I agree. It's becoming a habit of mine to plug alternative systems on which to base CRPGS; the D&D formula has made some good games, but it's held back a lot of games that didn't need it too. But what about Final Fantasy style games that don't rely on D&D type systems? Those aren't borrowing from a hack-n-slash tabletop culture and they still lean on combat. Is it just that there isn't a good way to incorporate that kind of mechanical system into non-combat situations? Mechanical issues aside, it seems RPGs disproportionately favor combat. Most of the story/character centric games I can think of that aren't mechanically combat oriented are adventure games and IF games.



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