Results 1 to 20 of 109
17-05-2012, 08:42 PM #1
Kingdoms of Amalur studio in big huge trouble
While the game was actually developed by Big Huge Games, their parent company 38 Studios is going down in flames and it's gonna cost Rhode Island taxpayers a lot.
- 38 borrows 75 million dollars from the state
- can't pay back, already defaulted on May 1st
- Curt Schilling asks for more money
- CEO is in maternity leave
- both the company and the state officials refuse to comment
- if 38 is closed, all its IPs and assets will be owned by the state who will auction them
The curse of Big Huge Games strikes again!
Related: Schilling said that KoA received two DLCs but no patch because EA forced them to do so. They weren't going to partner with EA for the MMO.
Here's a list of related news from Joystiq, for more juicy details.
17-05-2012, 08:46 PM #2
Wow. That's... shocking. I mean really shocking. I'll likely still get Amalur, though, but not until it's cheaper.
Suppose that's what happens when you bite off more than you can chew.
18-05-2012, 08:05 AM #3
Last edited by Kadayi; 18-05-2012 at 08:21 AM.Why yes you're right I'm deliciously evil
Tradition is the tyranny of dead men
Steam:Kadayi Origin: Kadayi GFWL: Kadayi
*blush* I'm flattered by the attention boys, but please let's not make the thread about liddle old me
Their early work was a little too new wave for my tastes....
18-05-2012, 03:37 PM #4
17-05-2012, 08:53 PM #5
I thought KOA sold pretty well. Maybe they went crazy on the budget, though. It did sound like the sort of game that they threw too much money at to start with (what with Todd McFarlan and that famous fantasy author on board, probably for not much but a reason to use their names in the marketing material).
17-05-2012, 09:14 PM #6
Amalur is a bit like Torchlight 1/2 in that they're basically single-player implementations of MMO tech. Thing is, Runic largely got their groundwork sorted with Torchlight before moving onto the 'proper' MMO stuff whereas 38/BHG developed both simultaneously.
17-05-2012, 09:24 PM #7
They certainly have my sympathies, if only because of Big Huge's involvement in my all -time favorite "traditional" RTS: Rise of Nations. It's more than a little sad that they've never made anything subsequently that came close to the brilliance of that first title, but I wouldn't wish a mess like this on anyone.
17-05-2012, 09:30 PM #8
- Join Date
- Jan 2012
17-05-2012, 09:28 PM #9
Salvatore is suppose to be some great writer but it doesn't really show in the game, it's pretty much like all the other fantasy games, didn't really notice any difference in writing compared to other fantasy role playing games.
I still really like the game though, it has some really satisfying combat and it looks amazing.
17-05-2012, 09:35 PM #10
17-05-2012, 10:06 PM #11
18-05-2012, 07:26 AM #12
- Join Date
- Jul 2011
18-05-2012, 02:59 PM #13
17-05-2012, 09:33 PM #14
I hope they manage to push out a difficulty patch, at least.
17-05-2012, 09:52 PM #15
17-05-2012, 10:19 PM #16
17-05-2012, 10:23 PM #17
I'm quite surprised to see such significant state involvement. I'm not sure what the situation in Rhode Island is like, but $75 million seems like a large amount of money to be lending out to a software developer. Democrat Speaker of the House Gordon D. Fox isn't too worried though: "[Curt Schilling] seems to have a lot of people around him who know what they are doing.''
I haven't played Kingdoms of Amalur, but I always had the impression they had gotten a little ahead of themselves - which might have had financial repercussions as well. From their public statements and interviews it seemed, to me at least, like they were talking about the game as though the series had been a prime fixture in the gaming scene for decades.
17-05-2012, 10:26 PM #18
Rhode Island is a tiny, tiny state sandwiched in between much larger competing markets for skilled laborers. Direct investment is a means to keep businesses from moving elsewhere.
17-05-2012, 10:30 PM #19
They were, in fact, lured from Massachusetts to R.I. by these generous offers.
17-05-2012, 11:01 PM #20