View Poll Results: What should the new look divisions look like?

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  • No change! I fear change!

    12 29.27%
  • Triplets! I love triplets!

    9 21.95%
  • GC's lovely 1-2-quad based tier system. It's clearly the best!

    20 48.78%
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Thread: RPS Blood Bowl League - The many, many Divisions of Death!

  1. #2861
    Lesser Hivemind Node NieA7's Avatar
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    Read in Tooth and Claw (Necro, me) vs. Fly Soup (Nurgle, MadDave)

    A game played under a blood moon – ensuring that regenerate would never work for anyone, anywhere, ever – involving a fair bit of bashing, a lot of standing around looking significantly at one another and a moment of brilliance from a lone ghoul.

    After winning the toss Tooth and Claw decided to receive and push for a slowish touchdown (the theory being Nurgle would be too slow to score in 3 or 4 turns, and folk are less likely to get smeared over the pitch on defence). A slightly weighted-to-the-right setup was punished when the ball scattered to the left, right where the block/mighty blow/claws pestigor was lurking. Sure enough, at the first opportunity the 'gor struck, stunning a Wight on the corner of the cage but leaving himself within frenzy distance of the sideline…

    A full turn of careful manoeuvring and blocking later and a wolf just managed to blitz the pestigor into the crowd, who promptly killed him stone dead. Shortly after that the only mighty blow Nurgle warrior was sent off for fouling a downed golem (whose armor didn't break anyway), leaving the chaos side somewhat de-fanged for the rest of the match. Two zombies had been injured and another KO'd in the meantime though, forcing a Necro TD on the sixth turn just to stop the golem abuse: 1-0 to Tooth and Claw.

    The rest of the first half, and most of the second, was made up of the Necro's standing ever-so-slightly out of reach of the Nurgle's, who couldn't quite punch through or dodge around. At last, with two turns to spare, the cage crumbled around the edges, allowing a wolf to sneak in and blitz the ball carrier down.

    Cometh the hour, cometh the ghoul. With the ball free there was a tiny, tiny chance the Necro's could score another TD, and I hate letting a good chance go untried. Now I've been a bit harsh on my ghouls in the past (mainly due to their inability to safely dodge into open space): here and now I take all those complaints back, and promise to give them a nice cup of tea and a biscuit before and after every game. Throwing caution to the wind Toe Breaker dodged around the rotter in front of him (4+, 4+), picked up the ball in a tackle zone (4+), dodged out (3+) and finally made the 2 GFI's he needed to have even a chance of scoring next turn –all without using a single re-roll, skill or team. Apparently that's a 5.8% chance. What a guy.

    The Nurglites couldn't quite reach him in the following turn, leaving a clear run in on the final turn of the match (including 2 GFI's, passed without a re-roll of course):2-0 to Tooth and Claw. Thanks to MadDave for being a pleasure to play against in a game that must've been deeply unrewarding for him, from a dead level 4 pestigor to grim luck with the dice. Toe Breaker's move earned him a deserved MVP, both taking him to level 4 and painting a large "punch me" sign on his head for future matches. All in all this means for the first time ever Tooth and Claw actually have a shot at a legitimate, earned promotion, provided Nullkigan's DElves don't win their last game.

    Come on you skinks!
    Last edited by NieA7; 23-01-2012 at 05:46 PM.

  2. #2862
    Network Hub JayTee's Avatar
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    Quote Originally Posted by drawlien View Post
    My Woodies faced JayTee's Khemri yesterday afternoon. The Khemri team lived up to their stereotype of barely being able to pick up the ball until it's too late and were fortunately feeling a bit weak and only caused a couple of injuries so I was able to win the game 2 - 0. In fact there was more blood in JayTee's house than on the pitch as he had to go and help his housemate halfway through the match when she cut open her hand!

    The sequence of the match was in the 16th turn where my wardancer stripped the ball from a Blitz-Ra only for it to be caught by a TG. He promptly injured the lineman attempting to bring him down and then attempted a pass which was successful! Fortunately, this was deep in JayTee's half so he was not able to capitalise on the skill of his TG. This player got a well deserved MVP as well.

