Stupid as it may be (imo), it's by design, not due to lag. Some mobs have an attack that's intentionally slow and avoidable by moving, but the normal attack is only dodgeable by your % chance to dodge once the animation starts, or interuptable by a stun. That's why you get the mobs in inferno one-shotting you even though they're half a screen away when their attack animation finishes.
Perhaps it would be too easy to skip a lot of mobs if you never stand still to let hits land on you.



Reply With Quote



