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Thread: Dead Island gets a sequel.
05-11-2012, 02:11 PM #41
End of the day, they are both games with mechanics. I am pretty sure the argument you are making is that you expected a more "gritty" and "realistic" zombie game. Which is exactly what I initially assumed you were saying in this post:
And I would take a cricket bat over endlessly spamming the rifle-butt button any day of the week.Steam: Gundato
If you want me on either service, I suggest PMing me here first to let me know who you are.
05-11-2012, 02:14 PM #42
- Join Date
- Jun 2011
@Woundedbum: They have their own issues actually - L4D characters have obviously different models but use same animations as L4D2 ones which causes issues, a lot of audio comments/character feedback doesn't play at all(this is a problem with entirety of L4D2), plus the gameplay/AI changes, such as teddybear Tanks.
@gundato: Please, I'm not one to fall for such a cheap shot as the Dead Island teaser. Serious tones are just all over the game.
Last edited by Mohorovicic; 05-11-2012 at 02:17 PM.
05-11-2012, 02:45 PM #43
Really? Seems ok to me, I use a model swap mod too and it even plays character sounds on maps they're not suppose to be on, even custom maps.
26-03-2013, 06:47 PM #44
- Join Date
- Sep 2012
That is such a lol moment xD
26-03-2013, 07:54 PM #45
That is such a weird necro...
26-03-2013, 10:15 PM #46
You're starting to live to your name already. And that is not a compliment.
If you had to dig through more than 3 pages to find a thread, it's dead. Leave it.Virtual Pilot 3Dô NEVER NOT SCAM!