    Anyone making maps? Surely there are some... :) Maybe we could have an RPS steam group?
    I'm actually having problems with it at the moment, keeps crashing my computer- which is probably a good thing since I have one more exam on Friday :D I'll be putting some time into after that though

  2. #2
    Lesser Hivemind Node airtekh's Avatar
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    I'm not a very creative person so I won't be making any maps. The editor does look very slick though.

    I will be playing the hell out of the maps that are created; I've come across a few tough ones that have been made already.

    This is an insane/genius move by Valve: They've given Portal 2 owners easy access to a potentially limitless amount of free singleplayer DLC. Totally nuts, but I'm not complaining!

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    The editor is still a bit clunky at times particularly when working with selections, but it's heaven compared to Hammer.

    Currently completed two maps, still need a bit of tweaking before I publish them, maybe get someone to try them out first, gauging difficulty when you made the map is not easy.

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    I've actually been trying Hammer lately, I first tried it before this feature was announced but now that it's out I might give it a go. I'm not particularly good at making puzzles, though, so I'd have to find some other gimmick to hide the fact that the puzzle is no good...

  5. #5
    Lesser Hivemind Node airtekh's Avatar
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    Quote Originally Posted by neema_t View Post
    I've actually been trying Hammer lately, I first tried it before this feature was announced but now that it's out I might give it a go. I'm not particularly good at making puzzles, though, so I'd have to find some other gimmick to hide the fact that the puzzle is no good...
    I don't think you need gimmicks to create a good puzzle.

    A lot of the best puzzles I've seen so far are the ones that challenge your perception of how the solution should work.

    They aren't necessarily very complicated, they just force you to think a little differently than normal.

    One very simple example is where you are standing. Where you stand when you place your Portals is often critical to solving a puzzle. You might start off thinking along the right lines to solve something, and it fails; but then you think 'Well that's sort of working, but what if I tried it over here ...'. Suddenly you have cracked it!

    Try to fool the player, even if it's only for a moment or two, and your puzzle will seem much better.

    Also if anyone needs to test their creations out I'd be more than happy to.

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    I found compartmentalising the puzzles worked well, essentially breaking down on puzzle into a series of smaller puzzles, this allowed the player just to focus on the overall puzzle bit by bit, rather than simply throwing the whole puzzle at them.

    I am also working on a map which can be solved in any order, so if the player ever becomes stuck doing one part they can move onto something else (bit like Adventure games.)

  7. #7
    Network Hub Donjonson's Avatar
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    Quote Originally Posted by byteCrunch View Post
    I found compartmentalising the puzzles worked well, essentially breaking down on puzzle into a series of smaller puzzles, this allowed the player just to focus on the overall puzzle bit by bit, rather than simply throwing the whole puzzle at them.

    I am also working on a map which can be solved in any order, so if the player ever becomes stuck doing one part they can move onto something else (bit like Adventure games.)
    You guys interested in making an RPS group? Maybe I'll just make one over the weekend anyway.. could be good for testing each others puzzles at least.

  8. #8
    Lesser Hivemind Node thegooseking's Avatar
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    I made one. Steam Workshop's search is terrible, so good luck finding it! You have to search for [RPS] (with the square brackets: it won't even find it if you omit those), because search doesn't look at author names (my Steam name is the same as my username here), and then look at Most Recent, because it hasn't been rated yet and won't turn up in Most Popular. Then you should find it.

    I can't really judge the difficulty (everything is easy when you know the solution!), but it's a small chamber and shouldn't take too long. I'd like to know what people think. I didn't really put so much effort into making it a good puzzle as I did into making it a good starting point for a discussion about puzzle design ;)
    "Moronic cynicism is a kind of naïveté. It's naïveté turned inside-out. Naïveté wearing a sneer." -Momus

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    Network Hub Donjonson's Avatar
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    Quote Originally Posted by thegooseking View Post
    I made one. Steam Workshop's search is terrible, so good luck finding it! You have to search for [RPS] (with the square brackets: it won't even find it if you omit those), because search doesn't look at author names (my Steam name is the same as my username here), and then look at Most Recent, because it hasn't been rated yet and won't turn up in Most Popular. Then you should find it.

    I can't really judge the difficulty (everything is easy when you know the solution!), but it's a small chamber and shouldn't take too long. I'd like to know what people think. I didn't really put so much effort into making it a good puzzle as I did into making it a good starting point for a discussion about puzzle design ;)
    I just subscribed, I'll take a look at it tomorrow! Hopefully I can get the damn thing working by then...

  10. #10
    Network Hub buemba's Avatar
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    After playtesting the first half of my map at least 30 times I'm starting to get real tired of it. Can you make changes after you submit a map or does it get content locked?

