Hello, all - I'm the developer. burningpet, thanks for posting this.
As for the whole cruise ordeal - it is not difficult to get a Caribbean cruise for 4-5 days (in 2012; no, you don't have to schedule a year in advance) for a ballpark of between $200-300:
That said, it really does seem to have turned into more of a distraction than anything else, and I'm considering getting rid of it entirely. As somebody else mentioned, the intention was mainly just to provide somebody who wanted to donate such a considerable sum of money with something significant and - well - fun (and frankly, it's not as if I was expecting anyone to donate that much at once anyhow - but it seemed prudent to include something just in case). Kickstarter also makes it very plain within their guidelines that you should be providing something that at least partially justifies the contribution, not just 'you have contributed a ton of money towards development, awesome!'. At the time it seemed like a reasonable solution. Whoops!
As for more screenshots, there is a good deal of media on the blog, which is located here. The game is currently created from a monochromatic text-only character set; part of the reason I'm running the Kickstarter is that I'd like to be able to have a custom tileset put together.
Cheers and thanks for taking a look, regardless of your opinion on the game.
Last edited by LordDullard; 08-06-2012 at 02:54 PM.
This looks kind of interesting, obviously taking a lot of inspiration from roguelikes.
The concept reminds me of...I think it's called Malevolence? They had a Kickstarter recently and are touting themselves as something like a turn-based open world RPG that procedurally generates everything, including weapons and the likes. This seems a bit different, though, appearing to be aiming to be more of a procedural storyteller with a game as its medium, rather than a...err... "traditional" game.
I have to concur that I really have no idea what's going on in the screenshots, but it seems like the basic procedural engine is working. Are the pictures on the Kickstarter an idealization of the look of the game? Or is it staying textual?
EDIT: I honestly don't think the cruise sounds that weird. I mean people pay the $10,000 to be flown out to have lunch with the developers in Kickstarter projects like the Double-Fine Adventure game, and that doesn't seem half as fun, and costs way more. :P
Last edited by johnki; 08-06-2012 at 08:11 PM.
Hey I like the look of this so far, procedural generated stuff is right up my alley. Will be watching...
I just donated to Kickstarter on this. First game I have done so. Seems like DF, except it has the building and the adventuring blended into 1 game mode, which is something I always wanted from DF. The ambitious ideas also seem to be able to be fully realized by using this tech. City/empire building, party/army recruitment, roguelike combat and exploration, random civs/gods/religions/dungeons. What more could you want?
On the cruise thing, seems fine to me, like the dev said, when you have a goal of $5000 do you really expect someone to donate $1500? And even if someone did, its not like the money would come from Kickstarter, it by Dec 2013 I would assume the price of the cruise would come from game sales.
EDIT: Also, project hit the $10,000 stretch goal, so the game will be getting a custom tileset with the ability to use other tilesets like DF. Also Mac and Linux port will happen.
Last edited by Undead_Clown; 16-06-2012 at 06:18 PM.