
Originally Posted by
alh_p
wow, Mino's are always such a controversy. Personaly, I don't think there's much I can add to Coach's analysis of minos: you have two options to dealing with wild animal -either make sure the mino can block every turn or blitz every turn. Ergo juggernaut blitzer or tentacle roadblock (who seeks to keep players near him with tentacles to block every turn). PW makes a strong case for the blitzer and ultimately it depends on what you do with the rest of the team too that matters.
To my mind, a blitzer mino leaves more of a hole in my team when he DOES fail his wild animal (and who is going to tempt nuffle?). Tentacles at least mitigate that risk by retaining tackle zones and tieing players down -which is the more accessible tactical alternative to surgicaly/brutaly removing them with horns.
Wild animal and loner gobble RRs -hence pro, but frankly, for me this is about playing with a mino from 0 SPP, not lvl 4 and a couple of doubles. The first game i had with my shiny new mino a few seasons ago was disastrous. I burned through my RRs with failed WA rolls within 4 turns and achieved nothing for it. Yes you get crap luck, and then crapper luck, and then nuffle squats and strains over you, but unless you are playing to just demolish the opposition then I find a more reliable option always preferable.
Hence tentacles first. TBH, I'd be quite happy to take juggernaut next because I do like some flexiblility/threat but again -i've got to get the SPP first!