No change! I fear change!
Triplets! I love triplets!
GC's lovely 1-2-quad based tier system. It's clearly the best!
Last edited by ntw; 06-01-2012 at 09:08 PM.
Hey chaps. Unfortunately my game vs. Phill Cameron didn't happen as I couldn't get hold of Phill. I posted twice on the organisation thread for Div B and sent him a PM, but got no reply to either. I also added him on Steam.
I don't know if he's away or something, but yeah, the match didn't happen. :(
EDIT: Sorted! Expect match report finally once we've actually played our match
Last edited by JayTee; 07-01-2012 at 04:10 PM.
Queens of the Neighborhood (Amazon) vs The Dead Comic Society (Khemri)
2 - 0
The rematch that was about as different from the first match as possible. First match, Wolfenswan's amazons seemed to be made out of paper and have the dodging capability of an aircraft carrier. This match I think he failed one, maybe two dodges in the whole match, and despite a last run of KOs in the second half gave as good as he got in bashing. Oh and no-one died this time, which was no doubt a relief to Wolfenswan who lost a Blitzer in the second turn of the aborted game :p
With a ridiculous 310k in inducements Wolfenswan got the ever-worrying Zara with her stakes of doom.
First half started out fairly normally, Amazons receiving and a fail-kick popped the ball just behind the LoS. Bit of bashing left Zara on the floor and despite two gangfouls, I could only roll a stunned result on injury and the skeleton fouler got sent off after the second attempt. Eventually the slippery Amazons ran the ball in for a fairly easy first TD, and left the Khemri 3 turns to level the scores. The Khemri seemed to forget how to hit things and a fairly miserable drive left them doing naff all. At this point the Khemri had suffered 4 casualties, one from falling on my face and three from the Amazons, but amazingly 3 of the 4 were successfully regen-ed and the other was a simple Badly Hurt. Amazons had two players KOed who stubbornly refused to wake up.
Second half starts with another Quicksnap, but in classic Khemri fashion the undead failed to pick up the bloody ball. Thanks to this, and another round of clean dodges, the Amazons pounced on the ball and managed a very convincing second TD. Last push of the game to at least put a mark on the scoreboard had the Khemri get the ball from the touchback and shamble forwards with 4 turns to score. Eventually a hole was opened in the Amazon lines and despite this the Khemri were entirely unable to capitalise on this and were left unable to score.
So all in all a rather frustrating loss there, the blocking dice were completely useless for me until late in the second half by which point it was basically over. The inability to pick up the bloody ball handed over a second TD, and the seeming ease of dodging by the Amazons meant they were easily able to sort out their lines to oppose the ball-cage.
On the plus side a ridiculous pass from a Skeleton gave him enough SPP to push to level 2, and my second Thro-Ra nabbed MVP pushing him up to level 2 and likely Block. Have to see what I can get on the Skeleton, but I think I've got two paths to go with him. Either another Wrestle Skeleton, eventually up to Wrestle/Fend, or another Dirty Player. I'm leaning to the former, while I've already got 2 skeletons with Wrestle and one of those with Fend, my Dirty Player skeleton has managed to foul one player off the pitch in the 10 or so matches I've had him playing. Hrm.
Once upon a cent, the Blood moon rises,
An omen as ancient as the first human's wail,
And red turn the waters of the Serpent's River,
And woman's hearts turn feared and frail.
The weak shall fall, the nimble stumble,
And doom shall foul the ball of glory,
That no woman shall hold in her hands
The chance to win, a chance for victory.
And strength shall fail! No matter how,
The brawn grow weak as with old age,
And the armors of enemies uncount,
Unscratched by impotent rage.
Once upon a cent, the Blood moon raises
And dooms those who dare to play
But once it sets, one day soon,
There will be elf-blood to pay.
Six attempts to pick up the ball in a row with my Agi 4 linegirl failed and burned through rerolls faster than a halfling goes through free cheeseburgers. Plenty of Pows on both sides refuse to pass the Elves armor. A critical dodge fails in time to equalize during the first half. The Sirens are completely unable to move their cage forward in the second.
The 0-2 to Alethron's Elves was the most disastrous loss the Sirens have taken so far, but it was earned. And there will be elf-blood on their claws yet when the inevitable rematch comes.
My games-related Twitter: VexingVision
Currently playing: Gothic 2; Blood Bowl: Chaos Edition; Waking Mars; Anno Online
The Squigtown Stompaz (Orcs) have had their match-up against Big Bruised Ego (Ogres). After managing to get a snotling standing on the touchdown line and killing the Stompaz star goblin, the snotling was creamed by an orc blitzer and the rest of the game turned against BBE. One of their ogres was knocked out with an injury, and after that snotling after snotling left the pitch groaning. Stompaz won 2-0.
Thanks DarkWeeble for being such a good sport and for giving me pointers on upcoming games with my orcs.