    So thanks to JayTee for the game, hopefully you didn't spend too long in casualty last night.
    I got nicely nuffled in this match with the block dice generally refusing to throw up anything but Push when it mattered (Though did cause a few injuries to the woodies here and there, but not on the important players) and the amazing spate of being entirely unable to pick up the bloody ball no less than 8 times in a row (That's a 1 in 256 chance there folks...) which meant on the return drive I was entirely unable to move the ball up the pitch. A sloppy mistake in the first drive resulted in a fairly easy TD for the woodies as I left a corner open on the cage which the woodies easily snaffled up and romped in a well deserved TD.

    My niggling injury skeleton finally died, he took that injury in my third game and stubbornly refused to get injured again, but finally my crapass rolling did him in. That TG was unbelievable, neatly picking up 8 SPPs in that match thanks to MVP, an injury, and being perhaps the only TG in existence to successfully complete a pass.

    Annoyingly he didn't roll a double so I'm left pondering what to get him with Stand Firm or Grab being the only real choices I feel. Probably leaning to Grab, as a TG he doesn't get hit that often as Str5 makes getting strikes a fairly tricky deal and my Block TG is my goto guy for standing up to other big guys. So Stand Firm is probably wasted, while Grab gives me some potential options.

    Not too late in A&E with my housemate, managed to get seen reasonably quickly and were in and out in about 3 hours with 5 stitches to her name and me picking up the tab for dinner as she got all woman-like and emotional and I'm weak when it comes to weepy women :p

  3. #2863
    Lesser Hivemind Node laneford's Avatar
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    Quote Originally Posted by Vexing Vision View Post
    Urgh, so laneford and me played our Champion's League match yesterday, and it was a real eye-opener in which my girls finally got the armor rolls they've been so masterfully avoiding for the past 20 games.

    A dead linewoman, a -AG thrower and several major injuries later, a game in which nothing worked and everything went wrong ended with a 1 to 0 for laneford's Nurglings. laneford lets me charge his troops first, but instead of inflicting any damage, I roll a total of three 1s at the LoS in an attempt to bypass the nurgle warriors' smell. Zara fails to stab a rotter and gets badly hurt in laneford's first turn, as well as a KO and another badly hurt for the girls who failed to bypass the Nurglings protective fetid aura. I have to apoth my Agi 4 linewoman in turn 2 to save her from death, and from then on it's all downhill.

    A couple of desperate attempts fail by rolling double 1s on pretty much every single even remotely important dodge roll, and laneford manages to cover his carriers admirably but without much difficulty against my severely outnumbered Amazons.


    This will be a fun next season - I'll need a bit more work to get back into the Champion's League after that beating!
    It was a bit brutal on the poor zons, taking out Zara with my beast's first block certainly helped, and the first few turns we're somewhat brutal. 2nd half I probably got out punched in the end, but managed to seethe game through.

    I think that gives me a small fighting chance of staying in the champs, have to hope results break my way!

    If an admin could validate the game that would be great too. Cheers!

  4. #2864
    Lesser Hivemind Node ntw's Avatar
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    All results validated.

    /edit - also FYI Admins, I spammed a PM to all the newbies.
    Last edited by ntw; 23-01-2012 at 07:57 PM.
    Admin for the RPS Divisions of Death
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  5. #2865
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    Quote Originally Posted by NieA7 View Post
    A slightly weighted-to-the-right setup was punished when the ball scattered to the left, right where the block/mighty blow/claws pestigor was lurking. Sure enough, at the first opportunity the 'gor struck, stunning a Wight on the corner of the cage but leaving himself within frenzy distance of the sideline…

    A full turn of careful manoeuvring and blocking later and a wolf just managed to blitz the pestigor into the crowd, who promptly killed him stone dead.
    You killled him. He's dead... Am cry. T_T

    37 SPP's, all gone. >_>

    T'was a pleasure to play though. Thanks for the game. Also, I hate Flesh Golems.-_-

  6. #2866
    Secondary Hivemind Nexus Heliocentric's Avatar
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    alp_h beat me 0-1, that inst disappointing by itself, but I didn't even cause 1 casualty... :(

    Asside from my mvp i dont think i got any SPP, learned a lesson about taking too long to set up.

