Read in Tooth and Claw (Necro, me) vs. Fly Soup (Nurgle, MadDave)
A game played under a blood moon – ensuring that regenerate would never work for anyone, anywhere, ever – involving a fair bit of bashing, a lot of standing around looking significantly at one another and a moment of brilliance from a lone ghoul.
After winning the toss Tooth and Claw decided to receive and push for a slowish touchdown (the theory being Nurgle would be too slow to score in 3 or 4 turns, and folk are less likely to get smeared over the pitch on defence). A slightly weighted-to-the-right setup was punished when the ball scattered to the left, right where the block/mighty blow/claws pestigor was lurking. Sure enough, at the first opportunity the 'gor struck, stunning a Wight on the corner of the cage but leaving himself within frenzy distance of the sideline…
A full turn of careful manoeuvring and blocking later and a wolf just managed to blitz the pestigor into the crowd, who promptly killed him stone dead. Shortly after that the only mighty blow Nurgle warrior was sent off for fouling a downed golem (whose armor didn't break anyway), leaving the chaos side somewhat de-fanged for the rest of the match. Two zombies had been injured and another KO'd in the meantime though, forcing a Necro TD on the sixth turn just to stop the golem abuse: 1-0 to Tooth and Claw.
The rest of the first half, and most of the second, was made up of the Necro's standing ever-so-slightly out of reach of the Nurgle's, who couldn't quite punch through or dodge around. At last, with two turns to spare, the cage crumbled around the edges, allowing a wolf to sneak in and blitz the ball carrier down.
Cometh the hour, cometh the ghoul. With the ball free there was a tiny, tiny chance the Necro's could score another TD, and I hate letting a good chance go untried. Now I've been a bit harsh on my ghouls in the past (mainly due to their inability to safely dodge into open space): here and now I take all those complaints back, and promise to give them a nice cup of tea and a biscuit before and after every game. Throwing caution to the wind Toe Breaker dodged around the rotter in front of him (4+, 4+), picked up the ball in a tackle zone (4+), dodged out (3+) and finally made the 2 GFI's he needed to have even a chance of scoring next turn –all without using a single re-roll, skill or team. Apparently that's a 5.8% chance. What a guy.
The Nurglites couldn't quite reach him in the following turn, leaving a clear run in on the final turn of the match (including 2 GFI's, passed without a re-roll of course):2-0 to Tooth and Claw. Thanks to MadDave for being a pleasure to play against in a game that must've been deeply unrewarding for him, from a dead level 4 pestigor to grim luck with the dice. Toe Breaker's move earned him a deserved MVP, both taking him to level 4 and painting a large "punch me" sign on his head for future matches. All in all this means for the first time ever Tooth and Claw actually have a shot at a legitimate, earned promotion, provided Nullkigan's DElves don't win their last game.
Come on you skinks!