Results 61 to 69 of 69
03-06-2012, 05:44 PM #61
The game starts you off in cover after a cutscene, but you can play through the entire game pretty much without using cover to help yourself.
03-06-2012, 06:27 PM #62
03-06-2012, 08:01 PM #63
Yeah or even just strafing out from a corner and then back in, then when they start rushing just dive out in slomo
04-06-2012, 03:25 AM #64
cover is completely pointless. which is why the forced cover after cutscenes (and the forced weapon swap) is annoying as shit.
it's just bad design.
04-06-2012, 03:34 AM #65
The weapon swap is annoying, but the putting you in cover thing is much better than getting shot at as soon as you get back control.
04-06-2012, 04:29 AM #66
04-06-2012, 04:57 AM #67
He does? I thought you kept it, but it starts hanging by his side.
04-06-2012, 06:00 AM #68
04-06-2012, 08:09 AM #69
- Join Date
- Jun 2011
The shooting definitely has a great feel, but I feel that the game could certainly stand to be a bit more generous with the bullet time like ye olde Max Payne that I remembered (from what I've been told, when you unlock "Old-School Mode" you'll be able to spend a lot more time in bullet time, so I'm going through hard to unlock it). It is however frustrating that in some encounters, it really comes down to bad luck that the one second you pop out you immediately get tagged for 3/4 of your health, and others you're just going to have to die over and over again before you get through it, not because you remember the enemy placement, but because that's when the game gives you the painkillers and ammo you need to get through it.
Last edited by Kevin; 04-06-2012 at 08:11 AM.