    Ah well, season over.
    I'm failing to writing a blog, specifically about playing games the wrong way
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  7. #2867
    Network Hub alh_p's Avatar
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    Div F

    Helio Centric's Undead: 0 - alh_p's Delves: 1

    Played a very elven game against Helio's corpse sqaud, and somehow survived intact. A retreating defense in the first half where I kicked and the old "come on in, oh wait -i've got an appointment in your half" when recieving. That was even replete with a dump off and several turns of dancing on the edge of the end zone. So I was a basicaly a sod.

    I was also fantastically lucky on the injury dice. Helio KO'd most of my team. twice. Thankfully the babes did their thang and I was only down a player or two at the restarts.

    The result had made things a bit more even in Div F, think i'm just about 3rd?

  8. #2868
    Lesser Hivemind Node NieA7's Avatar
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    Quote Originally Posted by MadDave123 View Post
    Also, I hate Flesh Golems.-_-
    This is a good point. Werewolves are the obvious Necro stars, but this match really highlighted how awesome the golem's are. They've never been anything less than an utter pain in the ass for people to deal with, in this game each of them happily tied up multiple warriors, beasts and pestigors turn after turn, just by standing about (and not getting pushed around)

    <3 my golems. Can't wait until they get mighty blow, which at this rate will be in about 50 games time. Totally worth it.

  9. #2869
    Secondary Hivemind Nexus Kelron's Avatar
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    Quote Originally Posted by HughTower View Post
    I think that means Kelron's got to put 4 past Smaug to win the division (or 3 with a very good CAS/TD ratio). Go Smaug!
    1 goal up and 3 casualties down, so your promotion looks safe. I wish you the best of luck and hope you face many bashy teams in the championship. I'm quite pleased to have got through a season with only 1 permanent injury.

  10. #2870
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    Alright so I'm going to have to retire my Ogres. I tried really hard, guys. They're just so bad! I think it would have gone much better if the Snotlings didn't take all but two of my MVPs. After two seasons I have two Snotlings, a level 3 Break Tackle/Guard, a level 1 with -1AV, a level 1 with -1MA, and a level 2 with Break Tackle, and another level 2 with Guard. I have a TV of 1080 and never could afford that third reroll. It's amazing how fragile 9AV and Thick Skull is. I went through five (?) seasons with my Orcs and only suffered a Niggling Injury. I had fun with them, but at this point I'm just feeding incoming teams SPP so it's time to move on to greener pastures.

    ...so I'll be picking Goblins for my next team. I'm not all that big on winning matches, really. I'll try and get a team together for tomorrow.

    EDIT for clarification: It's not even that Bonehead screws you at bad times. I actually love that mechanic because it adds a hilarious touch to the team. It's that I had such a hard time actually removing people from the pitch. I really think the team could be "playable" to "decent" with an average set of dice. My rolls were so stinky this season that I just can't continue with them.
    Last edited by darkweeble; 23-01-2012 at 11:27 PM.

  11. #2871
    Network Hub potatoedoughnut's Avatar
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    Quote Originally Posted by ChainsawHands View Post
    This is true. He once fouled a man in Reno, just to watch him die.
    Thank you.


    Also, I'm a bit sad to be leaving div1 after 3(4?) seasons in it :( This will also be my first time in the "lettered" divisions, I hear everything is done backwards over there.
    Eagles may soar, but weasels don't get sucked into jet engines.

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  12. #2872
    Lesser Hivemind Node groovychainsaw's Avatar
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    @darkweeble - you only had 2 rerolls for your ogres? And 4 ogres? What did you spend your monies on? I usually start with 4 rerolls, and aim to keep adding rerolls every time I add an ogre. Ogres don't have loner so the rerolls make them a heck of a lot more reliable than any other loner big guy.They are still the worst team though... I wish you luck with your goblins :)
    Benevolent dictator of the RPS Blood Bowl Divisions of Death - Join us!

