That's somewhat true for the earlier GTAs, but recently? GTA4 is dead serious, about a war criminal from the Balkans coming to America to start a new life... and (in many cases, brutally) murder another hundreds to thousands of people during gameplay, then fret about his war criminal past during cutscenes. They're trying to be :deep: and realistic and drop the ball everytime you get player control over Niko Bellic.
It's totally understandable that this dissonance is immersion breaking for some players.



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