Are you listening to yourself? I mean, in total? You're describing a game in which no one will ever work together. You'll either hide and run, or shoot.
Originally Posted by vfig
But here, I'll go through your arguments.
Paragraph 1: Same incentive, with increased DISincentive, discourages the behavior you seek. And if you're not seeing people work together, except playing on RPS Mumble, it's because you're only playing with RPS on Mumble. Most people aren't doing that. I play with the RPS people because they're great (and I'm not so dismissive of interpersonal relationships brought in from outside), but I also play with other people. People I've met, and continue to meet, in game.
Paragraph 2: If a group is just shooting outsiders, and one dislikes that, why not change it? Group dynamics, it's the ultimate democracy. I don't see, though, how making it so you never, or very rarely, play with others is superior to playing within a group. Or even why playing in a group of ten is inferior to that ad hoc group of two.
Paragraph the third: So you want to change "might not" to "definitely not"? I team up with someone if we can communiate. If we can communicate, we can communicate to each other in the future, and meet up again. Your enforced server hop kills that dead.
4: I don't know about you, but the vast majority of times I've been killed, or killed another, only one side ever saw the other. In your scenario, if you see someone clearly, you will shoot them, or, if you don't think you can shoot them (and you over-sell the idea that there's this huge fear of firing, especially in your new loners-only world), you run and hide. Because, as you say, "
your incentive to stay alive is much higher."
And 5 just makes my point for me. There's already a huge risk involved in cooperating, but somehow you think making the risk greater, with no commensurate increase in the reward, tipping the scales even further away from the urge to work together, would be an improvement. I'm just not seeing it anywhere in what you've said so far.
There, I've said my piece. Hope to see you in-game! :)