Last edited by Kadayi; 18-05-2012 at 07:21 AM.
1.36 million dollars says that MacFarlane was just a "consultant" as well. From the screen shots the animations seemed pretty generic. It didn't really seem to have any distinctive aesthetic at all--MacFarlane's or anyone else's. Just generic, vaguely Fable-esque, fantasy art.
I dont really know much about business, but I believe that publishers which have their own game development operations, make them very bad publishing partners, for obvious reason. Now I dont say that EA does anything right or wrong, but come to think of it, if you are a game publisher publishing both first party and third games, would you tolerate a third party game you publish cannibalize the customer base of your own first party game?
As I observed, Kingdoms of Amalur received huge marketing campaign, but nothing as aggressively games like Dragon Age or Mass Effect.
They have sold only 500k-650k copies. Wonder how many DLC sold.
A success is dependent on their budget. I think their funding for the MMO and overpaying big names did them in early.
They also have(had) 300+ employees...
Last edited by Moraven; 18-05-2012 at 05:05 PM.
Rhode Island governor announces 38 Studios MMO launch date:
How bizarre is that?
Here comes the kickstarter campaign.
MMO's really are the sirens of the gaming industry. So many otherwise competent studios have run themselves aground on those rocks, pursuing the illusion of easy money.
I feel bad about this. The sportmans dude (forgot the name) looked to me like a nice men (forget about his liberal opinions), and having bad things happend to good people is bad on my book. Plus all the jobs that can be lost because of this.
Oh well. We all know making a MMO is very expensive, and that the market is saturated. Its terrible.
The sad thing is that, difficulty aside, KoAR wasn't a bad game. It ran well, had tons of content, and fun mechanics (except for the stupid lockpicking and disenchanting minigames). It could have used more enemy variety, better writing, and a more distinctive art style, but I've played games which were worse in every one of those regards.
Also sad is the fact that the MMO--which will likely never see release--would almost certainly have ditched the very fun combat in favor of traditional MMO mechanics.
38 Studios employees have not been paid since May 1 and their health care will end Thursday at midnight, a source with knowledge of the situation tells Joystiq. Employees are normally paid on the first and 15th of each month.
When asked if the studio would be shutting down this week, the source could only say, "Unknown at this time. Outlook is not good."
We're informed that 38 Studios' MMO, "Project Copernicus," announced by Rhode Island Gov. Lincoln Chafee as launching in June 2013, did have that date as its internal target. However, "Whether this is realistic or not is up for debate."
That last paragraph said that the Governor would try to keep the studio open. But since the funding would almost certainly have to be approved by the state legislature, and I really don't know anything about Rhode Island politics, I wonder how far his well wishes can go.
The part about the healthcare cutting out really sucks. I was just listening to a story this morning on NPR about a woman whose company reduced healthcare, including removing coverage for prescriptions, and she was on an anti-rejection medication for a recent liver transplant. The loss of the coverage was almost a death sentence. I really hope no one at 38 Studios is in that situation.
I would just really like it if 38 Studios would actually let me play my purchased copy of Reckoning before they go belly up. Guess that'll teach me to support the self-published version by getting it on Steam instead of Origin. Won't be buying from those thieves again.