Red Skull Reavers 2 - 0 Four-colour villains
Last time I met Groovy, in the RPS Open, his team cut a swathe through my orcs, with my team suffering three deaths (although to be fair, one of them was a goblin eaten by my own troll). This game started out like it was going exactly the same way, with me suffering two injuries in the first two turns.
My chaos mans' unexpectedly non-incompetent passing (my ag4 beast man threw the ball, and a chaos warrior caught it! it was amazing) allowed me to score a touchdown, and I held Groovy off for the rest of the half.
In the second half, Groovy's team got folded, spindled, and mutilated as even my men without mighty blow started breaking armour with every second punch. As his formation melted away like a bait ball in one of those beautifully shot Blue Planet documentaries the sinister circling shapes of my sharky beastmen got closer and closer to the ball. Groovy's attempts to get out of the situation relied on him rolling the dice, and this turned out to be a very very bad idea. Pretty much every skill roll he tried was unsuccessful. I closed out the game with a touchdown, but it was over long before that.
Yup, that about sums it up. Everything i tried to do to get out of a bad situation failed, even with a perfectly launched pass to my catcher in the TD zone at the end of the first half. Nuffle had already tried to scupper me by taking out 4 players in sweltering heat in that half, so it was a brave effort. Second half, after the ball going short, my hesitation over who should get the touchback meant the game decided it should be my ogre (thanks, Cyanide!). Sweltering heat had meant my star player blitzer I wanted to take the ball on was lying down which threw me for the 10 seconds it gave me before deciding. One bonehead meant it took 2 turns just to get it into the hands of someone else to free up the ogre for bashing. My pows (and those injuries my mighty blow chaps had been causing) turned to pushes, and as the chaosmans closed in on my cage, I kept pushing rather than hitting and couldn't break out to use my mobility. I started losing players and only had 5 left on the pitch, all lying down when PW passed again for a second TD.
The D6 dice decided the game for us somewhat, PW rolling mostly 5's and 6's and only one 1 all game. Whereas a quarter of my rolls were 1's, and it showed on the pitch :-). No levels, and a tricky, tight match against al hutton to try and stick in division 2 now, humans vs humans could be pretty close. I hope some of my 1s turn back to 6s in time for that game.
Last edited by groovychainsaw; 08-01-2012 at 03:52 PM.
Benevolent dictator of the RPS Blood Bowl Divisions of Death - Join us!
Div F (Day 1)
Skitter About (Skaven), Ergonomic Cat 5 - We So Dom (Delf), alh_p 2
Well played by Ergonomic Cat, I was comprehensively outplayed and it took every bit of luck on my behalf to score my 2 TDs.
Also, the skaven had me on the back-foot most of the time. 3 players down injured (BH) on my side, 1 death apo'd to -1St for the Skaven. I think Mr E. Cat Esquire shared his SPP around quite well and will have levelled some of his 4 (4!) gutter runners.
I was glad of my Blitzers' block but suffered a little when my Delves forgot they were elves and fumbled a few passes.
edit: This ends day 1 of Div F, so I (and I'm sure the other coaches) would be grateful if an Admin would be able to find the time to move the Div on.
Last edited by alh_p; 08-01-2012 at 04:02 PM.
It was an excellent game. Nuffle was in full effect, as for the first 7 turns, alh_p couldn't catch a break. He mentioned being 3 players down - I'm pretty sure that had happened by turn 3. He spend probably 2/3 of the game outnumbered by rats.
At the end of the first 7 turns, I was up 3-0, he was down 3 players, and it seemed hopeless. I was rolling nothing worse than a push (except when I double skulled a couple times, but that's what rerolls are for!). He was hitting nothing good at all (mostly pushes against Gutters, iirc).
Then turn 7 came up, and Nuffle sneezed, looked up, and forgot what he was doing. Dice started evening out nicely at that point, with alh_p doing a very nice pick-up, throw, hand-off chain to get his delfs 5/6 the way up the field. At that point, I basically started just minimizing damage. I am constitionally incapable of passing up a 2d block, so we still mixed it up some, but mostly I was focused on minimizing his tackles while getting my GRs in place. My 5th TD came on the very last turn, after an offfield kick gave my GR the ball one step over the line (blitz) on turn 15.
Really entertaining game, especially once alh_p's dice started behaving!
RPS Blood Bowl, Division F: Skitter About, Skaven Scramblers
I had my MVP go to a Loner Snotling again, so I ended my match with a solid one SPP gain. I can't seem to hit anyone hard enough to do damage so it's been slow going with my Ogres. I think I'm going to be demoted a division this season. Give me another six months and I might make it to the middle of the pack.
The one SPP actually was on a Snotling who did a perfect pass to an Ogre on my final turn. I wonder if my dice are finally changing for my next match?
Sounds like a good start to the season for Chaos in general Pweasel, your game sounds almost like a blow for blow rerun of mine. Sadly for me my team has entered the spiralling expenses zone, might be downhill from here if I have a bad game or three.
