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Thread: Portal 2 map maker
11-05-2012, 03:48 PM #21
I built something similar, an on-rails platform that goes up and down blocking a laser that triggers or untriggers this or that, change the length/shape of the platform's track to get different timings.
It's a really simple idea, but bloody hell did I have to crunch my brain cells till I thought of it.
11-05-2012, 10:15 PM #22
12-05-2012, 02:29 AM #23
Completed my first puzzle: http://steamcommunity.com/sharedfile...s/?id=71483486
Feedback is appreciated. I admit I got fed up with replaying it by the end and didn't test the final parts all that well...
12-05-2012, 09:57 AM #24
12-05-2012, 10:39 AM #25
12-05-2012, 12:12 PM #26
12-05-2012, 03:54 PM #27
- Join Date
- Jun 2011
- Three miles from the nearest bus stop
But there was something about them. They didn't make me feel smart for solving them; they made me feel dumb for not solving them quicker. I wonder why that is. I mean, it wasn't a major thing, but it does highlight an important point: In a way, it's actually harder to make puzzles for the puzzle creator than it was to make puzzles for the main game, because while the main game can fall back on external rewards (like story progression) for solving puzzles, puzzle creator puzzles rely entirely on internal rewards (solving the puzzle makes the player feel smart).
I did mean to play everyone else's maps, but the game had trouble connecting to my subscribed maps (I imagine the server is getting hammered while the puzzle creator is still new), so I'll get round to that later.
12-05-2012, 10:04 PM #28
13-05-2012, 12:05 PM #29
So I felt a little guilty about just gorging myself on other people's creations (especially when the editor is so easy to use) and decided to make a level:
It's quite short, and I haven't really tested to see if there are any shortcuts and stuff, but have a go anyway.
I played everyone's levels, but I forgot which one was which! Anyway, thumbs up for all.
14-05-2012, 01:37 AM #30
All good stuff. I lack the creative talent to come up with satisfying puzzles myself, so I'll vent my spleen by nitpicking yours.
@Quasar - in Back and Forth, is the second lens cube a decoy?
@c-Row - I didn't even notice the buttons until after I'd got the cube.
@buemba - I hate you. Three times my cube got covered in blue gel and bounced into the toxic waste. Three times!
Now I'll have to go back and try thegooseking's again - I cheekily sidestepped most of the puzzle, but I see he's fixed it.
(p.s. buemba - I don't really hate you)
Last edited by ColOfNature; 14-05-2012 at 01:40 AM.
14-05-2012, 08:48 AM #31
As a side note, I'm not going to be selfish and just spam up my own maps, I will get around to playing everyone elses and commenting. Soon as these exams are past...
14-05-2012, 08:51 AM #32
14-05-2012, 09:28 AM #33
14-05-2012, 11:11 AM #34
14-05-2012, 11:19 AM #35
Man I'm really getting back into Portal, I played a bunch of custom levels after I finished the singleplayer last year but I exhausted my supply!
There are so many good puzzles created with the editor, it's probably the best DLC Valve could have implemented for this type of game. Don't have to go fiddling about with the console to get them working too.
Playing all these levels is giving me a craving to do the co-op again, it's been so long since I played it.
Anyone up for it?
14-05-2012, 07:14 PM #36
14-05-2012, 07:55 PM #37
16-05-2012, 12:28 AM #38
16-05-2012, 06:53 PM #39
- Join Date
- May 2012
17-05-2012, 12:38 PM #40
- Join Date
- May 2012
Most of the maps I have played have been extremely and unnecessarily hard, or fairly straightforward. As you say, making the player stop and think, then feel like they've come up with a clever solution is important.
If anyone is interested, I've got two Portal 2 maps out there at the moment and a few more in the works:
Any feedback is appreciated.
Last edited by wail; 17-05-2012 at 12:41 PM.