I'm failing to writing a blog, specifically about playing games the wrong way
http://playingitwrong.wordpress.com/
On the subject of Cyanide bugs, can someone please explain to me what the Jump Up bug is?
Thanks
It still affects the interception no?
I'm failing to writing a blog, specifically about playing games the wrong way
http://playingitwrong.wordpress.com/
The only Jump Up bug I'm aware of is that a bombardier can Jump Up and throw a bomb in the same turn, which isn't actually allowed in the rules. Not sure if there is another.
I believe so, I remember being cheated out of an interception or two in the past by Safe Throw.
On the bright side I learned why you might want to not reroll a pass and set pass skill to ask, so that's good.
I'm failing to writing a blog, specifically about playing games the wrong way
http://playingitwrong.wordpress.com/
Why would you reroll it instead of let pass reroll? Dont the pluses for other skills add onto it?
say its innacurate on a 4 or 5, but only accurate on a 6? rerolling a 4 or 5 would lead to a high risk of fumble.
I'm failing to writing a blog, specifically about playing games the wrong way
http://playingitwrong.wordpress.com/
Eagles may soar, but weasels don't get sucked into jet engines.
Steam = potatoedoughnut
[RPS] Clone High
Okay so I've been bored and played a little SP to try out some things.
Good news! Despite the confirmed bug, Safe Throw's anti-fumble still works most of the time, for negative modifiers for both range an tackle zones. Although I can't figure out when and why it fails, it's not completely useless.
Bad news! Don't ever, EVER give Safe Throw to a Bombardier. Despite the wording of the rules, Safe Throw will stop your bomber from fumbling a bomb - but does NOT let you throw it again. So yeah, this causes the game to pause forever. Marvellous.
(Unrelated but I also tried a Minotaur with Jump Up... and the Wild Animal roll does indeed get the +2 modifier if you use Jump Up to block! Neat.)
Pauses the game forever? Sounds like a feature.