  13. #2873
    Quote Originally Posted by President Weasel View Post
    Reflect-o-hex!
    Damn it!

    No wait:

    Double-reverse-no-backsies-hex!

  14. #2874
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    Quote Originally Posted by groovychainsaw View Post
    @darkweeble - you only had 2 rerolls for your ogres? And 4 ogres? What did you spend your monies on? I usually start with 4 rerolls, and aim to keep adding rerolls every time I add an ogre. Ogres don't have loner so the rerolls make them a heck of a lot more reliable than any other loner big guy.They are still the worst team though... I wish you luck with your goblins :)
    I did have five Ogres. One just died and that's what makes me have to can the team. As far as money goes, I only won two matches so it went to an Ogre, an Apo (who never actually prevented an injury), and another reroll. I never purchased Snotlings beyond my initial investment.

    I really don't think rerolls were my problem, although they easily could have been. I was usually able to plan accordingly because I knew what I was getting myself into. The huge problem was that I just couldn't throw hit dice. It was mostly skull/push or BD/push so I was never able to remove anyone from the pitch and I'd end up losing Snotlings because of it. I really would have been fine with Bonehead if my Ogres were a little more durable or bashy like they're supposed to be. I uploaded all my matches to BBManager and haven't gone through the stats yet, so I might just be a crybaby about dice. I'd love to see someone else pick up Ogres and show me what they can really do. I may still go back to them after a couple seasons.

  15. #2875
    Secondary Hivemind Nexus President Weasel's Avatar
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    Quote Originally Posted by Alistair Hutton View Post
    Damn it!

    No wait:

    Double-reverse-no-backsies-hex!
    I did several favours for a witch, and helped a gris-gris mama get a sofa up a tricky flight of stairs. They granted me a certificate of hex immunity for January.

  16. #2876
    Secondary Hivemind Nexus duff's Avatar
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    No Civ V for you then.

  17. #2877
    Quote Originally Posted by President Weasel View Post
    I did several favours for a witch, and helped a gris-gris mama get a sofa up a tricky flight of stairs. They granted me a certificate of hex immunity for January.
    It's like you're one step ahea*superdisgusiedtrojanhex*d of me at all times.

  18. #2878
    Lesser Hivemind Node Nullkigan's Avatar
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    Just ground out a 2-0 against Phil Cameron's Prefistoric to take Div B both on the spreadsheet and in the cyanide engine. We both had some very strange luck, but Phil was rolling more dice and that decided it in the end. Breaking his cage and stealing the ball was one of the harder things I've actually managed to pull off...
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  19. #2879
    Secondary Hivemind Nexus President Weasel's Avatar
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    Red SKull Reavers 1 - 1 Brucey Bonus


    So Al Hutton managed to sneak a hex through my defences after all. It wasn't enough to make me lose, and it took its time working, but in turn 15, with the score at 1-1 and me caged up on Duffin's line, the hex struck!
    Duffin threw elves at my cage and got a couple within base contact of my ball carrier. I set up a play to shunt two elves off the pitch, but it needed a block from my ball carrier. I used up my reroll in the early stages, shunting one player off and KOing him.
    That left a 2 dice from the ball carrier, with no reroll, to shunt another off the pitch, clear my cage, and pretty much set me up for 2-1 victory.

    The dice came up skull, both down. My ball carrier had wrestle. DAMN YOU, HUTTON! DAMN YOOUUUUUU!!!!!
    I couldn't get the ball back, Duffin had nobody within two turns of my line, and the match finished 1-1.

    Duffin goes up, I stay where I am, Groovy moves next door, and Hexer Hutton moves downstairs.

  20. #2880
    Secondary Hivemind Nexus duff's Avatar
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    Hmm.. yeh a strange game and a stange season which seems to have been 95% getting beat up and 5% scoring ridiculous counter attack touchdowns out of nowhere. Also lost another level 2 lineman so my team is pretty weak right now, I just hope it will hold up well enough next season for me to rebuild a little.

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