OK, so I understand I'm taking a bit of a risk here.
Just to get it out of the way, I acknowledge the seriousness of the concerns that have been expressed on this site about the nature of such things as the always-online DRM. I have read the posts of John and Nathan and agree with much of what they have to say. As gamers and consumers we should be making sure our voices are heard.
But still, I'd kind of like to talk about the bit where you actually get to play, because there's lots really interesting stuff going on there that's getting a little buried under the game's baggage. I'm really looking forward to John's Wot I Think, and I think we can start some good discussion while we're waiting.
Initially, a few things really stand out for me as big positives.
1. The game is pretty verging on gorgeous. It uses a combination of careful use of colour and lighting to evoke a different mood from its environments. This is helped along substantially by some truly lovely art assets; an early highlight for me is the twisted, grasping trees, with a nice skewed perspective to make them really eerie. The degree of interactivity helps this along, with lots of things to shatter, collapse and otherwise destroy. And yet things never get cluttered to the point where things are obscured.
2. It's a very generous game. If you want to play with a skill, you can. If you have an idea for a build you can set it up in seconds- hey, why not? Furthermore, you get to feel really powerful, with lots of visual cues, flashy effects and screen shakes, along with thumpy sound effects. Some very effective and powerful attacks actually grant resources rather than drain them, so you can continue to thrash through monsters while building up your big hits. The game is very keen on you having a good time.
3. I remember one of the big things that the original Half-Life did that hadn't been well done before was that you wouldn't always just walk round a corner to meet a bunch of enemies standing in a room for no good reason- zombies would burst through doors, marines would abseil from the ceiling. D3 frequently does the same thing. Monsters have a variety of different ways of ambushing you. Add to this the event mini-quests that pop up now and again and the game feels much more lively and active. The player is not just a big broom sweeping the map clean of unmotivated monsters.
So, those of you who have been playing: what have you liked? What have you not liked? If you haven't played, what would you like to know?
A final plea- I can't tell you what to do. But could we keep the DRM/RMAH discussion to the other threads devoted it? Thanks, most excellent RPSers.


Reply With Quote



