I used to have two +St and one +Agi Amazon, too. Until the +Agi Amazon got a -Agi injury. Duh.
No change! I fear change!
Triplets! I love triplets!
GC's lovely 1-2-quad based tier system. It's clearly the best!
I used to have two +St and one +Agi Amazon, too. Until the +Agi Amazon got a -Agi injury. Duh.
My games-related Twitter: VexingVision
Currently playing: Gothic 2; Blood Bowl: Chaos Edition; Waking Mars; Anno Online
Nuffle does like his little jokes.
When asked, he merely responded with a wry bleat followed by a swift kick to the testicles.- Rakysh
So benevolent admin chaps, any chance of Div 6 being rolled on early? Or would you rather wait?
feel free to roll Division 2 on as well, all our games are done.
P.S. please approve the results.
Helio - I consider any game a ghoul survives without permenant injury. They will get hunted down regardless of AV. If you already have skills on it I'd recommend keeping it until it dies naturally. Sure you're missing out on SPP on a fresh ghoul, but you're also out a blodge ghoul until you get the SPP on the replacement. And there is a good chance a fresh ghoul will get injured before he picks up block anyway.
Kajo - On BB manager if the number it gives you for rolls is positive that means you had better than average luck (the higher the number the luckier you were). If it gives you a negative number it means you were below average. I'd say up to +/-5 is about average luck, more than +/- 10 is good/bad luck.
Eagles may soar, but weasels don't get sucked into jet engines.
Steam = potatoedoughnut
[RPS] Clone High
When asked, he merely responded with a wry bleat followed by a swift kick to the testicles.- Rakysh
Guess who now has an AG4 blodging chaos warrior? I will give you a clue - it is me.
SS masters I've not been swapped in yet and I dare not do it myself as I lack the arcane skills of NTW and will probably bugger up the fixtures :) For future reference is it just a matter of swapping the team in or does that break things?
A 1-1 draw on my return, in a game that went rather well bar a nightmare run of first roll turnovers at the end of the first half that allowed the Dwarfs to snatch a last gasp score on their possession. A feint down the left flank created a nice big hole for an Orc to charge through to get clear of the slow Dwarfs to level early in the second, and then a fairly routine few turns of inept pushing played out to end the game.
Varag got MVP which was a bit annoying, but otherwise a decent enough debut although Uncle Bob will be grumbling that it was 2 points dropped.
I've not updated the sheet for the above mentioned reasons... I trust you'll hold off on the bricks for now?
GLORIOUS TITLE WINNING Championship Season. Game #1 OF GLORY!
Rejected RPG Stats (NUR - Laneford) 0 - 2 Monopole Magnates (LIZ - Jiiiiiim)
How the hell do you beat Lizardmen?
I got outpunched by the big ones, and outrun by the little tricksy ones.
Curses.
Well played Jim.
I'm not entirely sure how you beat a well-rounded lizard team with break tackle on some of the big sauruses and diving tackle on some of the wee mans. Basic theory is you try to contain the big ones while you smash the little ones, then gang up on the big ones - but I rarely manage to make that work because good coaches use their Wall of Lizard to protect the little guys, and break tackle means you can't even leave a sacrificial linerat or zombie or what have you to get punched every turn and stand up again, thus nailing the big clumsy lizard in place.
Just two ST5 saurus instead.
Best way I've found is to get the team playing them before you to cripple them so badly they've got nothing left to play you with (thanks MadDave!). Kinda unreliable tactic though.
Skinks are so mobile as to remain a threat even when there's only one or two left on the field, whereas the big guns are spread thin as it is - remove a saurus or two early on and they're in big trouble.
Chaos/Nurgle are problematic because of the claw, obviously, but overall probably the most troublesome opponent at high TV is Orcs - almost blanket AV9, just as much agility, multiple Block/MB/Tackle blitzers for skink hunting, probably more guard to outstrength the saurus line, and decent mobility. (Fun fact: My Fumbbl lizards have only won one out of seven games against orcs)
But yeah, I'd say they're definitely one of the better races once they get going.
Last edited by Janek; 07-02-2012 at 10:21 PM.
Anyone know where to get bb manager? The link on their forum i found was dead
I raided the sporepedia for this shot of the game just before the kickoff.
Was lucky at crucial moments, I think. Laneford burnt through he rerolls at a ridiculous rate (he used 11 I think in the match), whereas I tended not to need them. Was probably losing the block war up to a point, but my skinks did me proud, especially the wrestler, who brought down the beast and knocked the ball carrier over. Two skinks missing next game but no permanent injuries, thanks to my selfish decision to buy an extra apothecary and some babes with the inducement money. Good game that I was pleased with how we coped with the bashing game. Next: the sodding vampires again.