I don't have time for a long thread so I will edit this one when I arrive home. Given that I am not drunk.
So we have Shootmania Storm from the Trackmania guys. It is basically refined Quake3/UT. Like other "mania" games you get all the blocks to create your own scenarios and mods over gameplay. But the gameplay and the focus of the game is stablishing a competitive scene and a watchable FPS (finally).
The main comp mode right now is rounds of 1v3 where the single guy gets a railgun and the others rocket launchers. 3 lifes vs oneshot. Each round lasts less than a minute, where the last 15 seconds a capture point is available and takes one second to capture (more than it looks), but it is not activated for those 45 previous seconds.
Rounds are short and fastpaced, though map layout allows for a lot of strategies for each one. Attackers can go try sniping one of the enemies, outmanouver them out of the goalpost, vmake them lose all ammunition...And the same applies to defenders: you can choose to sit in the cap point, run for the attacker or set up a defensive zoning to corner him.
Here are some (very onesided) matches from the pre-E3 tournament between comps of various games like CS, Halo or CoD:


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