Results validated and days rolled on where possible.
@ low_drums & kazagarth - looks like a 2-0 result, can one of you confirm in the sheet please?
I'm failing to writing a blog, specifically about playing games the wrong way
Division 4: The Rakish Rodents 1 - 1 Cheese Dip Chompers
The first half started with the usual grind up the pitch for my dwarfs. Everything went relatively smoothly, with two rats sent to the injury box as a bonus. INinja132 gamely tried to stop the rolling cage but failed to get his paws on my runner. Busting open the cage on the final turn, my runner went over to make the score 1-0. The rats opted to hit my dwarfs on the LOS for the remaining turn and harvest some passing SPPs so the half ended with the dwarfs in the ascendency.
Second half and I set up a deep-lying defence to try and stymie the damn gutter runners, which left my LOS a little sparse. To cause their hulking rat ogre some issues, I put out my death roller as its opponent for his first appearance for my team. This did not work out the way I wanted: in the first turn, the rat ogre smashed the death-roller to the ground and KO'd him! I didn't dare spend my apoc in case something more serious would happen so that was that. The next few turns was spent by my team chasing the gutter runners around my half, burning the skaven re-rolls as they dodged and dodged again. Meanwhile, the LOS had the rat ogre, stormvermin and a few other rats smashing my outnumbered dwarfs to the ground again and again. Eventually, after tiring of knocking my guys down, INinja132 made his move with a runner running into the TZ and the thrower moving up to launch the ball. Which promptly fell from his hand as he winded up for the throw (butterball?). Quickly my dwarfs rushed to try to get the ball...and fell over their own feet, the clods. No doubt breathing a sigh of relief, the thrower picked up the ball, went closer to the runner still waiting impatiently and made the pass. 1-1 with 2 turns to go.
There was still a chance to nick the winner, so one runner set up with my str 4 blitzer in close attendance in one wing, hoping for a touchback. And lo! a touchback occurred from the kick off. My runner ran for the line with his escort while the rest of my team scrambled to try and tie up the rest of the rats. All to no avail - my runner got thwacked to the ground. It might still have been possible to try a last ditch passing move but I got caught by the rule that says the same player can't blitz and pass in the same turn. So, in a fit of pique, my dwarfs injured one more rat and killed another as the game ended in a draw.
Overall, a tight game with the dice rolls for both sides fairly evenly balanced.
After mrpier's fearsome showing against darkweeble's ogres, I was understandably nervous about facing off against him, what with my team's miserable performance in their previous match, and their already understaffed lineup.
The match began with the Lycanthropes receiving the kickoff. A fouled kick resulted in a touchback to coffinslicer the ghoul, sparing him the obscene difficulty of picking up the ball, a task he was never able to master in his previous match. The Lycanthropes started punching their way through down the right sideline. Rattatatz quickly crowded the area, and the match devolved into a vicious slugfest, one that the Lycanthropes were winning in numbers (lots of KOs), but losing in positioning). The rats succeeded in taking down the ball carrier; Ulric the wight made the recovery, but went down on his next turn all the same. Rantanplan the gutter runner scopped it up, and began sprinting for the endzone. The Lycanthropes brought him down, but a failed pickup (with RR) pushed the ball out of bounds; it came back in to center field, far from any Lycanthropes, which sealed the half, thanks to those speedy gutter runners. Though a werewolf did break a gutter runner's leg, so that's good. Rattatatz 1, Lycanthropes 0.
The second half started with a bang: Rattatatz bashed their way through the zombie line and executing a risky two-turner, a passer handing off to a GR, passing to a GR waiting in the endzone. 2-0. The next kick landed in the Lycanthropes' endzone; while the zombie line demolished the skaven line, a failed pickup resulted in the ball bouncing between all the sidelines (five bounces!) before landing in the skaven half. Recovered by a GR, who promptly caged up. Despite a furious necromantic rush, the GR broke past necromantic lines, and after two GFI's, passed to a (marked) GR deep in the necro backfield, who caught the ball and ran in another TD. 3-0. The rats kicked off again, and finally, it looked like things were shaping up for the Lycanthropes. They successfully smashed through and planted a zombie cage in the skaven centerfield, flanked by wights and werewolves. The cage advanced rapidly up the field, with Coffinslicer running the ball in for 3-1. One final turn was spent on brawling.
A hearty congratulations to mrpier, who played well and decidedly earned his victory. 3-1 Rattatatz.
Last edited by somanyrobots; 08-01-2012 at 08:14 PM. Reason: extra newlines
2 Gutter Runners skilled up, one has 5 SPP. ;)
I also have a conundrum. I have a Linerat who suffered a broken shoulder, and has -1 ST.
He also has 5 SPP. Should I sack him, and buy a new Linerat, or keep him, using him as a distraction, and make him something like a kicker?
RPS Blood Bowl, Division F: Skitter About, Skaven Scramblers