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    Quote Originally Posted by buemba View Post
    After playtesting the first half of my map at least 30 times I'm starting to get real tired of it. Can you make changes after you submit a map or does it get content locked?
    You can change your map one of two ways, delete the original then republish, or republish with a different map name, you can't just update with the same name, which is a tad stupid.

  12. #12
    Lesser Hivemind Node thegooseking's Avatar
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    I should say I've already (of course!) realised that there is at least one flaw in my map. There are two solutions to the very last bit of it: one I intended, and one I didn't intend that's actually a lot easier. I'm not sure whether to block off the unintended solution or just let both solutions exist. So that would be my first point for discussion, even though I didn't intend it.

    Edit: Actually, I found a way to use it to bypass pretty much the whole map and not just the last bit. That was careless! Hm, ok, I guess I'll have to republish.

    As to the comment above me, I think it is possible. I published an altered version of that map (after renaming the old map), but now it looks like the old map's disappeared (even though I renamed it), and yet, people who were subscribed to the old map are now subscribed to the new map. I did get an error code a couple of times when uploading, but eventually it published just fine.

    It also says at the bottom of the info:-
    Previous versions:
    Revision 1 - May 10, 2012 @ 6:47pm
    Revision 2 - May 10, 2012 @ 8:18pm
    Last edited by thegooseking; 10-05-2012 at 07:26 PM.
    "Moronic cynicism is a kind of naïveté. It's naïveté turned inside-out. Naïveté wearing a sneer." -Momus

  13. #13
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    I had a similar idea for this myself - a thread where we all post maps, then play, rate and comment on the maps of others. I vote we use this one. That way, our maps won't just get lost in the workshop. And if someone plays one of your maps, why not play one of theirs?

    To get the ball rolling, here are some of my early attempts:

    http://steamcommunity.com/sharedfile...s/?id=68514787
    http://steamcommunity.com/sharedfile...s/?id=70996780

    Share your own!

  14. #14
    Secondary Hivemind Nexus soldant's Avatar
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    Just had a bit of a play around with the editor. It's rather good; it reminds me a bit of editing in games like Sauerbraten and it does help with the inevitable gridline mess that Hammer is prone to. Of course doing really complex geometry isn't possible, but these days most maps are simply blocked out in the editor for BSP compilation and complex details are just meshes, so they could probably use a similar setup for other games too with modification.

    I'm not particularly good at designing puzzles but I will try to post something up here. Lasers seem to be expensive performance-wise, or the engine was doing something weird on my test map. I had about 4 of them and the FPS dropped until they were turned off.

  15. #15
    Lesser Hivemind Node thegooseking's Avatar
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    I was going to say it reminded me of Cube / Sauerbraten. More polished and easier-to-use, but the influence is clear to see. Portal has a legacy of taking ideas from less-well-known games and giving them a high-production execution, so I wouldn't be surprised if that's actually how it happened.
    "Moronic cynicism is a kind of naïveté. It's naïveté turned inside-out. Naïveté wearing a sneer." -Momus

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    The editor produces a full vmf file for the last map you edited, so you can just import it into Hammer if you want to make some changes which currently are not possible.
    Would be nice just to have an export button, rather than searching through about 10 levels of directories.
    Also I want logic gates.

  17. #17
    Lesser Hivemind Node c-Row's Avatar
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    Just wanted to have a quick glance at the editor yesterday and ended up with a complete test chamber two hours after that.

    http://steamcommunity.com/sharedfile...s/?id=70156549

    Quite enjoyed the process. Played around with some prefabs, then built a test around it, slowly eliminating the short cuts while making sure that the player couldn't completely mess up at the same time.

    The only problem is that the new test chambers come much faster than anybody could actually play them all. :D

  18. #18
    Network Hub Donjonson's Avatar
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    Still trying to get the editor working... back and forth with Steam help and many many computer crashes... extremely frustrating D:<

  19. #19
    Secondary Hivemind Nexus Rauten's Avatar
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    Quote Originally Posted by byteCrunch View Post
    Also I want logic gates.
    Yes. Dear god, yes. I was trying to create some sort of iterative timer yesterday, and it'd have been SO. MUCH. EASIER. If I could have used some bloody basic logic gates.

    Other than that, the editor is awesome. It's taken them over a year, but it was well worth the wait.

  20. #20
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    Quote Originally Posted by Rauten View Post
    Yes. Dear god, yes. I was trying to create some sort of iterative timer yesterday, and it'd have been SO. MUCH. EASIER. If I could have used some bloody basic logic gates.

    Other than that, the editor is awesome. It's taken them over a year, but it was well worth the wait.
    Just made all the basic logic gates and a simple timer but they are completely impractical for use in an actual level.

    How did you make your timer? I used two oscillating plates that alternate blocking two lasers, switching a third laser on and off, about once a second.

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