Right. Aside from the yearly iterations on the Football Manager series, I haven't played a really excellent management game in a fairly long time. Lately I've been reduced to analyzing the deficiencies in Kairosoft games (tip: Game Dev Story and Grand Prix Story are the only ones worth your time).
I'd really like to come up with a good analogue for turn-based RPG combat sans violence, and without it becoming a totally abstract puzzle game. I'm out of ideas, though, and I think I'm ready to conclude that (abstracted) violence is the only recognizable context for certain varieties of game.



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