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Thread: Looking for a good cRPG
21-06-2012, 03:44 AM #1
- Join Date
- Jan 2012
Looking for a good cRPG
So I've sunk around 120+hours into Vampire: the Masquerade - Bloodlines, and while I still have a few more characters I want to play through that game with I'd like to find something new to spend some time on. So, can anyone recommend me a good cRPG that I should check out? I care nothing at all for graphics or datedness, and obviously I'm alright with a game which is a little buggy or which has design flaws in certain areas so long as it brings something really interesting to the table. I'll also specify that what I'm ideally looking for is something which for the most part aligns to the following cRPG definition (stolen shamelessly from Wizardry on an old thread):
1 - The game has character creation with a variety of significant choices, i.e. it has the capacity for me to create several characters who are very different in important ways (the specific differences obviously depending on the engine and context).
2 - The game responds to the character I've created in significant ways, i.e. NPCs react differently based on my character sheet (be that a stat difference, race choice, etc.) along with any of a variety of other possible ways for the world to react to my character.
3 - The game requires me to act at a higher level than my character acts, i.e. character stats, not my own skill, determine success on any low-level action relative to the context of the game. If I want to, say, swing my sword at some enemy, then the only thing that should determine the outcome of that endeavor should be the stats which govern my character's sword-swinging abilities, not my own skill of aiming a cursor or reaction time. Same should go for out of combat actions, i.e. I tell the game I want to pick a lock, but my character's skill determines how well that goes.
I am not interested in starting a debate over this definition of cRPG - I'm specifying what sort of game I would be interested in playing, not trying to make the case one way or the other about the validity of this definition. Also, I am willing to compromise on the third part of that definition in exchange for the rest of the game being good. I don't care a whole lot about how good the combat is, so long as it doesn't continually bog me down in long and boring fights, though good combat is a plus.
So, any ideas? I've not played many of the "classics" I keep hearing about, so fire away with anything you can think of from any era.