I'd come out for another round of R6:Vegas. That shit was fun.
(that's all I have to contribute)
I'd come out for another round of R6:Vegas. That shit was fun.
(that's all I have to contribute)
I too, enjoyed the Vegas.
For a big publisher Ubisoft do take more risks with more interesting and original IP than other large publisher out there. Then they choose to wrap it in the type of DRM that chases away the type of people who would be interested in their new ideas. Why? It is a mystery wrapped in an enigma, chained to draconian drm then thrown in the ocean to drown.
They are a company I want to support but I just can't until they take a more rational approach to drm.
This Jade Raymond? Her record sure shows a lot of ambition to go above and beyond what's gone before.
Both H5 and H6 were buggy mess at release. H5 has huge balance issues and big luck factor, because strongest skills require skill X to obtain. Most players think it took them 2 expansions to get it right... at which point Ubisoft replaced Nival with Black Hole.
H6 started buggy, and not receives almost no support. No balance patches, and the skill system badly needs it. A reduced game - no town screens,
Neither game had decent music, except a few remixes from earlier games. They got the same composers who created very memorable tunes and still (mis)managed to screw it. Both have poor editors and limited number of maps. Terrible, cutscene-based story replacing writing and war diary style storytelling.
No amount of strawman can obscure facts. Even Heroes IV has higher metacritic score than Heroes V. Heroes IV may have had lobotomized AI, but it had great music and hands down the best writing in the serries.
So corporations just assign people to important positions for the fun of it, and the manager of the internal studio has no input on what projects get produced?
As an example, say something like Rayman Origins was assigned by someone higher up the corporate ladder? And not an internal suggestion for a game, which was then green lit by someone in a more senior position?
Alot of these projects come from within the studios, who then pitch to the people in charge, they don't just magic out of nowhere and then are assigned to any random team.
Last edited by byteCrunch; 13-05-2012 at 06:06 PM.
The one problem I have wit Ubi is they were adamant to not put AssCreed into the yearly cycle.... then they started doing that with Brotherhood. /facepalm
I'm fairly certain that project managers tend to come from a pool of people who are either legitimately enthusiastic about making sequels on existing IPs or are savvy enough to snap to attention when they're told to make sequels on existing IPs. It's not like individualism doesn't exist, but corporate culture is dominant.
What does Tom think about all this?
Ubisoft owns all ip rights to the name Tom Clancy - http://www.gamasutra.com/php-bin/new...hp?story=17950
Yup. JR sure sounds like a maverick corporate employee who'll work from within to change the company ethos. I'll check back in twenty year, see how that worked out.