I feel kind of bad for not buying the game now. It just didn't interest or appeal for some reason, even though I'm a huge Elder Scrolls fan. Probably the overused fantasy setting.
I feel kind of bad for not buying the game now. It just didn't interest or appeal for some reason, even though I'm a huge Elder Scrolls fan. Probably the overused fantasy setting.
It's not your responsibility to keep them in business. Generic setting + lukewarm reviews + bad timing (Skyrim's wake) = complete disinterest from me.
Also - "Kingdoms of Amalur: Reckoning" ... worst. name. ever. Seriously, though. That is the worst name ever.
Dear Curt Schilling,
Fuck you.
Sincerely,
A very sad Phillies fan.
2013 Great Game Challenge Completion: 131/171 - 76.61%
379 people on staff is a huge overhead. Monthly salaries + insurance + office rental + equipment, server support etc, etc. $4 million sounds about right.
Been playing the game recently and quite enjoying it. It's definitely got something of the Fables to it, and it's a little slow at the start, but it's beginning to pick up.
Why yes you're right I'm deliciously evil
Tradition is the tyranny of dead men
Steam:Kadayi Origin: Kadayi GFWL: Kadayi
Probable Replicant
*blush* I'm flattered by the attention boys, but please let's not make the thread about liddle old me
Nicolaus Copernicus died on May 24th, 1543. As a friend pointed out.
But were all 379 essential employees or were they hiring to fill employment quotas set as part of the loan deal?
I'm not implying whole sale corruption but you can be sure there was massive mismanagement financially as well as creatively. Think APB and Realtime Worlds.
I doubt it. I think it was a case of too much ambition, and that biting them in the ass accordingly (a competitive MMO was always a tall order). There are likely parallels to be drawn with RTW in that 379 staff is kind of unwieldy (when you start getting above 150 you're well into 'office full of strangers territory' which is never good from a direction viewpoint). 3 million units of KoA to break even is kind of insane. They needed to be less ambitious (and be able to live on 500k sales) and instead aim to build the profile of the studio up over the next few years by focussing on IP iterations, before extending into other arenas. Aim to do a Bioware and have two franchises on the go akin to an ME & DA.
Last edited by Kadayi; 25-05-2012 at 11:14 PM.
Why yes you're right I'm deliciously evil
Tradition is the tyranny of dead men
Steam:Kadayi Origin: Kadayi GFWL: Kadayi
Probable Replicant
*blush* I'm flattered by the attention boys, but please let's not make the thread about liddle old me
I'm pretty sure the governor meant KoA had to sell 3 million units to keep the company afloat, not to break even.
The game actually sold above EA's expectations.
Kinda sad that a Rhode Island contract destroyed a Maryland company. It's interesting to remember that three years ago Big Huge was saved at the last moment by 38 Studios.
http://media2.wpri.com/_local/pdf_fi..._5-16-2012.pdf
They required 400+ hired at the end of it.
Nice timeline. http://www.wpri.com/generic/news/pol...udios-timeline
General Info and Links to it:
http://www.wpri.com/dpp/news/local_n...ll-employees?3
Last edited by Moraven; 26-05-2012 at 12:55 AM.
How ever, you could tell, just by the feel of the game, that it was not going to be a huge hit. The combat system is fluid at best, but everything else is just shallow. How ever, it has copious amounts of dialogue, which no one really cared about. I'm like half way through the story right now, and I'm pretty sure I know only 5% of it's history. A pity that soo much writing went to waste, as I'm pretty sure no one else spent their time reading through this mush, when they could be shoving their hammer up a troll's ass.
Yeah, and some people (like Gabe from Penny Arcade) said they think it's a better game than Skyrim. They do have some influence in the scene and that statement alone probably brought some purchasers. Still though, I don't know many gamers who thought it good. The demo made it pretty clear that the camera was beyond horrible and everything else was generic and dated, except the combat which was basic console stuff but a welcome change on the pc scene.
Yeah mechanistically the game is great, but the setting feels very generic for want of a better word. The storyline doesn't capture you instantly in terms of defining the world or the forces at play in a readily identifiable manner. From the wiki: -
"Gadflow - a Winter Fae and king of the Tuatha Deohn, loyal subject of Tirnoch and instigator of the Crystal War."
it's all very well to have the odd unpronounceable in a game, but too much as it's a case of 'who? and 'where?'
Why yes you're right I'm deliciously evil
Tradition is the tyranny of dead men
Steam:Kadayi Origin: Kadayi GFWL: Kadayi
Probable Replicant
*blush* I'm flattered by the attention boys, but please let's not make the thread about liddle old me
I avoided the game because it sounded like it had the sort of combat gameplay that I never like very much.
Irrelevant on further examination of the rest of the thread.