here is a picture of a newly released ipod/iphone game:
mzl.oimoxnzk.jpg
Now, I'm almost 30. So I can remember a time looong ago when 2D with more than 16 colours onscreen was the cutting edge. If my 10 year old self was asked to comment on this screen cap, I would say "lame". I would find the art "adequate" but would not excuse the lack of onscreen action or the lame platforming from the NES era.
BTW, this would have been in 1992, when developing at this level of quality required working on art pixel by pixel and coding was done in assembler. This actually took an effort to develop. Dveloping at this level today probably does not even need programming, but lame kiddie "scripting" or maybe even just simple editing using a game maker.
So, WTF indie devs? Indie developers used to be known for taking risks and putting their heart and soul into their debut projects. There were groups on the old computers that released Public Domain titles that had a level of quality that matched the big name titles. Have all indie devs gone soft, or are they hoping to make it big with the least amount of energy possible?
At least there are some who are still carrying the torch:
super-meat-boy-20110224051330425.jpg
Hawken-Makes-Mech-Comeback.jpg


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